Difference between revisions of "Fresh Fish"
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==The Run== | ==The Run== | ||
Thanks to Ca1yps0's fault sprite, the boat practically flies across the waves; unfortunately Nogitsune's stomach can't handle the constant bouncing and ends up with the poor fox boy hanging over the side of the boat retching endlessly. Several hours later, they reach the vicinity of the yacht. Zenith assenses the area for spirits, and notices a Free water spirit following the yacht out of simple curiosity. Beckoning the spirit over, Zenith and Triple Trouble convince the Force 10 water spirit to create a massive wave of water to rock the yacht and distract the outer guards. The spirit greedily demands 100 reagents to accept the task, to which Triple Trouble somewhat reluctantly agrees. Satisfied, the spirit does as promised distracting the guards with a wave of water. Taking advantage of the opportunity, Zenith, Nogitsune, and Anathema take out the guards with silenced gel rounds, dropping the guards to the deck, safely disabled. | |||
Boarding the ship, the advance team moves in, while Ca1lyps0 stays in the water, swimming around the yacht and disabling any security devices and locks as necessary. The team enters the aft of the ship on the first floor, directly next to the ship's office and the stairwell leading to the upper levels. Zenith and Nogitsune work on breaking and entering the office, while Triple Trouble and Anathema move up to the second floor. Zenith has no problem disabling the mechanical locks on the office and it's secret room, while Ca1yps0 handles the maglocks. Nogitsune grabs the prize, a quite normal looking briefcase. | |||
Meanwhile, Triple Trouble encounters the civilians, all hanging out in the piano bar for breakfast. Thinking quickly, she sprays the room with enhanced suppressive fire of Stick -n- Shock rounds dropping all but the Triad boss, who while being clad in only a yellow banana hammock, is quick to shrug off the effects of the rounds. He takes a shot at Triple Trouble, wounding her, but not enough to put her down which is his last mistake, as she riddles him with stunning force from a simple full auto from her Raiden. | |||
Zenith moves toward the fore of the ship, heading towards the other secret compartment. However he encounters another security guard, of which he makes quick work. Anathema and Nogitsune engage in a prolonged firefight with 3 other guards in the stairwell, trading bullets to limited affect as all are extremely well armored. Zenith and Ca1lyps0 easily crack the final security measures to the fore room, and claim a small money box for their troubles. The ship team converges on the stairwell fight, easily bringing down the last of the security forces with little reciprocal damage. | |||
Having secured the ship, the team sprays tags of the Ragers and Spikes all over the walls, while Triple Trouble truly hams it up in her role as the Ragers leader Sid Vicious. As a final touch, Zenith leaves the Ragers jacket on the helicopter landing plan, the final insult for the Octagon leadership to find. Well satisfied with their results, the team boards the Cottonmouth and heads out. | |||
==Aftermath== | ==Aftermath== |
Revision as of 02:18, 28 February 2021
Fresh Fish | |||||||||
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Part of Taking Back Tacoma | |||||||||
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Factions Involved | |||||||||
ShadowHaven Gianelli Family | The Octagon | ||||||||
Zenith Anathema Nogitsune Triple Trouble Ca1yps0 |
Triad Boss 7 Triad Security Ninjas | ||||||||
Casualties and losses | |||||||||
None | Total |
Summary
Where the Gianelli Family decides to send a message to the Octagon by stealing some tasty seafood from a private yacht.
Background
The Octagon has a luxurious yacht, a Blohm & Voss Classic 111, which is currently headed back to the Tacoma Docks in Seattle, bearing a fresh load of fish and other seafood delicacies from the northern waters. Antonio “Vice” Vecce would like to impress his boss and Consigliere of the Gianelli Family, Tony “The Chef” Gianelli by taking that fresh fish for the family restaurant and flicking the nose of the Octagon. He has “chartered” a boat and hired some runners to stick it to the Triad, and maybe come back with a little something more, if they have the stones to pull it off.
The Meet
The runners each receive an invite to the Family owned restaurant "Il Formaggio Grande", from their respective fixers, with the promise of a lucrative job in the offering. Seeing an opportunity to profit from their respective skills, each in turn makes their way to the restaurant, Triple Trouble arriving late after a luxurious nap. Most encounter little difficulty upon arrival, but Zenith manages to rile the guard up a bit with some verbal shenanigans, while Ca1yps0 soothes the savage beast when it is revealed that he is a huge fan of her work. Nonplussed, the group enters the restaurant to be seated with none other than Antonio "Vice" Vecce, Capo of the Gianelli Family with an up and coming attitude destined to climb the ranks. Offering them all food and refreshments, Vice quickly gets to the heart of the matter, explaining that he want s the crew to hit an Octagon owned yacht, steal their fresh catch, paint it with signs of the Ragers and Spikes, and try and breach the secret rooms to gather whatever is contained within them. He further explains that he really doesn't want any civilian casualties, but understands that if security is tight the runners will do what they have to to survive.
