Property:NegativeAspectDescription
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K
Kiri owes the Draco Foundation a lot. If you contact her during a run and use the information or gear provided to work against them, roll a Loyalty check. If it fails, she immediately burns you. If it succeeds, you owe her a chip to re-earn favor with her. +, Kiri gets bored working on the same things over and over. Once she has made a focus of a given type for a character, trying to get her to make a different focus of the same type requires the Availablity Roll to be treated as 4 higher. (This does not count for upgrading an existing focus, but will for replacing a lost focus) +, Most of the resources that Kiri has access to are earmarked for existing or future projects for the Draco Foundations. If you want a focus or imbuement above Force 3, you will have to provide your own reagents to her. This also helps give the focus a personalized touch. +
Knife will never meet with a runner in-person, unless they have a loyalty of 5 or more with him, or unless he is absolutely required to by Black Lodge mandate. Additionally, measures to reduce traceability inhibit communications. When contacting Knife for the first time in a run, it may take up to 12 hours for him to initially respond. Roll Edge+Loyalty, each hit subtracts 2 hours from this time. +
He desperately wants to make a good impression toward his new employers. If you're working against Ares, best not let him know about it. When asked to perform a task or provide information that may hurt Ares Macrotech, Knight Error will outright refuse the request. +
Koggi is thin-skinned and always looking for an excuse to quarrel. If he detects even the hint of a slight against him or his "tribe", he refuses to deal with you until you apologize and make some form of amends. A slight against Koggi or his kin requires a favour or a monetary gift to make amends. +
She never offers a service for free or reduced price. If you need it faster or better, you pay more--it doesn't matter WHAT you're doing or what your loyalty is. +
Krimelin refuses to go outdoors personally during sunny weather and will only go outside during daytime whatsoever if your loyalty is 4 or above. +
Kruger is an incredibly hard man to reach, intentionally of course. And while he has a vested interest in seeing his own plans succeed, don't expect much help from him. If you have less than 5 loyalty with Kruger, all availability checks fail unless you are currently working on a job from the man himself. +
services may take longer. Every time the Contact provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. +
This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section. +
Kyoko has a difficult time caring about the mundane, the low-key, or the squeaky-clean professional. She's after the excitement and adrenaline of ''infamy'', and unless you've got it, she's not interested. Characters without Notoriety points cannot take this contact, and if your Notoriety ever reaches 0 while you have her as a contact, immediately drop her Loyalty to 0. Additionally, if a roll calls for Kyoko to handle a request for particularly dull information, gear, etc., the GM may apply penalties to the roll as they see fit. +
While quite excited to work with runners, she tends to view interactions less as straightforward requests and more as a group collaboration. If not carefully checked, the task or idea asked of her might "evolve" in a direction that she feels is either more effective, interesting, or profound. Sometimes she even remembers to call back to update the team. +
L
Deszcz refuses to do anything that would benefit the N-51. If she is deceived into doing so and finds out, immediately lose a point of Loyalty. If this reduces Deszcz's loyalty to zero, permanently lose her as a contact. +
LAURA, as both a poorly-socialized AI and a barely sane one, has understandable difficulty communicating with 'normal people', even those who are fairly well-experienced with the matrix. As a result, she cannot get in contact with individuals who are not AIs, for the sake of Networking or otherwise. +
LB is not known for his subtlety. When utilized, roll a 1d6. On a 1, the actions LB takes are obvious and are easily traceable back to you. +, For each -5 rep your character accrues with Tamanous after taking LB, reduce LB's loyalty by 1. At 0 loyalty, you may choose to burn this contact. If your loyalty becomes negative, not only will LB not help you, but he will actively attack you on sight. +
He is neither available, nor will he do any tasks during the day. Treat it as if the contact does not exist during the day. +
If you call when lacy is not working, roll a 1d6. She will not answer on a 1-4. You may try this check twice per run. She will always answer at work because she is the worst employee ever. +
Upgrading Lamashtu's Loyalty costs twice as much. +, If your Loyalty with Lamashtu is 1 or 2, asking for her help during a run and not doing what she wants is likely to make her tip off the op-for or KE to curry favor from them instead. +, Lamashtu is hellbent on surviving after betraying Ghostwalker. Roll Loyalty + Edge (1) if you contact her during a run for help. Failing the check means she has something to gain by working against you and will tip off any potential opfor of your involvement in order to gain further security herself. +
This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section. +