Property:NegativeAspectDescription

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Makali'i and Wills are both SINners from the Kingdom of Hawaii operating a legitimate business. While they have regular interactions with the criminal world, they are still required to maintain some degree of legal dignity. As such, they will not assist with any illegal actions that have a significant chance of being traced back to them in an official capacity. Use the GM's discretion or message the contact owner directly if there is a dispute.  +
The Knights are nothing if not dedicated to their cause. While charitable and happy to make friends, their resources are limited, and strictly allotted to those who contribute in turn. This contact's Loyalty cannot be raised manually. The maximum loyalty upon purchase or reward of this contact is 2. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on their behalf.  +, Members of the Order of Hospitaller Knights have earned their place in the organization through unflinching moral character. Learning that their work has been turned to evil ends or that they may have made an enemy of a major faction decreases any member's Loyalty by 1. If Loyalty drops to 0 in this way, the member will burn the runner in question. The contact is lost, and they will take -5 reputation with the OHK.  +, Makhmud travels aboard the New Rhodes - a former aircraft carrier turned home base for the Knights. As such, he may be anywhere in the world serving their interests. Every time Makhmud provides a service, roll 2D6, then subtract loyalty. The normal amount of time that it would take to provide the service is multiplied by the resulting number (minimum multiplier 1). Note: This aspect may not apply when performing services on behalf of the Knights at GM discretion.  +
Lives in the woods, and tends to be difficult to get ahold of as a result. Always do an availability test for this contact with their connection +3 than normal.  +
If Manmeet finds out you are a shadowrunner, immediately make a Test of Loyalty. If you fail the Test of Loyalty, they will think you are a terrorist, burn you, and contact law enforcement. If you succeed in a Test of Loyalty they will be willing to listen to you explain yourself and even help you leave the runner life. You may be able to convince them to associate with the shadows. Contact a GM or Thematics if this happens as it may involve the removal of that tag.  +, The GM rolls a 1D6 in secret. If the roll is a one, Manmeet will not answer the call immediately. When he calls you later, he'll explain that he and Rohit were out on a date.  +
The GM secretly rolls 1d6. On a result of 1 Mano will attempt to betray the person who contacted him, creating a run complication.  +
Marie-Claire d'Orléans is not trusted by the others nobles due to her behavior and general disregard of etiquette. As such runners who work for her can't get along the other claiment. (Edouard Napoleon Bonaparte & Louis XXII de Bourbon would burn the runners if they choose to stick around her.)  +
Even when you know you've been manipulated and abused, it doesn't stop it from affecting you, from being real. Marika has difficulties working against Saeder-Krupp or any Dragon if she does not have direction from a superior. For her to work against either, make an Edge + Loyalty test. At base, the threshold is 2. Depending on the situation and context, this can be higher though (GM Discretion). This is '''in addition''' to any normal considerations about if she wants to do the action.  +
Mark loves his Pug and is known for being irrationally angry when people say something about his pug. Coincidentally no one knows the name, save shadowrunners that have been allowed to use his services.  +
In order to appeal to a larger audience in her starlet days, Horizon paid for her metatype reduction and trained her to suppress her cultural mannerisms. As a result she appear rather untroll-like, and has become disconnected from her old community. Most trolls and orcs take offense at this kind of betrayal, resulting in her being hated in those communities.  +
Mary Claire often chooses different locations each and every night, and might have her comm disabled, or unable to hear it. Always do an availability test for this contact with their connection +3 than normal.  +
Kijuro only speaks Japanese.  +, Kijuro won't move against Renraku knowingly.  +
If you're going to work for this piece of drek, just remember he does not take too kindly to all metatypes, especially he hates the Frankensteins and Ancients equally. The last guy who tried to kill him ended up sleeping with the fishes wearing cement shoes. -2 penalty to all social interactions with him if you're not a human. If you are human, well you're in luck.  +
25,000 Nuyen bounty for pissing off licensed Weapons World firearms suppliers.  +
Max is no social butterfly - he's got the unfortunate habit of making nerdy jokes at the worst of times. Lower the amount of 1s required to glitch or critical glitch when applicable by 2.  +, While quite excited to work with runners (it makes him feel like a vigilante who can actually make a little difference for the better instead of a beat cop with the label of "that troggy nerd"), he tends to view interactions less as straightforward requests and more as a group collaboration. He just loves feeling wanted for a change. If not carefully checked, the task or idea asked of him might "evolve" in a direction that he feels is either more effective, interesting or profound. Sometimes he even remembers to call back to update the team without needing to be called back.  +, Max gets excited about most of his cases and will talk your ear off at any opportunity. When contacting him, the GM secretly rolls a D6. If they roll a 1, Max gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test.  +
Mayhem despises the N-51. Treat her Loyalty as two lower if you have a positive rep with the corporation. If this would drop Loyalty below 1, you cannot take her as a contact. If you develop a positive rep with those circles after buying her, she isn't lost, but clams up and ignores you until you change your bedfellows.  +
Given how quiet he can be, Meat will not perform knowledge checks for players unless they have 3 loyalty or 20+ rep with the WCM. Either prove yourself to him, or to the cause for him to open up.  +
MedKit is first and foremost a doctor and will not aid in acts that endanger life. This contact will refuse to make networking tests with any outside of the medical field. In addition, they will not make gear acquisition checks for lethal weapons including cyberweapons.  +
Melissa will not shake from her Moral ideals. Melissa refuses to do work if its even slightly morally dubious. She will only Assist in work that is Morally Right, or Directly assists Knight Errant(The former being more important to her).  +
This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.  +
Whenever you contact Michiko, make an availability test. If you fail the test, Michiko will not work on your request unless you take time out of your day to go and pick her up, then take her out for lunch.  +