Cause and Effect

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Cause and Effect
Date2082-08-28
GMArchtmag
LocationCara'Sir, Tír Tairngire
Status Threat Level: Semi-Prime
Factions Involved
ShadowHaven
Seelie Court
Treasa ke'Vedryn
Tír Tairngire Ares Macrotechnology
Pell
Triple Trouble
Cricket
Black Samurai
Vichnozeleny
Attack Helicopter
Ghosts
Casualties and losses
Sword Adept Ghost, Helicopter Rotor :(


Summary

The runners travel to Tír Tairngire to perform a false flag terrorist attack to pit Ares and the Tir against each other.

Background

In an effort isolate the Tir Government, elements of the Seelie Court and of the Danaan Families of Tir Na Nog

The Meet

The team is called to a nondescript building in Bellevue, rather unadorned and unimpressive, but considerably well maintained on the interior. Lead to a conference room, the team is faced with an elven woman calming watching them, a polite offer of food extended. Assensing as nothing more than an aware, the team sat down and listened to her offer.

It turned out to be a simple and easy ask. Just a bit of terrorism in the Tir.

The J requested that the team infiltrate Tir Tarngire in time to crash a corporate event between Ares's local subsidiary and Tir officials. A tech demo to show off new Ares military technology, the event was to host Acquisitions personal from the Tir Peacekeepers, who would perform a first hand evaluation of the gear.

The team was tasked to stage a false flag attack, framing the terrorist organization Brat'mael for a political assasination. An extremist, nationalist organization, Brat'mael calls for a return to explicit elven supremacy in the Tir, and for the nation to stand apart from foreign interests. While officially rebuked by the government, sympathisers to their cause still permeate Tir society. The group from the Tir would have two officers of note in attendance, Duke Nayln Hine, the colonel in charge of the acquisitions delegation, and his aide, Lord Elion Moon, a Lt. Colonel. Duke Hine was in favor of closer ties with outside corporations, favoring further integration with the Peacekeepers and their further entrenchment in the culture of the country. In contrast, Lord Moon was known to harbor... regressive sympathies.

The task of the team was to infiltrate the Tir and attend the acquisitions event, and then publically kill Duke Hine, while leaving Moon untouched. The faithful to their country would be protected, while the traitors purged. Or so the message would hopefully be. This assassination would hopefully frighten members of the Tir government, discouraging them from forming outside ties, while at the same time ruining a lucrative corp deal, and making outside investors view the Tir as a unstable and unwise ally. If this worked, the Tir would start a path that isolates it from outside support.

International Travel

Preparation

The Attack

Escape

Aftermath

Rewards

Overtime ~ 1.46x -> 45 RVP total 10 Karma 50,000 Nuyen (100,000 in gear rewards) 22 CDP

Gear Reward Options - (Foci, Reagents, Ware, Missile Launchers + Missiles, Fake Sins) up to A22, Ware Betaware or lower, Note Foci as made by "Sarah"

Optional Contact: Treasa ke'Vedryn as 6/2

For Cricket, Trog Networker, -12 RVP taken from other rewards. For Vic, Perceptive, -5 RVP taken from other rewards. For TT, Witness my Hate, -7 RVP taken from other rewards.


-1 Chip on Amrei for Vic +1 Notoriety for Vic

The Tir saw a figure wearing WCM gear levitating across the border, plus recordings from a downed helicopter implicate the West Coast Monolith.

Cricket left her resonance signature to be found by Ares and the Tir.

+5 rep for The Seelie Court

Game Quotes

Player After Action Reports (AARs)

Pell

Welp, there's a first time for everything, including a Haven job back home. The escape at the end there was real messy, but I think it ended up mostly fine?

Was off my game at the execution. :pensive: