Difference between revisions of "Ziz"
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|data6 = [[Connection::5]] <!-- This is the connection for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --> | |data6 = [[Connection::5]] <!-- This is the connection for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --> | ||
|label8 = Public Contact? <!-- Leave this alone --> | |label8 = Public Contact? <!-- Leave this alone --> | ||
|data8= | |data8= Yes <!-- If you want the contact to be public, where anyone can gain the contact, leave this alone. If you want the contact to be private where only your character has the contact, change this to "no" and remove Category:Public Contacts from the bottom of the page. --> | ||
|label9 = [[Contact_Rules#Contact_Archetype|Archetype]] <!-- Leave this alone --> | |label9 = [[Contact_Rules#Contact_Archetype|Archetype]] <!-- Leave this alone --> | ||
|data9 = [[Archetype::Fixer]] <!-- This is where you define the Archetype. Default Archetypes are: Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --> | |data9 = [[Archetype::Fixer]] <!-- This is where you define the Archetype. Default Archetypes are: Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --> | ||
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|data16 = None of your business <!-- This kinda explains itself. --> | |data16 = None of your business <!-- This kinda explains itself. --> | ||
|label17 = Faction <!-- Leave this alone --> | |label17 = Faction <!-- Leave this alone --> | ||
|label19 = Aspects <!-- Leave this alone --> | |label19 = Aspects <!-- Leave this alone --> | ||
|data19 = {{GenerateAspectList}} <!-- Leave this alone --> | |data19 = {{GenerateAspectList}} <!-- Leave this alone --> | ||
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===NPC who know this contact=== | ===NPC who know this contact=== | ||
==Narrative Significant Runs== | |||
{{ContactRuns}} | |||
[[Category:Contacts]] | [[Category:Contacts]] | ||
[[Category:Public Contacts]] | |||
Latest revision as of 20:02, 8 May 2020
Evil Genius | |
---|---|
Contact Owner | [1] |
Connection | 5 |
Public Contact? | Yes |
Archetype | Fixer |
Location | XXX |
Metatype | ? |
Sex | ? |
Age | ? |
Preferred Payment Method | Favors |
Hobbies/Vice | The Suffering of Others |
Personal Life | None of your business |
Aspects | View From Above Dark Mage Inside Connections Bloodthirsty Outside Connections Shrouded In Shadows |
Overview
Ziz is the head of (or head representative of?) a clandestine criminal organization of boundless reach, vast resources, and deep reserves of arcane knowledge. At least, that's what they'd have you believe. An astute observer who had access to all of their abilities would note that they never act - or order anyone else to act - with the overwhelming force or magical power they claim to have at their disposal. Such an observer might note that their communications are almost always done through the matrix or through low-ranking 'agents' with little-to-no personal influence, suggesting that Ziz's claims of global presence and immense power are... exaggerative.
Aspects Description
Aspect | Description |
---|---|
View From Above | Ziz, while mostly focused on their own interests, is nonetheless detached enough from everyday goings-on to take a longer-term and wider view of events. Ziz has +2 to Knowledge checks relating to a large-scale state of affairs, for example the political zeitgeist of Seattle, or the financial trajectories of the Big 10. |
Dark Mage | While Ziz is an obscure figure, they are not shy about their status as an Awakened, and one of a particularly shady tradition. Ziz has +2 to Active and Knowledge checks relating to their magical prowess. |
Inside Connections | Ziz's wings cast a wide shadow. They have +2 to Networking checks to connect with people on the inside of legitimate local institutions. |
Outside Connections | Ziz's goals are not limited to one measly city, and neither is their reach. Ziz has +2 to Gear Acquisition checks to acquire items that are smuggled either into or out of Seattle, either restricted, forbidden, or stolen. |
Bloodthirsty | Ziz is, to put it bluntly, a bit mad, and they like to see the order of the world shaken and people hurt, either for their own enjoyment or to further some elaborate scheme. They have +2 to checks to assist runners in activities that they believe will lead to large-scale disruption or or extreme suffering. |
Shrouded In Shadows | Ziz prefers to operate in secret, and the runners that take jobs from them to remain low-key. They have +2 to Networking Checks related to maintaining secrecy or stealth. |
Dicepools
Dicepools | |
---|---|
Knowledge Checks | 5 + Loyalty + Aspects - Notoriety |
Active Checks | 3 + Loyalty + Aspects - Notoriety |
Gear Acquisition Checks | 9 + Loyalty + Aspects - Notoriety |
Networking Checks | 13 + Loyalty + Aspects - Notoriety |
Network
Player Characters with this Contact
No active characters with this contact have been found.
NPC who know this contact
Narrative Significant Runs
Name | GM | Metaplot | Date of Run |
---|---|---|---|
It Is Wednesday My Dudes | Atlatl | Shadow Heroes It's Always Wednesday in Seattle | 17 June 2081 |
Scare Package | OB | 11 June 2081 | |
Trials of a Tunnel Man | OB | 6 June 2081 | |
Hardcore Convenience Store | OB | 29 May 2081 |