Property:NegativeAspectDescription

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H
There's no sugar-coating it - this man has terrible vibes. Treat as having The Goat negative quality in interpersonal interactions (including attempted networking checks).  +
always make an Availability Test for this Contact with their Connection +3 than normal.  +, Hank has learned that working together is for the best, as such he is not reluctant to work in tandem with runners anymore. However he is know busy with a really important personal endeavor. In addition of the Hard to Reach effet, roll an edge test (Threshold 2) if failed Hank will require some kind of help from the runners or he'll double the price of his service.  +
Several external groups has tried to take advantage of her homeland and the people there in. Causing her to be jaded as a result. Thankfully she is open to trusting others but it will take time and effort for her to welcome them with open arms. Hantu's loyalty cannot be raised above 3 outside run rewards.  +, Due to her upbringing, the thing that has kept her around is her loyalty and faith in those that follow and support her. And anyone that would go against them goes against her. Hantu will not fulfill any request that would harm or endanger the Dayak Council, Ksatria, or Renraku. In addition anyone that has negative rep with Renraku applies that penalty when Hantu is performing tasks for them. If they have negative rep with the Dayak council, she burns them immediately.  +
Hanzō won't interfere with work that goes against the Ordo Maximus - that would be too obvious. However, anything he learns should be considered also learned by the Ordo Maximus, which may influence reputation with them. Additionally, characters with Hanzō as a contact are considered marked for burning while their reputation with Ordo Maximus is below -5 and they are not currently actively working to raise that reputation. While so marked, if Hanzō has the opportunity to sell the character out in a way that will potentially neutralize them, he does so: his Loyalty is reduced to 0, he is removed as a contact from them, and his previous Loyalty is added to the approximated Professional Rating of the danger/opposition the character will face as a result.  +
Many dwarves stick to the general set of stereotypes that is the overarching tightly-knit, tradition-bound mainstream community most maintain. Harold went against the mold of the stubborn, insular, technically-minded dwarf. He's the life of the party, doesn't discriminate based on the metatype and hasn't held a tinkering tool once in his life. After being taken into the Horizon fold, he was essentially disowned by his highly traditional father he's got Daddy Issues with, something marriage to his wife Lois, a human, only exacerbated. As a result, he's disconnected from his extensive family and the old community he grew up in. Most dwarves take offense at this kind of betrayal, resulting in him being hated in those communities.  +, A healthy balance between work and private life is paramount if you don't want to burn out. Harold doesn't, so he tunes out of business matters outside of normal PST office hours (9-5, Monday through Friday). Add +5 to the threshold of his contact availability test if trying to contact him at other times (very early in the morning, late in the evening, on the weekends).  +
Requires a negotiation check to gain information, depending on how it affects criminal organizations and/or law enforcement. Thresholds start at 2 and are modified by how they affect gangs/syndicates (major damage, -2, mild/moderate damage -1) and law enforcement (mild threat to LE +1, moderate +2, major +4). He will refuse to give information that directly target law enforcement. See examples below.  +
Hassan has his principles, and they're straight forward. Loyalty may never be increased above a character's Notoriety score. If a Notoriety score jumps above the Loyalty rating, Hassan will stop taking their calls until something is done about their wicked reputation.  +
Is either a member of a secret conspiracy or could not even be real, either way, has Machiavellian plans far beyond your run. When Hathor is used, roll a 1d6, on the roll of a 1, they will mock you and hang up, or give subtly adjusted information that, while true to what the players wish to do with it, may have unforeseen side effects. They will not return your calls for the rest of the run if this happens.  +
Now that Heavy Metal is bodyguarding Mother Komodo, his time is more limited. Any request for an active service support requires a contact availability test. GM may apply penalties to test based on time of day, or duration of time needed.  +
Will never work against Ares Macrotechnology and will refuse to work with any runners who have a bounty with Ares Macrotechnology. If you contact him during a run and use the information provided to work against Ares Macrotechnology roll a loyalty check. if it fails he immediately burns you. if it succeeds you owe him a chip to redeem favor with him  +, He has a low view of Awaken individuals and treats them with disdain. Treats his loyalty as one lower if the Runner is awakened  +, Will never work with infected characters and if finds out that a runner is infected, he will immediately burn them. If on the other hand, they are carriers treat his loyalty as 1 lower and will never meet them face to face.  +
If Helena has to perform a check, roll a secret 3d6. On a glitch, the opposite result occurs. On a critical glitch, the runners' opposition somehow gets a leg up on whatever it is they tried to have Helena help with.  +
There's no such thing as getting a weapon delivered by Henry through a quick phone call. At a minimum, he'll give you priority as a customer if he likes you. If he doesn't like you... well, better hope you've got a few hours to burn. Even if you need to talk to him about something unrelated to his arms dealing, Henry will refuse to discuss things over a commcall; you'll have to wait 2d6 - Loyalty hours for him to open up shop and get you in to see him in person. If you're trying to get ahold of something with over 12 availability, increase this to 4d6 - Loyalty hours.  +
reat the contact's Connection rating as 6 higher if contacting remotely, 2 higher if contacting physically. Always perform an Availability check when trying to reach the contact.  +
Hez-kukra is easily insulted and generally abrasive, so if he detects even the hint of a slight against his business, his face, his family, his dog, you name it, he refuses to deal with you until you apologize and make some form of amends. Worse yet, even the slightest hint of bigotry against any marginalized group will put you straight in his dog house. A slight against Hez-kukra or his kin requires a favour or a monetary gift to make amends and any instance of bigotry will require double the effort.  +, To raise Loyalty past 2, a run is required. The run needs to show a real, meaningful reason for Hez-kukra to trust the character. Loyalty can only be raised one rank at a time.  +, Under no circumstances will Hez-kukra do anything they believe will harm metahumans (elves excepted.) If they learn that a character has dealt a significant blow to a majority non-elf metahuman group (gang, policlub, place of business, et cetera) decrease their Loyalty by 1. If Loyalty ever drops to 0, Hez-kukra will consider the character as an enemy. If they find out that a character has assisted with the targeted killing of metahuman civilians (even elves!) the contact is immediately burned and becomes actively hostile.  +
The Kenran-kai is a weak clan, one disrespected by many, but it's a loyal clan, one with a united ambition for greater things. Hikari lost her family once, but now, she's found a second one, and she won't lose that. Hikari will not act against the interests of her clan. If her services are used against the Kenran-kai, and she discovers it, she will burn the runner.  +
Whenever you call His Beardliness, make a Loyalty + Edge (3) Test. On a failure, he is too busy taking care of his magnificent beard to be helpful.  +
This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.  +
Due to her want to create only the best possible magical compounds and items Holliday can have a difficult time settling for less than the best components. Double the wait-time for failed item acquisition rolls.  +
-4 to Networking checks among non-Infected, +2 to Networking among Infected. Cannot deliver goods during daylight hours. Will require flesh as part of the payment from anyone with Loyalty 2 or less.  +
Everything will have a pirate theme, whether you like it or not.  +, Before noon, they're sleeping off their hangovers.  +