Difference between revisions of "Insonia"
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|label17 = #Max IGs/Ascension | |label17 = #Max IGs/Ascension | ||
|data17 = {{IGTracker| <!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--> | |data17 = {{IGTracker| <!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--> | ||
|Month= | |Month=12 | ||
|Day= | |Day=9 | ||
|Year=2084 | |Year=2084 | ||
|AwakenedStatus= | |AwakenedStatus=0 | ||
|}} <!-- delete until this line if you are a techno. --> | |}} <!-- delete until this line if you are a techno. --> | ||
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===Summary=== | ===Summary=== | ||
A refugee of the Aztlan-Amazonian war, who fled up the Pacific coast to escape the conflict in Bogotá before getting picked up by the Ancients as a tech specialist. | |||
After a decent bit of time running with the Go-Gang up and down the coast from LA to Seattle, she's finally joining a chapter that stays closer to someplace she may be able to call home. | |||
===Goals=== | ===Goals=== | ||
Short Term: | |||
* Make herself a home here in Seattle. | |||
* Get to know strong people. | |||
* Get some of this used 'ware replaced. It's dinged to hell. | |||
Long Term: | |||
* Turn into a lean, mean, cybered up deckersamurai machine. | |||
* Piss off security forces. | |||
* Get a bounty of 1 million nuyen. | |||
==Background== | ==Background== | ||
Born in Bogotá to an Amazonian mother and an Aztlanner father, Insonia had family on both sides of the border as a child. Her family was wealthy enough that they were able to arrange border crossings to see both - and they even vacationed in portions of Aztlan, her father's work as a decker for Amazonian forces earning the family decent pay. | |||
Of course, as the 2070's rolled around, she saw her father less and less. There were increasing concerns about tensions between Aztlan and Amazonia, with espionage and incidents between the two governments increasing in intensity and frequency. When war broke out, Bogotá was at the heart of it, with Amazonian and Aztlanner forces clashing in and around the city at the epicenter of the war. At first, her family stayed relatively safe, able to play off both sides - her father's native Spanish and usefulness to both sides able to cover for whose side he was truly on. But as the city came under siege, the situation became desperate. Allamanda was attempting to steal supplies from military units regularly to keep the family from starving. | |||
It didn't go well. Caught up in the middle of a firefight, she was unlucky enough to be on the receiving end of a grenade. Her survival was a miracle. Patched together with 'ware from the many killed during the siege, she recovered - only for Aztlan to make a move to win the war. When rumour spread that the Aztlan forces were culling Amazonian agents, she was given her father's deck and told to flee. | |||
She did, of course - surviving and slipping north with a stream of refugees, unable to return to Amazonia across the front line. SINless, she traveled further and further north. By the late 2070's, she lived in LA - and was having more and more difficulty surviving without an organization's support. | |||
So naturally, when an Ancients affiliated doctor was working on her cyberware, a casual reccomendation turned her onto the idea. It took only a short time for Insonia to dive into the gang's activities, quickly becoming known both for being a durable fighter and a solid tech expert. She's traveled up and down the coast for a few years at this point, doing gang work - and slowly moving towards being a proper runner. | |||
== Narrative Significant Qualities == | == Narrative Significant Qualities == | ||
===Positive=== | ===Positive=== | ||
*Mixed Lineage (Bilingual, Biocompatibility - Cyberware) - Allamanda's parents gave her many gifts. Among them were a talent for languages and the cyberware suite that lets her walk. | |||
*Ancient (Made Man) - Help from the Ancients is responsible for a lot of her freedom in life. Allamanda loves her motorcycle, and she loves her motorcycle gang too. | |||
*Lateral Thinker (Perfect Time, Quick Config) - With equipment this aged, Alla's had to get used to thinking quickly and thinking on her feet. | |||
===Negative=== | ===Negative=== | ||
*Haunting History (Insomnia, Thousand Yard Stare) - The city under siege lives in her mind. Nights are the hardest. Days are not much easier. Her very name comes from the late nights spent tinkering instead of sleeping - anything to keep her mind occupied. | |||
