Difference between revisions of "Agamemnon"

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(Updated aspect descriptions.)
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<!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. -->
<!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. -->
|Connection=3
|Connection=4


<!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. -->
<!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. -->
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|Age={{Age|Unknown
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==Overview==
==Overview==
Agamemnon is a banshee who runs a smuggling and talislegging operation out of a mahjong parlor called the Setting Sun in Loveland. He is a talented alchemist and enchanter of the dark magic tradition who knows a good deal about illusion and manipulation magic, as well as obscure topics of magical lore. He is aware of [[The Night Throne]] in Redmond, however he confines his dealings mostly to Puyallup and as such has little interaction with them – time will tell if the cabal proves to be an ally or an enemy.
Agamemnon is a banshee who runs a smuggling and talislegging operation out of a mahjong parlor called the Sleeping Sun in Loveland. He is a talented alchemist and enchanter of the dark magic tradition who knows a good deal about illusion and manipulation magic, as well as obscure topics of magical lore. He is aware of [[The Night Throne]] in Redmond, however he confines his dealings mostly to Puyallup and as such has little interaction with them – time will tell if the cabal proves to be an ally or an enemy.


Agamemnon favors a behind-the-scenes approach to business, living in a well-protected basement apartment below the Setting Sun and using a combination of mind magic and Renfield to control a cadre of un-infected minions in order to do his bidding. He is exceptionally careful in his feeding habits, having his victims brought to him and laesing them afterwards, and rarely kills or turns anyone unless he feels that he has no other choice in order to avoid drawing undue attention to himself or his operations.
Agamemnon favors a behind-the-scenes approach to business, living in a well-protected basement apartment below the Setting Sun and using a combination of mind magic and Renfield to control a cadre of un-infected minions in order to do his bidding. He is exceptionally careful in his feeding habits, having his victims brought to him and laesing them afterwards, and rarely kills or turns anyone unless he feels that he has no other choice in order to avoid drawing undue attention to himself or his operations.
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|Aspect=Paranoid
|Aspect=Paranoid
|Description=Agamemnon has been burned hard by allowing himself to get too close to people in the past, and he is slow to trust as a result - he cannot be taken as a contact with a starting loyalty rating of less than 3, and will burn a runner if his loyalty drops below this threshold.
|Description=Agamemnon has been burned hard by allowing himself to get too close to people in the past, and he is slow to trust as a result - he cannot be taken as a contact with a starting loyalty rating of less than 3, and will burn a runner if his loyalty drops below this threshold.
|HasThematicsApproval=No
|HasThematicsApproval=Yes
|}}
|}}
{{NegativeAspect|
{{NegativeAspect|
|Aspect=Shut-In
|Aspect=Shut-In
|Description=Agamemnon works primarily through intermediaries, operating out of a fortified underground bolt hole which he is very reluctant to leave without a good reason – he has a -2 on all rolls which require him to physically leave his sanctuary (though he can still use astral projection to do so without penalty), and will not do so at all during daylight hours.
|Description=Agamemnon works primarily through intermediaries, operating out of a fortified underground bolt hole which he is very reluctant to leave without a good reason – -2 on all rolls that require him to physically leave his sanctuary (though he can use astral projection without penalty), and he will refuse to do so at all during daylight hours.
|HasThematicsApproval=No
|HasThematicsApproval=Yes
|}}
|}}



Latest revision as of 05:38, 16 January 2021

Agamemnon
Agamemnon.jpg
Infected Crime Lord
Contact OwnerSarcarian
Owner's Discord Name
Connection4
ArchetypeFixer(K,G,N,A)
LocationLoveland, Puyallup
MetatypeElf (Banshee)
GenderMale
Awakened/EmergedAwakened
AgeUnknown
Preferred Payment MethodService (Drek Jobs)
Hobbies/ViceGambling (Mahjong)
Personal LifeNone of Your Damn Business
AspectsParanoid
Shut-In
Dark Magic Talislegger
Ear to the Ground
Infected Loremaster
Smuggling Network
Student of History
Wretched Hive



Overview

Agamemnon is a banshee who runs a smuggling and talislegging operation out of a mahjong parlor called the Sleeping Sun in Loveland. He is a talented alchemist and enchanter of the dark magic tradition who knows a good deal about illusion and manipulation magic, as well as obscure topics of magical lore. He is aware of The Night Throne in Redmond, however he confines his dealings mostly to Puyallup and as such has little interaction with them – time will tell if the cabal proves to be an ally or an enemy.