To make the job easier to accomplish, Vice has "procured" a Sea Ray Cottonmouth for the runners, the fastest and stealthiest thing on the ocean waves. It has two mounted gun ports, each sporting HMG’s, but again he cautions them for doing any serious damage to the ship itself. The Ship will arrive in port in roughly 3 days, so he suggests that they intercept it well before then as security measures will be extremely overwhelming at that point. The Cottonmouth has tracking systems in place to follow the trajectory of the ship quite effectively, and if no one has the piloting skill, it comes with its own autopilot software. This should be an easy smash and grab, albeit on the open sea.
As far as expected threats, he explains that while the ship itself is capable of carrying over 100 people, it currently has a skeleton crew to a small security detachment, and a few guests. Exact numbers are unknown, but he does expect that the security team will be no slouch at open combat on a water vessel, and the standard camera systems and motion sensors will apply. With regards to the private safe, he can only expect that it will be tough to crack, and really has no idea what is being concealed inside. Not cracking the safe is not a deal breaker but will result in the loss of the bonus in nuyen.
The Plan
The team decides that in order to properly represent the presence of the Ragers and the Spikes, they will need to arrange some specific details. Ca1yps0 searches the matrix for potential lieutenants of the Spikes gang, coming up with information on Sid Vicious, the Leader of the Gang himself. Triple Trouble studies the information, then morphs into a physical replica of the ork, complete with red katana provided by Nogitsune and Zenith's shopping trip at Ares Maximus Tactical Family Outlet. Zenith also acquires a Ragers Jacket from a gang safehouse, while Anathema and Nogitsune provide overwatch for his protection. Having acquired the means to "represent' the gangs, the team boards their boat and heads off towards the northern waters, to intercept the triad ship.
The Run
Thanks to Ca1yps0's fault sprite, the boat practically flies across the waves; unfortunately Nogitsune's stomach can't handle the constant bouncing and ends up with the poor fox boy hanging over the side of the boat retching endlessly. Several hours later, they reach the vicinity of the yacht. Zenith assenses the area for spirits, and notices a Free water spirit following the yacht out of simple curiosity. Beckoning the spirit over, Zenith and Triple Trouble convince the Force 10 water spirit to create a massive wave of water to rock the yacht and distract the outer guards. The spirit greedily demands 100 reagents to accept the task, to which Triple Trouble somewhat reluctantly agrees. Satisfied, the spirit does as promised distracting the guards with a wave of water. Taking advantage of the opportunity, Zenith, Nogitsune, and Anathema take out the guards with silenced gel rounds, dropping the guards to the deck, safely disabled.
Boarding the ship, the advance team moves in, while Ca1lyps0 stays in the water, swimming around the yacht and disabling any security devices and locks as necessary. The team enters the aft of the ship on the first floor, directly next to the ship's office and the stairwell leading to the upper levels. Zenith and Nogitsune work on breaking and entering the office, while Triple Trouble and Anathema move up to the second floor. Zenith has no problem disabling the mechanical locks on the office and it's secret room, while Ca1yps0 handles the maglocks. Nogitsune grabs the prize, a quite normal looking briefcase.
Meanwhile, Triple Trouble encounters the civilians, all hanging out in the piano bar for breakfast. Thinking quickly, she sprays the room with enhanced suppressive fire of Stick -n- Shock rounds dropping all but the Triad boss, who while being clad in only a yellow banana hammock, is quick to shrug off the effects of the rounds. He takes a shot at Triple Trouble, wounding her, but not enough to put her down which is his last mistake, as she riddles him with stunning force from a simple full auto from her Raiden.
Zenith moves toward the fore of the ship, heading towards the other secret compartment. However he encounters another security guard, of which he makes quick work. Anathema and Nogitsune engage in a prolonged firefight with 3 other guards in the stairwell, trading bullets to limited affect as all are extremely well armored. Zenith and Ca1lyps0 easily crack the final security measures to the fore room, and claim a small money box for their troubles. The ship team converges on the stairwell fight, easily bringing down the last of the security forces with little reciprocal damage.
Having secured the ship, the team sprays tags of the Ragers and Spikes all over the walls, while Triple Trouble truly hams it up in her role as the Ragers leader Sid Vicious. As a final touch, Zenith leaves the Ragers jacket on the helicopter landing plan, the final insult for the Octagon leadership to find. Well satisfied with their results, the team boards the Cottonmouth and heads out.
Aftermath
Rewards
- 20k Nuyen or 40k in gear rewards up to 18 rating: Armor, Weapons, Vehicles, Medical, or Explosives
- 3 Karma
- 2CDP
- Antonio "Vice" Vecce as a contact for 6 CDP or 3 RVP