Difference between revisions of "John Galt"
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|Year= | |Year= | ||
|AwakenedStatus= 1 | |AwakenedStatus= 1 | ||
|}} <!-- delete until this line if you are a techno. --> | |||
|label18 = # Optional Infected powers allowed | |||
|data18 = {{InfectedPowers| <!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren't infected --> | |||
|Month= | |||
|Day= | |||
|Year= | |||
|Owned= | |||
|}} <!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren't infected --> | |||
|label19 = Essence(Current/Max): | |||
|data19 = {{Strain1EssenceTracker| | |||
|EssenceLost=0 | |||
|EssenceDrained=0 | |||
|ActivePowersUsed=0 | |||
|EssenceExpansion=0 | |||
|}} <!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--> | |||
|label20 = # Optional Drake powers available | |||
|data20 = {{DrakePowers| | |||
|Month= | |||
|Day= | |||
|Year= | |||
|Major=0 | |||
|Minor=0 | |||
|}} <!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --> | |||
}} | }} | ||
Revision as of 13:52, 13 June 2024
Hermetic Mind Mage | |
---|---|
Fast Talking Wheelman | |
Bisexual Disaster Wizard | |
Discord | @robintan |
[1] | |
Metatype | Human |
Street Cred | 0 |
Notoriety | 1 |
Public Awareness | 0 |
CDP | 30 |
D.O.B. | 6/29/2050 |
Age | 35 |
Folder | [2] |
Priority | Metatype - E Attributes - B Magic/Resonance - A Skills - C Resources - D |
#Max IGs/Ascension | 1 |
# Optional Infected powers allowed | 0 |
Essence(Current/Max): | 3/12 |
# Optional Drake powers available | Major Powers:0 or Minor Powers:0 |
Character Information
Summary
Goals
Background
Narrative Significant Qualities
Positive
Negative
Run History
Name | GM | Metaplot | Threat | Date of Run |
---|---|---|---|---|
Fighting Fires | Sarcarian | Medium | 31 October 2085 | |
Monster Mashing At The Daze | Dawnfire | Milkrun 🍼 | 28 October 2085 | |
Barrens Boys: Toy Hunting | Eva | High | 12 October 2085 | |
The Frankfurt Furlough | Fangblade_ | Low | 24 September 2085 | |
The Baser Serpents | Fangblade_ | Medium | 15 September 2085 | |
The Barons of the Barrens | Sarcarian | High | 2 September 2085 | |
Wrestlemalfunction | Eva | Low | 1 September 2085 | |
Gangsters full of lice | Dexcaliber | Low | 19 August 2085 | |
Barrens Boys: Hangover | Tidanshock | Deadly | 11 August 2085 | |
Hell on Wheels | discogoblin | Medium | 29 July 2085 | |
Bird on a Wire | J.R. | Medium | 23 July 2085 | |
Underhaven Grotto Prep 1: Quiet Cleanout | J.R. | Or'zet Underground | Hard | 13 July 2085 |
/clean up that Rat's nest! | J.R. | High | 24 June 2085 | |
Heartache | OrionRequiem | Deadly | 22 June 2085 | |
Mixed Messages | Dexcaliber | Low | 17 June 2085 |
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|
Organizations
Allies
Enemies
In Character Information
Symbols and Signatures
Matrix Search Table
Threshold | Result |
---|---|
1 | |
3 | |
6 |
Shadow Community Table
Threshold | Result |
---|---|
1 | |
3 | |
5 |
Assensing Table
Threshold | Result |
---|---|
1 | |
2 | |
3 | |
4 | |
5 |
SINs
Appearance
Clothing
Matrix Persona
Character Plot Hooks
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.
Aspect | Information | Related Run(s) |
---|---|---|
Aspect 1 | ||
Aspect 2 | ||
Aspect 3 | ||
Aspect 4 | ||
Aspect 5 |