*Lingering Anger (Prejudiced - Security Forces, Radical) - The armies on both sides cared not even a whit for the civilians trapped in between them. Years of watching police and soldiers alike show callous indifference have poisoned her attitude towards any and all hands of the law. She hates them, and anyone like them. | |||
==Run History== | ==Run History== | ||
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{{GroupContact| | |||
|Group=Ancients | |||
|Position=Techie | |||
|RepBonus=3 | |||
|RepExpense=0 | |||
|DateJoined=2079-09-14 | |||
|}} | |||
}} | }} | ||
===Allies=== | ===Allies=== | ||
+2 TerraFirst! Rep | |||
===Enemies=== | ===Enemies=== | ||
High Society - -5 Reputation | |||
-10 Red Vory Reputation | |||
-10 White Vory Reputation | |||
=In Character Information= | =In Character Information= | ||
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==Appearance== | ==Appearance== | ||
A tall, dark skinned elf with white hair and intense, orange cybereyes. | |||
A single link of a chain is engraved on her left forearm and filled in with Abysstide - an Awakened mineral. | |||
=== Clothing === | === Clothing === | ||
Favors cargo pants and tank tops when working in the garage, sometimes a jumpsuit if it's cold. | |||
===Matrix Persona=== | |||
A red-trimmed set of power armor, with long Wolverine-style claws hanging from the hands. Her marks are slashed scars, not unlike the ones across her shoulder. | |||
== | ==Character Plot Hooks== | ||
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when she's in use. If you want to use them in a run unrelated to Insonia, please ask first. | |||
{| class="wikitable sortable" | |||
|+ | |||
!Aspect | |||
!Information | |||
!Related Run(s) | |||
|- | |||
|Heritage of a Refugee | |||
|Even if she's part of a syndicate that does all sorts of immoral things, Insonia has a soft spot for refugees. She'll favor the civilians in areas of human suffering. | |||
|Generally applicable. | |||
|- | |||
|} | |||
==Media Mentions== | ==Media Mentions== |
Latest revision as of 00:42, 2 March 2024
Ancients Techie | |
---|---|
Refugee of Bogotá | |
Enemy of the Machine | |
Discord | @lhog |
elleelleellehawg | |
Metatype | Elf |
Street Cred | 0 |
Notoriety | 0 |
Public Awareness | 0 |
CDP | 18 |
D.O.B. | April 27th, 2057 |
Age | 28 |
Folder | Drive |
Priority | Metatype - D Attributes - D Magic/Resonance - E Skills - A Resources - A |
#Max IGs/Ascension | 7 |
Character Information
Summary
A refugee of the Aztlan-Amazonian war, who fled up the Pacific coast to escape the conflict in Bogotá before getting picked up by the Ancients as a tech specialist.
After a decent bit of time running with the Go-Gang up and down the coast from LA to Seattle, she's finally joining a chapter that stays closer to someplace she may be able to call home.
Goals
Short Term:
- Make herself a home here in Seattle.
- Get to know strong people.
- Get some of this used 'ware replaced. It's dinged to hell.
Long Term:
- Turn into a lean, mean, cybered up deckersamurai machine.
- Piss off security forces.
- Get a bounty of 1 million nuyen.
Background
Born in Bogotá to an Amazonian mother and an Aztlanner father, Insonia had family on both sides of the border as a child. Her family was wealthy enough that they were able to arrange border crossings to see both - and they even vacationed in portions of Aztlan, her father's work as a decker for Amazonian forces earning the family decent pay.
Of course, as the 2070's rolled around, she saw her father less and less. There were increasing concerns about tensions between Aztlan and Amazonia, with espionage and incidents between the two governments increasing in intensity and frequency. When war broke out, Bogotá was at the heart of it, with Amazonian and Aztlanner forces clashing in and around the city at the epicenter of the war. At first, her family stayed relatively safe, able to play off both sides - her father's native Spanish and usefulness to both sides able to cover for whose side he was truly on. But as the city came under siege, the situation became desperate. Allamanda was attempting to steal supplies from military units regularly to keep the family from starving.
It didn't go well. Caught up in the middle of a firefight, she was unlucky enough to be on the receiving end of a grenade. Her survival was a miracle. Patched together with 'ware from the many killed during the siege, she recovered - only for Aztlan to make a move to win the war. When rumour spread that the Aztlan forces were culling Amazonian agents, she was given her father's deck and told to flee.
She did, of course - surviving and slipping north with a stream of refugees, unable to return to Amazonia across the front line. SINless, she traveled further and further north. By the late 2070's, she lived in LA - and was having more and more difficulty surviving without an organization's support.
