Property:NegativeAspectDescription
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Everyone's in such a rush these days. F1ZZ is far too old to be running back and forth across matrix; if you want to talk to him, you come to the 3w1g and sit down for a spell. Any knowledge or networking checks made by this contact must be accompanied by at least half an hour of drinking and small talk at the bar. If you wish to try and hurry the process up, make a test of loyalty with a threshold of 2. On a success, F1ZZ will begrudgingly make the check with a -4. On a failure, he will angrily inform the player that they should do it themselves if they're in such a hurry. +, The 3w1g is a hangout of the Walking People, and thus not particularly accessible to outsiders. In order to take this contact you must either be a member of the tribe or have at least 10 positive reputation with them. If this membership is revoked/positive rep drops below 10, the contact cannot be used again until your reputation has been restored. +
Fang Wenyang has trouble understanding designs that primarily come from text or blueprints, as she has trouble reading them due to her dyslexia, and usually requires the characters to explain with their own knowledge. Before making a Gear or Active check, The character has to make a relevant Knowledge check at Threshold 4. Examples include Cybertechnology (Technical or Knowledge) for Cyberware, Armorer or Firearms for Guns. A good bet is whatever skill that is used to repair or alter the item or the specific knowledge skill. If they fail. Fang Wenyang has trouble understanding exactly what they want, giving a -2 penalty to the contact roll. +
The Father is always busy- you know what they say about idle hands. Tending to his parish and those who need him takes up much of his time, and always comes first. Always make an Availability Test for this Contact with their Connection +3 than normal. +, Sometimes, blood must be shed, the shepherd has to protect his flock. But that's not what you’re doing, is it? The Father understands sometimes a run turns violent or accidentally leads to loss of life, but he will not assist on a job he knows will lead to bloodshed. He will refuse to offer up information that will lead to assassinations, gang conflicts, or other intentional losses of life. +
While Father Uriel is understanding about the kind of work that happens in the shadows, he will not tolerate monsters, -2 to any roll done for an Infected PC, and -2 for any runner with a reputation for undue violence +
Faulty doesn't understand the real world, only the Matrix, Foundations, Resonance, and Dissonance. All checks related to a topic other than those automatically gets 0 hits. +
Stole from Wuxing in Hong Kong and was able to escape to Seattle and is being actively hunted. +
Ferris gets excited about her wife and will talk your ear off at any opportunity. When contacting her, the GM secretly rolls a D6. If they roll a 1, Ferris gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. +
Fie may or may not have eaten her former boss alive as a form of resignation. As a result, there's a 75,000 Nuyen bounty for her head by Lone Star. +
More out of necessity than personal choice, he won't work against his lodge and will try to capture any runners who have a bounty with the Black Lodge. If you contact him during a run and use the information provided to work against the Black Lodge, roll a loyalty check. If it fails he immediately burns you. If it succeeds you owe him a chip to re-earn favor with him. +
While quite excited to work with runners, FitzHugh tends to view interactions less as straightforward requests and more as a group collaboration. If not carefully checked, the task or idea asked of him might "evolve" in a direction that he feels is either more effective, interesting, or profound. +
Flavia is an Aztechnology yes-woman through and through. She will not accept requests obviously against Aztechnology, Trés Chic or Armanté (GM discretion), and might request "favors" (chips) in return for her help if your Loyalty with her is 3+. +, She's not interested in "fraternizing" with runners, viewing most as just business. Good they buy her armors, she doesn't mind selling them even forbidden ones as long as they pay, but more? Try harder, chummer. Her Loyalty cannot be raised above 3 outside of a private run advancing her career or getting her an interesting outfit. +, Flavia just doesn't care about most runners enough to risk a healthy balance between work and private life as it is a paramount thing to maintain if you don't want to burn out. She tunes out of business matters outside of normal CDT office hours (9-5, Monday through Friday). Add +5 to the threshold of her contact availability test if trying to contact her at other times (very early in the morning, late in the evening, on the weekends). +
Flipster is constantly moving - or high. Always do an availability test for this contact with their connection +3 than normal. +
For an A.I. Forgerty keeps a very minimal Matrix presence. It can make contact the A.I. incredibly difficultmc when you combine this with an endless schedule of pick up and drop offs, the AI's timing can get a little off.. When attempting to call in Fogerty, services may take longer. Every time the Contact provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. +
Refuses to assist any individual without style as well as anyone associated with them during a job in which one of his runners is involved. +
Foster is a guardian of Redmond. It is his domain and the only place outside of his home metaplane he is willing to go. +, Foster refuses to assist in the intentional killing of anything that is uncorrupted by toxic magic or the invae. He considers the slaying of toxic and insect mages to be a mercy. +
Due to the intensive Merc Life Fourty-Four has several chronic issues that could prevent him from appearing when requested. Roll 1d6 when the contact is asked to make an Active Roll and on a 1 he is busy at a chiropractor or doctor having his body taken care of. +
Always make an Availability Test for this Contact with their Connection +3 greater than normal. +
Frank will never be available during the day due to his vampirism. His waking hours start at 8 PM and he falls back into dormancy at 5 AM +
The GM rolls in secret a 1d6. If the roll a one the contact will say, with complete confidence, that they will do the request or that they have the right information. They will then flake out or their information will be wrong. They will say they got the gear then accidentally sell it to another person. +