Difference between revisions of "Ember"
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{{Infobox | {{Infobox | ||
|YourWikiUsername = Draknic | |YourWikiUsername = Draknic | ||
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|data12 = {{CDP| | |data12 = {{CDP| | ||
|Expenses=0 | |Expenses=0 | ||
|Bonuses= | |Bonuses=9 | ||
|}} <!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --> | |}} <!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --> | ||
|label13 = D.O.B. | |label13 = D.O.B. | ||
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|data16 = Metatype - C <br /> Attributes - A <br /> Magic/Resonance - C <br /> Skills - C <br /> Resources - E | |data16 = Metatype - C <br /> Attributes - A <br /> Magic/Resonance - C <br /> Skills - C <br /> Resources - E | ||
|label17 = Number of Runs: | |||
|data17 = {{#ask: [[Category:Runs]][[hasRunner::{{PAGENAME}}]]|format=count}} | |||
|label18 = Runs since Rent: | |||
|data18 = {{#expr:{{#ask: [[Category:Runs]][[hasRunner::{{PAGENAME}}]]|format=count}}mod4}} | |||
|label19 = # Initiations | |||
|data19 = {{IGTracker| <!-- Leave this line alone, enter the month, day, and year of the first run after awakening below in numeric format. If you are mundane enter the date of your first run and 0 for AwakenedStatus. --> | |||
|Month=2 | |||
|Day=7 | |||
|Year=2083 | |||
|AwakenedStatus= 2 | |||
|}} <!-- The above will automatically the number of weeks your character has been awakened. Just enter the month, day, and year of the first run after awakening below in numeric format. If you are mundane enter the date of your first run and 0 for | |||
AwakenedStatus.--> | |||
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|Name=863 | |Name=863 (Contact) | ||
|Loyalty=1 | |Loyalty=1 | ||
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|}} | |}} | ||
{{HasContact| | |||
|Name= Elijah Warrington | |||
|Loyalty=3 | |||
|Chips=Even | |||
|}} | |||
<!-- Do not remove the below characters. It's super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--> | <!-- Do not remove the below characters. It's super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--> |
Latest revision as of 12:15, 6 March 2024
Dog Adept | |
---|---|
"Don't forget, your best friend is here" | |
Discord | @Draknic#3629 |
https://www.reddit.com/user/Draknic | |
Metatype | Canine Shapeshifter (human) |
Street Cred | 0 |
Notoriety | 0 |
Public Awareness | 0 |
CDP | 19 |
D.O.B. | 4/16/2060 |
Age | 25 |
Folder | https://drive.google.com/drive/folders/1a4OeQ-7JxKxpgno4glhMx0NrmZ0TBd9k |
Priority | Metatype - C Attributes - A Magic/Resonance - C Skills - C Resources - E |
Number of Runs: | 5 |
Runs since Rent: | 1 |
# Initiations | 15 |
Character Information
Summary
Take the idea of Man's best friend, give it the ability to take on a humanoid form. give it the goal to hunt down those who killed its masters, training with both its natural weapons and sidearms...what could go wrong with a dog that thinks like a person?
Goals
Hunt Down Those who killed her masters
Help support the child of her masters
Get all the treats
Get a high LifeStyle
Help shapeshifter get rights in USCA
Background
Ember is just a dog with a simple goal in her mind that is the hunt down the people that killed her masters and put them in the ground six feet under, to show them that a bond like this cannot be broken. She recalled the memory very vividly, walking alongside her Master while in her true form just blending in like a dog, she thought it was just going to be an easy mission but turns out it was setup. It was an ambush by people they trusted would eventually lead to the death of her masters. She has vowed to hunt down each of those who were there when her masters' were slain and show them that this bond cannot be broken so easily and no matter what she will uphold the law of the pact, and get payback for those, she cared deeply for. Years have passed since the incident and she still hunting down those who are responsible for killing her masters and yet she has a secondary duty that eventually she acquired she must make sure she go watch full over her masters child and making sure he is taken care of… for that is the duty of a dog, always loyal and demanding treats
Narrative Significant Qualities
Positive
Broadened Auditory System (Ultrasound)
Changeling (Class III SURGE)
Low-Light Vision
Mentor Spirit (Wolf (Alt))
Mentor's Mask
Exceptional Attribute (magic)
Perfect time
Vomeronasal Organ
Negative
Driven (hunt down her masters' killers)
Code of Dogkind
Protect my pack, for without it I am alone
May not harm the innocent
Do not allow yourself or your loved ones to fall into decadence or slothful behavior.
prejudiced (specific, Biased) (infected)
Driven: Hunt down her's masters' killers
Run History
Name | GM | Metaplot | Threat | Date of Run |
---|---|---|---|---|
Crimson Grove Rises | Bulldogc | Medium | 24 March 2084 | |
Resident Evil : Ghoul | Kaigen87 | 11 January 2084 | ||
Be a knight errant official for a day | KaterSalem | High | 3 July 2083 | |
From The Jaws of Deceit | Brock | High | 25 March 2083 | |
Solace And The Sorrows | Aurora | Medium | 7 February 2083 |
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|---|---|---|---|---|---|
Ante(Contact) | 2 | 2 | Fixer | Roll of the Dice, Finnigan Family, Lucky 1, Lucky 2 | Even | |
Jaelisha | 2 | 3 | Custom(G,A,K,N) | Animal Trainer | Veterinarian, Animal Breeder, Paracritters | Even |
863 (Contact) | 1 | 1 | Legwork | Ex-Neohaven Decker | Decker, Ex-NeoHaven | Even |
Antonio "Vice" Vecce | 3 | 1 | Gear | Gianelli Caporegime | Medical Supplies, Automatic Weapons, Explosives, High Fashion Armor | Even |
Elijah Warrington | 3 | 3 | Custom (G, A, K, N) | Druidic Talismonger/Healer | Druid, Healer, Talismonger, Awakened | Even |
Organizations
Allies
Enemies
In Character Information
Symbols and Signatures
Matrix Search Table
Threshold | Result |
---|---|
1 | |
3 | |
6 |
Shadow Community Table
Threshold | Result |
---|---|
1 | |
3 | |
5 |