Difference between revisions of "Agamemnon"
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<!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --> | <!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --> | ||
|Connection= | |Connection=4 | ||
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==Overview== | ==Overview== | ||
Agamemnon is a banshee who runs a smuggling and talislegging operation out of a mahjong parlor called the | Agamemnon is a banshee who runs a smuggling and talislegging operation out of a mahjong parlor called the Sleeping Sun in Loveland. He is a talented alchemist and enchanter of the dark magic tradition who knows a good deal about illusion and manipulation magic, as well as obscure topics of magical lore. He is aware of [[The Night Throne]] in Redmond, however he confines his dealings mostly to Puyallup and as such has little interaction with them – time will tell if the cabal proves to be an ally or an enemy. | ||
Agamemnon favors a behind-the-scenes approach to business, living in a well-protected basement apartment below the Setting Sun and using a combination of mind magic and Renfield to control a cadre of un-infected minions in order to do his bidding. He is exceptionally careful in his feeding habits, having his victims brought to him and laesing them afterwards, and rarely kills or turns anyone unless he feels that he has no other choice in order to avoid drawing undue attention to himself or his operations. | Agamemnon favors a behind-the-scenes approach to business, living in a well-protected basement apartment below the Setting Sun and using a combination of mind magic and Renfield to control a cadre of un-infected minions in order to do his bidding. He is exceptionally careful in his feeding habits, having his victims brought to him and laesing them afterwards, and rarely kills or turns anyone unless he feels that he has no other choice in order to avoid drawing undue attention to himself or his operations. |
Latest revision as of 05:38, 16 January 2021
Infected Crime Lord | |
---|---|
Contact Owner | Sarcarian |
Owner's Discord Name | |
Connection | 4 |
Archetype | Fixer(K,G,N,A) |
Location | Loveland, Puyallup |
Metatype | Elf (Banshee) |
Gender | Male |
Awakened/Emerged | Awakened |
Age | Unknown |
Preferred Payment Method | Service (Drek Jobs) |
Hobbies/Vice | Gambling (Mahjong) |
Personal Life | None of Your Damn Business |
Aspects | Paranoid Shut-In Dark Magic Talislegger Ear to the Ground Infected Loremaster Smuggling Network Student of History Wretched Hive |
Overview
Agamemnon is a banshee who runs a smuggling and talislegging operation out of a mahjong parlor called the Sleeping Sun in Loveland. He is a talented alchemist and enchanter of the dark magic tradition who knows a good deal about illusion and manipulation magic, as well as obscure topics of magical lore. He is aware of The Night Throne in Redmond, however he confines his dealings mostly to Puyallup and as such has little interaction with them – time will tell if the cabal proves to be an ally or an enemy.
Agamemnon favors a behind-the-scenes approach to business, living in a well-protected basement apartment below the Setting Sun and using a combination of mind magic and Renfield to control a cadre of un-infected minions in order to do his bidding. He is exceptionally careful in his feeding habits, having his victims brought to him and laesing them afterwards, and rarely kills or turns anyone unless he feels that he has no other choice in order to avoid drawing undue attention to himself or his operations.
Aspects Description
Aspect | Description |
---|---|
Paranoid | Agamemnon has been burned hard by allowing himself to get too close to people in the past, and he is slow to trust as a result - he cannot be taken as a contact with a starting loyalty rating of less than 3, and will burn a runner if his loyalty drops below this threshold. |
Shut-In | Agamemnon works primarily through intermediaries, operating out of a fortified underground bolt hole which he is very reluctant to leave without a good reason – -2 on all rolls that require him to physically leave his sanctuary (though he can use astral projection without penalty), and he will refuse to do so at all during daylight hours. |
Dark Magic Talislegger | Agamemnon is a dark mage specializing in enchanting and is quite good at creating or obtaining magical goods related to his tradition. +2 on gear acquisition rolls to procure fetishes, foci, reagents, telesma, and related goods such as alchemical supplies and magical lodge materials. |
Ear to the Ground | Agamemnon has a wide network of street-level informants through which he pays very close attention to the goings-on in the shadows, in order to better anticipate threats to himself. +2 on knowledge rolls relating to Gangs, Syndicates, Sprawl Life, Street Rumors, and the Shadow Community. |
Infected Loremaster | Agamemnon has been around for a while and knows a good deal about the darker aspects of magic and the astral world. +2 on knowledge rolls related to magical lore (theory, threats, etc.) as well as the awakened and infected communities in general. |
Smuggling Network | Agamemnon has syndicate connections and moves a variety of illegal merchandise through his establishment. +2 on gear acquisition rolls to procure restricted or forbidden items. |
Student of History | Agamemnon believes strongly that those who forget the past are doomed to repeat it, and he has no intention of making such a mistake. +2 on all knowledge checks related to History, Politics, Psychology, Sociology, and Strategy. |
Wretched Hive | Agamemnon lives and works in Loveland, and as a result he is quite familiar with the unsavory side of metahumanity. +2 on all Underworld knowledge checks, as well as to tangential skills relating to the vice industry (Drugs/BTLs, Gambling, Sex Work, etc.) |
Dicepools
Dicepools | |
---|---|
Knowledge Checks | 12 + Loyalty + Aspects - Notoriety |
Active Checks | 2 + Loyalty + Aspects - Notoriety |
Gear Acquisition Checks | 8 + Loyalty + Aspects - Notoriety |
Networking Checks | 4 + Loyalty + Aspects - Notoriety |
Network
Player Characters with this Contact
Name | Loyalty | Chips |
---|---|---|
Angel | 3 | +1 |
Devil | 3 | Even |
Oberon | 4 | +2 |
Swerve | 4 | Even |
NPC who know this contact
Narrative Significant Runs
Name | GM | Metaplot | Date of Run |
---|---|---|---|
Good Omens | Sarcarian | 12 October 2085 | |
Long As I Can See The Light | Sarcarian | 16 January 2084 | |
Coffin Dance | Sarcarian | 9 October 2082 | |
Hundred Year Hunt | Sarcarian | The Crow of Seattle | 11 February 2082 |
Black & White & Red | Sarcarian | The Crow of Seattle | 4 January 2082 |
Old Ghosts | Sarcarian | The Crow of Seattle | 5 December 2081 |
A Grown Up Fairy Tale | Sarcarian | 27 November 2081 | |
The Lotus Flower Blooms Far From the Sun | Sarcarian | 14 November 2081 | |
Does This Look Infected? | Sarcarian | 4 November 2081 |