So naturally, when an Ancients affiliated doctor was working on her cyberware, a casual reccomendation turned her onto the idea. It took only a short time for Insonia to dive into the gang's activities, quickly becoming known both for being a durable fighter and a solid tech expert. She's traveled up and down the coast for a few years at this point, doing gang work - and slowly moving towards being a proper runner.
Narrative Significant Qualities
Positive
- Mixed Lineage (Bilingual, Biocompatibility - Cyberware) - Allamanda's parents gave her many gifts. Among them were a talent for languages and the cyberware suite that lets her walk.
- Ancient (Made Man) - Help from the Ancients is responsible for a lot of her freedom in life. Allamanda loves her motorcycle, and she loves her motorcycle gang too.
- Lateral Thinker (Perfect Time, Quick Config) - With equipment this aged, Alla's had to get used to thinking quickly and thinking on her feet.
Negative
- Haunting History (Insomnia, Thousand Yard Stare) - The city under siege lives in her mind. Nights are the hardest. Days are not much easier. Her very name comes from the late nights spent tinkering instead of sleeping - anything to keep her mind occupied.
- Lingering Anger (Prejudiced - Security Forces, Radical) - The armies on both sides cared not even a whit for the civilians trapped in between them. Years of watching police and soldiers alike show callous indifference have poisoned her attitude towards any and all hands of the law. She hates them, and anyone like them.
Run History
Name | GM | Metaplot | Threat | Date of Run |
---|---|---|---|---|
Duerme y Pasa a Mejor Vida | jit | High | 8 March 2085 | |
Bravado in the Bluff | Synonym | 2 March 2085 | ||
Rapunzel, Rapunzel, Let Down Your Bear | Sleevey | Compound Interest | Deadly | 23 February 2085 |
Chain Mail | Sleevey | La Famille Du Peintre | High | 10 February 2085 |
Genre Savvy | jit | Low | 6 January 2085 | |
Alea Ecta Est | Fangblade_ | Deadly | 30 December 2084 | |
Ash Replevin | Sleevey | La Famille Du Peintre | Deadly | 27 December 2084 |
Meatgrinder, Part 1 - Tide of Darkness | Asmodeus | Meatgrinder | Deadly | 21 December 2084 |
My World Down | Fangblade_ | High | 9 December 2084 |
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|---|---|---|---|---|---|
Argent | 1 | 3 | Fixer | Street-level Fixer | Silver Tongue, Elven Blood | Even |
Dr. Nightshade | 4 | 1 | Custom(G,A,N,K) | Ancients Cyberdoc | Sleep is For the Weak, Awakened & Emerged Specialist, Global Supply Network, Criminal Connections, Trust Me, I'm (Actually) A Doctor, First One's Free, West Coast Wanderer | Even |
Organizations
Contact | Position | Connection | Faction Rep | Archetype | Health | Location |
---|---|---|---|---|---|---|
Ancients | Techie | 3 | 13 | Gang | Maintaining | North America & Western Europe |
Allies
+2 TerraFirst! Rep
Enemies
High Society - -5 Reputation -10 Red Vory Reputation -10 White Vory Reputation
In Character Information
Symbols and Signatures
Matrix Search Table
Threshold | Result |
---|---|
1 | |
3 | |
6 |
Shadow Community Table
Threshold | Result |
---|---|
1 | |
3 | |
5 |
Assensing Table
Threshold | Result |
---|---|
1 | |
2 | |
3 | |
4 | |
5 |
SINs
Appearance
A tall, dark skinned elf with white hair and intense, orange cybereyes.
A single link of a chain is engraved on her left forearm and filled in with Abysstide - an Awakened mineral.
Clothing
Favors cargo pants and tank tops when working in the garage, sometimes a jumpsuit if it's cold.
Matrix Persona
A red-trimmed set of power armor, with long Wolverine-style claws hanging from the hands. Her marks are slashed scars, not unlike the ones across her shoulder.
Character Plot Hooks
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when she's in use. If you want to use them in a run unrelated to Insonia, please ask first.
Aspect | Information | Related Run(s) |
---|---|---|
Heritage of a Refugee | Even if she's part of a syndicate that does all sorts of immoral things, Insonia has a soft spot for refugees. She'll favor the civilians in areas of human suffering. | Generally applicable. |