Property:NegativeAspectDescription
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Dr. Gayle’s clinic is in a bad place after his partner screwed him over, his most expensive equipment was shot up, and his move valuable assets stolen. Debt collectors and minor investment solicitations are always on his mind. Sometimes, he needs cash to make ends meet. (Roll a 1d6. On a 1, he will ask for 1d6 x 50 nuyen more for his services than normal.) +, Dr. Gayle isn't exactly religious about the Hippocratic Oath, but he remembers it. Loyalty may never be increased by a character with a Notoriety score higher than his current Loyalty. If a Notoriety score jumps above the Loyalty rating, Dr. Gayle will stop taking their calls until something is done about their wicked reputation. +
Dr. Ramirez is a well established Street Doc, but his real passion is his biological research. He puts in 8 hours a day paying the bills and is otherwise occupied with personal projects. Add +5 to the threshold of the contact availability test if trying to contact him outside of normal hours (8am-4pm PST). +, Dr. Ramirez has studied and worked hard his entire life, he is ready to treat similarly serious people with respect, but has no time for 'troublemakers'. Notoriety has a double penalty when dealing with him: subtract twice the runner's Notoriety from any check he is asked to do. +
Dr. Shiro is no fool and she will not do anything to jeopardize her standing in MCT. When and if she lends aid it's because she believe she can get something out of it, either for MCT or for her own work. It helps to know how what you want can benefit her before you call. You may not use her to roll for gear off table unless you have one of the SINner qualities with an MCT SIN and are in good standing with the company. Oh, and she will definitely let the security forces and HTR teams know where you are if you call her with less than 6 loyalty while wanted by MCT. +
Services may take longer. Every time the contact provides a service, roll 2d6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. +
"The dead are very patient, why can't you be?" Services may take longer. Every time the Contact provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. +
Dr. Velo C. Raptor is currently trapped in the tunnels under Seattle, under the protection (read: jail) of The Dweller of the Tunnels. As such, he cannot make ANY active checks, except those expressly within the Dwellers domain. Contacting him in meatspace is functionally impossible without running into the Dweller. +
Dr. Wells considers topics based upon how captivating they are. He will gloss over information he finds uninteresting, even if that lack of information may endanger the runner contacting him in some way. GMs have final say over what Dr. Wells may find uninteresting. +
This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section. +
Dylan is more than happy to try and help people rehabilitate into polite society however he absolutely refuses to be party to criminals not looking to reform. Contact is lost if any heat is brought to the Diner by a runner he is attached to or if he learns of a criminals active dealings. +
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Always make an Availability Test for this Contact with their Connection +3 than normal. +
Eddie has a lot of work on his plate, and services may take longer as a result. Every time the Contact provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. +
As one of the claiment of France, Edouard Napoleon Bonaparte will not give trust to any runners that work for any of his rivals. As such if a runner picked him as a contact he cannot have any tied with any other of the claiment (Marie-Claire d'Orléans or Louis XXII de Bourbon) without burning Napoleon as a contact. +
Always make an Availability Test for this Contact with their Connection +3 than normal. +
Efim has his goons to run the low-levels of his operation with the locals which is great, because he will only conduct business in Russian. Contacts with Loyalty 5+, he’ll care enough to speak in (somewhat broken) English. +, Efim is a thief with honor but he cannot rely on those around him to be the same. Afraid of bringing a suka into his close confidence, characters will have to take a run to raise Loyalty above 2 and Loyalty can only be raised by one point at a time. +, Efim has a very specific way he expects things to be done, and for people to behave. A smart runner will behave accordingly. Any interaction with Efim or gear acquisition request requires an Etiquette Test (1) to conduct business. If an Etiquette roll fails, a player must pay to make amends. If they have a critical glitch, they can only redeem themselves with the contact with a private run. +
She is still light on staffing unfortunately. Eithne can only split her attention so many ways. If the Express Order aspect is not used, take a -2 penalty on all Gear Acquisition tests. +, While not a member, Eithne and her business has a steady and profitable relationship with the Tir chapter of the Ancients. She will not work with players with a known negative relationship with the Ancients. She also will not perform services that she thinks will harm this relationship, or that would cause undue attention from law enforcement around her. +
The GM rolls in secret a 1d6, if the roll is a one, El-Ahrairah will tell the player they are busy taking care of WRN3. They may even get invited to dinner at their familial home. +
She was burned once, so her Loyalty can only be raised by 1 at a time and only with the completion of a run on her behalf. +
Elias is a SURGE, appearing as a horrific hybrid between an Orc and a Termite. As such, going outside poses incredible risk. He will not even consider leaving his Sonomish safehouse for anyone below loyalty 4, and even then only for a very good reason. In addition, the need to conceal himself gives him a -4 to checks made outside the safehouse, unless the runners can provide an adequate disguise. +, Elias is, at his heart, a cranky old man. He sleeps from 7pm to 5am, during which time he shuts his commlink off completely. If the player has made previous arrangements to meet within that time, they will roll a number of dice equal to their loyalty. If there are no successes, Elias will forget and go to sleep anyway. +
Elijah isn't exactly the most influential man in his worklace, and rarely has access on classified informations. +
Liz is in a ''lot'' of debt, and works two full time jobs in order to pay it off. Connection tests for this contact ignore loyalty, and any time they're called the GM rolls 1d6. If the dice lands on 3 or above, Eliza is at work and unable to perform active checks for people below loyalty 5. +, It's a common trope for the bartender to remember every average looking person who sits down for a beer. That isn't the case with Liz. If they don't catch her attention in some obnoxiously flashy way, her eyes glaze over and their name goes right through her brain. Liz takes a -4 to any networking checks made for people she'd consider boring (GM fiat). This typically means people with unremarkable appearances, muted personalities, and those who deliberately try to keep a low profile. +