Agamemnon favors a behind-the-scenes approach to business, living in a well-protected basement apartment below the Setting Sun and using a combination of mind magic and Renfield to control a cadre of un-infected minions in order to do his bidding. He is exceptionally careful in his feeding habits, having his victims brought to him and laesing them afterwards, and rarely kills or turns anyone unless he feels that he has no other choice in order to avoid drawing undue attention to himself or his operations.

Aspects Description

Aspect Description
Paranoid Agamemnon has been burned hard by allowing himself to get too close to people in the past, and he is slow to trust as a result - he cannot be taken as a contact with a starting loyalty rating of less than 3, and will burn a runner if his loyalty drops below this threshold.
Shut-In Agamemnon works primarily through intermediaries, operating out of a fortified underground bolt hole which he is very reluctant to leave without a good reason – -2 on all rolls that require him to physically leave his sanctuary (though he can use astral projection without penalty), and he will refuse to do so at all during daylight hours.
Dark Magic Talislegger Agamemnon is a dark mage specializing in enchanting and is quite good at creating or obtaining magical goods related to his tradition. +2 on gear acquisition rolls to procure fetishes, foci, reagents, telesma, and related goods such as alchemical supplies and magical lodge materials.
Ear to the Ground Agamemnon has a wide network of street-level informants through which he pays very close attention to the goings-on in the shadows, in order to better anticipate threats to himself. +2 on knowledge rolls relating to Gangs, Syndicates, Sprawl Life, Street Rumors, and the Shadow Community.
Infected Loremaster Agamemnon has been around for a while and knows a good deal about the darker aspects of magic and the astral world. +2 on knowledge rolls related to magical lore (theory, threats, etc.) as well as the awakened and infected communities in general.
Smuggling Network Agamemnon has syndicate connections and moves a variety of illegal merchandise through his establishment. +2 on gear acquisition rolls to procure restricted or forbidden items.
Student of History Agamemnon believes strongly that those who forget the past are doomed to repeat it, and he has no intention of making such a mistake. +2 on all knowledge checks related to History, Politics, Psychology, Sociology, and Strategy.
Wretched Hive Agamemnon lives and works in Loveland, and as a result he is quite familiar with the unsavory side of metahumanity. +2 on all Underworld knowledge checks, as well as to tangential skills relating to the vice industry (Drugs/BTLs, Gambling, Sex Work, etc.)

Dicepools

Dicepools
Knowledge Checks 12 + Loyalty + Aspects - Notoriety
Active Checks 2 + Loyalty + Aspects - Notoriety
Gear Acquisition Checks 8 + Loyalty + Aspects - Notoriety
Networking Checks 4 + Loyalty + Aspects - Notoriety


Network

Player Characters with this Contact

NameLoyaltyChips
Angel3+1
Devil3Even
Oberon4+2
Swerve4Even


NPC who know this contact

Narrative Significant Runs

NameGMMetaplotDate of Run
Good OmensSarcarian12 October 2085
Long As I Can See The LightSarcarian16 January 2084
Coffin DanceSarcarian9 October 2082
Hundred Year HuntSarcarianThe Crow of Seattle11 February 2082
Black & White & RedSarcarianThe Crow of Seattle4 January 2082
Old GhostsSarcarianThe Crow of Seattle5 December 2081
A Grown Up Fairy TaleSarcarian27 November 2081
The Lotus Flower Blooms Far From the SunSarcarian14 November 2081
Does This Look Infected?Sarcarian4 November 2081