Amadou Zheng
MCT's Magical Middle Manager | |
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You can't be corrupt if you never had integrity in the first place | |
Contact Owner | Discowhor |
Owner's Discord Name | |
Connection | 5 |
Public Contact? | Yes |
Archetype | Fixer |
Location | Seattle, Bellevue |
Metatype | Elf |
Gender | Male |
Awakened/Emerged | Awakened |
Age | Middle Aged |
Preferred Payment Method | Bribes |
Hobbies/Vice | Too many to list |
Personal Life | Thrice divorced |
Faction | Mitsuhama Computer Technologies |
Aspects | All for the Bottom Line The Boss is the Boss Corpo Connections Wannabe Crime Lord Fell Through the Cracks Can't Spell "Smuggler" Without "Smug" Lawyer Up Livin' the Dream Working Relationships Big Ego Small Man |
Overview
A Mitsuhama manager and born paper pusher, Zheng oversees magical security for the company's Seattle warehouses. While he is not awakened himself, he has access to a far greater power: nepotism from his Yakuza-connected uncle. He supplements his substantial income by being ludicrously corrupt, taking a cut of the illicit goods he allows to flow through his network.
Traits
It's an open question whether Zheng is a psychopath, or if he simply discarded his empathy on the way up the corporate ladder. Whatever the case he's a cruel, venal man, one who takes pleasure in abusing the power his position gives him over others. His dream is to one day be made a Yakuza, which despite his family connection is unlikely to ever happen. He is a middle man, nothing more, and the knowledge eats at him every day
Aspects Description
Aspect | Description |
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All for the Bottom Line | People say Zheng would sell his grandmother for a new Concordant. While this is an exaggeration (he'd rather have a Gladius), runners should know that he'll screw them over the second it becomes convenient for him. |
The Boss is the Boss | Zheng doesn't quite get the idea that shadowrunners are freelancers. When you take a job from him you are his employee, and can expect to be treated as well as an unpaid intern. Anything that you can do he can do better, and he'll always be ready to give helpful "advice" that he expects to be followed exactly. If- god forbid- you bruise his ego, you must make it up to him with a long, sycophantic apology. If you refuse, lose one loyalty. If loyalty drops to zero in this way, you will be burned and have your information sold to the highest bidder. |
Corpo Connections | Zheng is an MCT employee, and an ambitious one at that. If there's a powerful executive or up and coming hotshot working in Seattle, you can bet Zheng has at least tried to get their number. +2 to networking checks involving MCT employees. |
Wannabe Crime Lord | Deep down, Zheng thinks that syndicates are cool as hell. He wants to be an underworld power player, and tries to connect with the people who could make that happen. +2 to networking checks involving syndicate members in Seattle. |
Fell Through the Cracks | Plenty of stuff gets lost in a distribution center as big as Zheng's. For the right price, it could even wind up in your hands. +2 to gear acquisition checks for MCT products. |
Can't Spell "Smuggler" Without "Smug" | Need to get out of the city after a job gone bad? Zheng can help you out, as long as it isn't easier to sell you out to the cops. +2 to networking checks involving smugglers and safehouse owners. |
Lawyer Up | Like any good corpo, Zheng has a legion of lawyers ready to make all of his legal troubles disappear. You're probably a bit more... low class than their usual clientele, but if you ask real nice maybe he'll put you through. +2 to networking checks involving attorneys and other legal professionals. |
Livin' the Dream | No point in making money if you don't spend it. Zheng is a regular in Seattle's luxury nightlife, and will be sure to tell you about the ludicrously exclusive club he went to the other day. +2 to knowledge and networking checks involving the city's high society. |
Eyes on the Prize, Not on the Bodies | Zheng tossed his moral compass a long time ago; if the relationship proves profitable, he's willing to overlook any number of crippling personality flaws. For each point of loyalty above 1, ignore 1 point of notoriety when making a roll. |
Not so Big Anymore | For all his dreams of controlling a syndicate, Zheng's actually a bit of a coward. As difficult as his personality is to deal with, those who hold sufficient leverage can wrap him around their finger. Each chip held over this contact gives a +2 to their rolls, rather than the traditional +1. However, the longer you hold these chips the more resentful he becomes. If you ever lose your leverage, he'll be all the more eager to sell you out. |
Dicepools
Dicepools | |
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Knowledge Checks | 5 + Loyalty + Aspects - Notoriety |
Active Checks | 3 + Loyalty + Aspects - Notoriety |
Gear Acquisition Checks | 9 + Loyalty + Aspects - Notoriety |
Networking Checks | 13 + Loyalty + Aspects - Notoriety |
Network
Player Characters with this Contact
Name | Loyalty | Chips |
---|---|---|
Joule | 1 | Even |
Manashoe | 2 | Even |
Mirage | 2 | Even |
Miut | 1 | Even |
Oracle | 2 | Even |
Ronin | 2 | Even |
Wayfarer | 2 | Even |
Weevil | 2 | Even |
NPC who know this contact
Narrative Significant Runs
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