Difference between revisions of "Decoy-5"

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(Created page with "{{ContactInfobox| <!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you'd like to use. After you create the page, click on the red link to upload the image. --> |Image=200px <!-- Below is the "official job" of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --> |Profession= SOX Guide <!-- You can...")
 
 
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{{ContactInfobox|
{{ContactInfobox|
<!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you'd like to use. After you create the page, click on the red link to upload the image. -->
<!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you'd like to use. After you create the page, click on the red link to upload the image. -->
|Image=[[File:Placeholder2.jpg|200px]]  
|Image=[[File:Decoy-5.jpg|400px]]  


<!-- Below is the "official job" of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. -->
<!-- Below is the "official job" of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. -->
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==Overview==
Decoy-5 stopped using his real name when he left his tribe. Scavenging for tech, he ended up meeting with some Charognards of Henri Ménard. As an outcast and a nomad, he was priceless for those smugglers and quickly became one of their best guides.


On a few occasions, he got out of the Zone to install some implant to help him in his job. Now he often help runners and smugglers to get to the right place in one piece. He wields a stun baton and a knife, prefering silent weapons over guns.


}}
He is a pretty simple person, just doing his part for those who pay him to. Reliable and fairly good-natured. Always wears his mask, both to fight against the pollution and because he kind of embraced the stalker vibes of living in such a place at this point.


==Overview==
Decoy-5 never really used a real name since he got out of his tribes, scavenging for tech he ended up meeting with some Charognards of Henri Ménard. As an outcast and a nomad he was priceless for those smuggler and quickly became one of their better guide.
He got out of the zone on a few occasion to receive some implant to help him in his job. Now he often help runners and smuggler to get to the right place in one piece. He wield a stun baton and a knife on many occasion prefering silent weapon over guns.
==Aspects Description==
==Aspects Description==
<!-- Do not remove the below text. It's super important for the Aspect table. -->
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{{NegativeAspect|
{{NegativeAspect|
|Aspect=SOX Explorer
|Aspect=SOX Explorer
|Description= Due to being often in the SOX doing job for the Charognard, Decoy-5 is often difficult to reach when you need him from outside, though that doesn't apply in the SOX of course;
|Description= Due to usually being in the SOX on the Charognard jobs, Decoy-5 is often difficult to reach when you need him from outside. Always make an Availability Test for him with his Connection 3 higher than normal. That doesn't apply in the SOX, of course.
|HasThematicsApproval=No
|HasThematicsApproval=Yes
|}}
|}}
<!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. -->
<!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. -->
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{{PositiveAspect|
{{PositiveAspect|
|Aspect=Outdoorman
|Aspect=Outdoorman
|Description=Decoy-5 is used to the rigor of the SOX he can help peoples set up camp, gather foods and scavenge the necessary supplies. He also know how to hide from some of the usual danger of the SOX.
|Description=Decoy-5 is used to the rigor of the SOX, so he can help you set up camp, gather food and scavenge for necessary supplies. He also knows how to hide from the usual dangers of the SOX.
|}}
|}}
{{PositiveAspect|
{{PositiveAspect|
|Aspect=Tinkerer
|Aspect=Tinkerer
|Description= Decoy-5 play a lot with electronics and tech he can scavenge or buy from smugglers, he is pretty good most mechanics skills and Hardware.
|Description= Decoy-5 plays with electronics and tech he can scavenge or buy from smugglers a lot. +2 to Armorer, Artisan, Hardware, Automotive Mechanic and Industrial Mechanic.
|}}
|}}
{{PositiveAspect|
{{PositiveAspect|
|Aspect=Tribals Friends
|Aspect=Tribals Friends
|Description=Need an introduction to local tribes ? Decoy-5 is your man.
|Description=Need an introduction to local tribes? Decoy-5 is your man.
|}}
|}}
{{PositiveAspect|
|Aspect=Local Market
|Aspect=Local Market
|Description=Decoy-5 is one of the very few peoples that would accept to trade supplies in exchange of nuyens (though everything you buy from him cost at least double the prices.)
|Description=Decoy-5 is one of the very few people in the SOX who would accept to trade supplies in exchange for nuyen (though everything you buy from him cost at least double the prices - GM discretion).
|}}
|}}
<!-- Do not remove the below text. It's super important for the Aspect table. All aspects should be listed above this line. -->
<!-- Do not remove the below text. It's super important for the Aspect table. All aspects should be listed above this line. -->
}}
}}

Latest revision as of 15:06, 18 November 2023

Decoy-5
Decoy-5.jpg
SOX Guide
French Stalker
Contact Ownerde Seattle Zerre de Seattle
Connection2
ArchetypeCustom (A,K,N,G)
LocationSOX
MetatypeElf
Awakened/EmergedMundane
GenderMale
Age24
Preferred Payment MethodTrade Goods
Hobbies/ViceTinkering
Personal LifeSingle
FactionCharognard
AspectsSOX Explorer
Outdoorman
Tinkerer
Tribals Friends
Local Market



Overview

Decoy-5 stopped using his real name when he left his tribe. Scavenging for tech, he ended up meeting with some Charognards of Henri Ménard. As an outcast and a nomad, he was priceless for those smugglers and quickly became one of their best guides.

On a few occasions, he got out of the Zone to install some implant to help him in his job. Now he often help runners and smugglers to get to the right place in one piece. He wields a stun baton and a knife, prefering silent weapons over guns.

He is a pretty simple person, just doing his part for those who pay him to. Reliable and fairly good-natured. Always wears his mask, both to fight against the pollution and because he kind of embraced the stalker vibes of living in such a place at this point.

Aspects Description

Aspect Description
SOX Explorer Due to usually being in the SOX on the Charognard jobs, Decoy-5 is often difficult to reach when you need him from outside. Always make an Availability Test for him with his Connection 3 higher than normal. That doesn't apply in the SOX, of course.
Outdoorman Decoy-5 is used to the rigor of the SOX, so he can help you set up camp, gather food and scavenge for necessary supplies. He also knows how to hide from the usual dangers of the SOX.
Tinkerer Decoy-5 plays with electronics and tech he can scavenge or buy from smugglers a lot. +2 to Armorer, Artisan, Hardware, Automotive Mechanic and Industrial Mechanic.
Tribals Friends Need an introduction to local tribes? Decoy-5 is your man.
Local Market Decoy-5 is one of the very few people in the SOX who would accept to trade supplies in exchange for nuyen (though everything you buy from him cost at least double the prices - GM discretion).

Dicepools

Dicepools
Knowledge Checks 6 + Loyalty + Aspects - Notoriety
Active Checks 10 + Loyalty + Aspects - Notoriety
Gear Acquisition Checks 0 + Loyalty + Aspects - Notoriety
Networking Checks 2 + Loyalty + Aspects - Notoriety


Network

Player Characters with this Contact

NameLoyaltyChips
Astrid2Even
Eidolon2+2Even


NPC who know this contact

Narrative Significant Runs

NameGMMetaplotDate of Run
Lost in the SOXSarcarian10 March 2085
Zone de RéseautageSarcarianRad Wars 208413 November 2084