Difference between revisions of "Armed Appropriation"

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(Created page with "{{CategoryTemplate}} <!-- This entire line is safe to delete. In fact, please do. --> {{AARInfobox| <!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --> <!-- Required: The date of the run in YYYY-MM-DD format. --> |Date=2083-MM-DD <!-- Required: Name of the GM. --> |GM= <!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured...")
 
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|Date=2083-MM-DD
|Date=2083-02-03


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|GM=
|GM=Archtmag


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|Location=Seattle, Redmond


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|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}
|RunnerList={{AARCharacterList|Bannerette|Jane Excalibur|Reaper|Grasshopper}}
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|Metaplot=Temple in the Shadows
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==Summary==
==Summary==
WIP AAR
The team took a job from a shadowy and mysterious J who met them in redmond. They did some recon, broke in, promptly alerted their foes, and killed everyone. After recovering the cache they got paid, and it turned out they were fighting vampire hunters, and their employers seemed a little weird on thermals...


==Background==
==Background==
 
~Archtmag needs to do gm homework~


==The Meet==
==The Meet==
 
The team assembled on time at the meet location. It was in redmond, on the second story of a run down building (normal, by redmond standards). The J conducted the meeting through an AR projector, similar to a holographic call. Details were given, and a few more after the J was pressed. Details were given, and some confusion about delivering severed heads came up, but the runners finished the meet with any real incident.


==The Plan==
==The Plan==
 
The team would do physical recon on the location, and then move to strike while they had the element of surprise. None of them had the ability to perceive magic, and so magical things would be largely ignored.


==The Run==
==The Run==
Recon began with an initial survey of the building. Bannerette then had to sneak up and open a maglock door, which she accomplished with relative ease. Fly spies were sent in, but were blocked by another locked door, and wary of sigils on the floor behind the door, Bannerette opted to climb to the roof and cut open a new entryway for the fly spies there in the ventilation shaft. After interior scouting and confirming some locations, Bannerette decided to enter the building despite the potential issues with the sigils. The sigils did nothing but she walked straight into an offensive mana barrier and was nearly knocked unconscious by the force. At this point, the fighting began. The team assaulted the compound, took control of the weapons cash, and killed everyone inside to the last man. They documented the evidence of this as the finished off those enemies who weren't outright killed in the fight. The runners themselves sustained very little injury.


==Aftermath==
The mysterious employers of the team collected the weapons delivered, and the team took some of the weapons themselves as part of the reward. Bannerette had a massive headache. Some damaged vehicles and drones.


==Aftermath==
==Rewards==
15 RVP - High Run


Gear Rewards  - 10 RVP ~ 40k total worth of gear
10k Nuyen  or an additional 20k in gear rewards - 5 RVP


==Rewards==
Gear Rewards can be taken from below, A18 or less.
* Pistols
* Assault Rifles
* Body Armor ~obvious combat armor
* Small Arms Ammo
* Grenades
* MMG, or LMG
* Shotguns
* Reagents (Christian Theurgy)


Optional Contact:
The Contact, who's name I haven't made yet. 6/1.  6 RVP taken from other rewards. Might have some spice to it.
==Game Quotes==
==Game Quotes==


{{Gamequote|Amusing quote from game.}}
{{Gamequote|You walk over the sigils on the floor and... nothing happens. You walk straight into an offensive barrier.}}


==Player After Action Reports (AARs)==
==Player After Action Reports (AARs)==
===[[Bannerette]]===
This was an interesting run. It went smooth, but I have a lot of questions about our employers. Johnson's are always a little paranoid but this seems extreme. I got a shitload of ammo out of it though, and a cool artic forces suit (how I wish I had this in the Aleutian Islands!) I can wear instead of FBA, though it'll need some upgrading. I thought I recognized thermal signatures like what I saw but... I just can't put my finger on it. It feels like its so obvious, but I'm just not putting it together. In any case, a jobs a job!

Revision as of 07:47, 4 February 2022




Armed Appropriation
Part of Temple in the Shadows
Date2083-02-03
GMArchtmag
LocationSeattle, Redmond
Factions Involved
ShadowHaven Major Corp
Bannerette
Jane Excalibur
Reaper
Grasshopper
Character1
Character2


Summary

The team took a job from a shadowy and mysterious J who met them in redmond. They did some recon, broke in, promptly alerted their foes, and killed everyone. After recovering the cache they got paid, and it turned out they were fighting vampire hunters, and their employers seemed a little weird on thermals...

Background

~Archtmag needs to do gm homework~

The Meet

The team assembled on time at the meet location. It was in redmond, on the second story of a run down building (normal, by redmond standards). The J conducted the meeting through an AR projector, similar to a holographic call. Details were given, and a few more after the J was pressed. Details were given, and some confusion about delivering severed heads came up, but the runners finished the meet with any real incident.

The Plan

The team would do physical recon on the location, and then move to strike while they had the element of surprise. None of them had the ability to perceive magic, and so magical things would be largely ignored.

The Run

Recon began with an initial survey of the building. Bannerette then had to sneak up and open a maglock door, which she accomplished with relative ease. Fly spies were sent in, but were blocked by another locked door, and wary of sigils on the floor behind the door, Bannerette opted to climb to the roof and cut open a new entryway for the fly spies there in the ventilation shaft. After interior scouting and confirming some locations, Bannerette decided to enter the building despite the potential issues with the sigils. The sigils did nothing but she walked straight into an offensive mana barrier and was nearly knocked unconscious by the force. At this point, the fighting began. The team assaulted the compound, took control of the weapons cash, and killed everyone inside to the last man. They documented the evidence of this as the finished off those enemies who weren't outright killed in the fight. The runners themselves sustained very little injury.

Aftermath

The mysterious employers of the team collected the weapons delivered, and the team took some of the weapons themselves as part of the reward. Bannerette had a massive headache. Some damaged vehicles and drones.

Rewards

15 RVP - High Run

Gear Rewards - 10 RVP ~ 40k total worth of gear 10k Nuyen or an additional 20k in gear rewards - 5 RVP

Gear Rewards can be taken from below, A18 or less.

  • Pistols
  • Assault Rifles
  • Body Armor ~obvious combat armor
  • Small Arms Ammo
  • Grenades
  • MMG, or LMG
  • Shotguns
  • Reagents (Christian Theurgy)

Optional Contact: The Contact, who's name I haven't made yet. 6/1. 6 RVP taken from other rewards. Might have some spice to it.

Game Quotes

Player After Action Reports (AARs)

Bannerette

This was an interesting run. It went smooth, but I have a lot of questions about our employers. Johnson's are always a little paranoid but this seems extreme. I got a shitload of ammo out of it though, and a cool artic forces suit (how I wish I had this in the Aleutian Islands!) I can wear instead of FBA, though it'll need some upgrading. I thought I recognized thermal signatures like what I saw but... I just can't put my finger on it. It feels like its so obvious, but I'm just not putting it together. In any case, a jobs a job!