Difference between revisions of "Decoy-5"
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{{ContactInfobox| | {{ContactInfobox| | ||
<!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you'd like to use. After you create the page, click on the red link to upload the image. --> | <!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you'd like to use. After you create the page, click on the red link to upload the image. --> | ||
|Image=[[File: | |Image=[[File:Decoy-5.jpg|400px]] | ||
<!-- Below is the "official job" of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --> | <!-- Below is the "official job" of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --> | ||
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==Overview== | |||
Decoy-5 stopped using his real name when he left his tribe. Scavenging for tech, he ended up meeting with some Charognards of Henri Ménard. As an outcast and a nomad, he was priceless for those smugglers and quickly became one of their best guides. | |||
On a few occasions, he got out of the Zone to install some implant to help him in his job. Now he often help runners and smugglers to get to the right place in one piece. He wields a stun baton and a knife, prefering silent weapons over guns. | |||
He is a pretty simple person, just doing his part for those who pay him to. Reliable and fairly good-natured. Always wears his mask, both to fight against the pollution and because he kind of embraced the stalker vibes of living in such a place at this point. | |||
==Aspects Description== | ==Aspects Description== | ||
<!-- Do not remove the below text. It's super important for the Aspect table. --> | <!-- Do not remove the below text. It's super important for the Aspect table. --> | ||
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{{NegativeAspect| | {{NegativeAspect| | ||
|Aspect=SOX Explorer | |Aspect=SOX Explorer | ||
|Description= Due to being | |Description= Due to usually being in the SOX on the Charognard jobs, Decoy-5 is often difficult to reach when you need him from outside. Always make an Availability Test for him with his Connection 3 higher than normal. That doesn't apply in the SOX, of course. | ||
|HasThematicsApproval= | |HasThematicsApproval=Yes | ||
|}} | |}} | ||
<!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --> | <!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --> | ||
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{{PositiveAspect| | {{PositiveAspect| | ||
|Aspect=Outdoorman | |Aspect=Outdoorman | ||
|Description=Decoy-5 is used to the rigor of the SOX he can help | |Description=Decoy-5 is used to the rigor of the SOX, so he can help you set up camp, gather food and scavenge for necessary supplies. He also knows how to hide from the usual dangers of the SOX. | ||
|}} | |}} | ||
{{PositiveAspect| | {{PositiveAspect| | ||
|Aspect=Tinkerer | |Aspect=Tinkerer | ||
|Description= Decoy-5 | |Description= Decoy-5 plays with electronics and tech he can scavenge or buy from smugglers a lot. +2 to Armorer, Artisan, Hardware, Automotive Mechanic and Industrial Mechanic. | ||
|}} | |}} | ||
{{PositiveAspect| | {{PositiveAspect| | ||
|Aspect=Tribals Friends | |Aspect=Tribals Friends | ||
|Description=Need an introduction to local tribes ? Decoy-5 is your man. | |Description=Need an introduction to local tribes? Decoy-5 is your man. | ||
|}} | |}} | ||
{{PositiveAspect| | |||
|Aspect=Local Market | |Aspect=Local Market | ||
|Description=Decoy-5 is one of the very few | |Description=Decoy-5 is one of the very few people in the SOX who would accept to trade supplies in exchange for nuyen (though everything you buy from him cost at least double the prices - GM discretion). | ||
|}} | |}} | ||
<!-- Do not remove the below text. It's super important for the Aspect table. All aspects should be listed above this line. --> | <!-- Do not remove the below text. It's super important for the Aspect table. All aspects should be listed above this line. --> | ||
}} | }} |
Latest revision as of 15:06, 18 November 2023
SOX Guide | |
---|---|
French Stalker | |
Contact Owner | de Seattle Zerre de Seattle |
Connection | 2 |
Archetype | Custom (A,K,N,G) |
Location | SOX |
Metatype | Elf |
Awakened/Emerged | Mundane |
Gender | Male |
Age | 24 |
Preferred Payment Method | Trade Goods |
Hobbies/Vice | Tinkering |
Personal Life | Single |
Faction | Charognard |
Aspects | SOX Explorer Outdoorman Tinkerer Tribals Friends Local Market |
Overview
Decoy-5 stopped using his real name when he left his tribe. Scavenging for tech, he ended up meeting with some Charognards of Henri Ménard. As an outcast and a nomad, he was priceless for those smugglers and quickly became one of their best guides.
On a few occasions, he got out of the Zone to install some implant to help him in his job. Now he often help runners and smugglers to get to the right place in one piece. He wields a stun baton and a knife, prefering silent weapons over guns.
He is a pretty simple person, just doing his part for those who pay him to. Reliable and fairly good-natured. Always wears his mask, both to fight against the pollution and because he kind of embraced the stalker vibes of living in such a place at this point.
Aspects Description
Aspect | Description |
---|---|
SOX Explorer | Due to usually being in the SOX on the Charognard jobs, Decoy-5 is often difficult to reach when you need him from outside. Always make an Availability Test for him with his Connection 3 higher than normal. That doesn't apply in the SOX, of course. |
Outdoorman | Decoy-5 is used to the rigor of the SOX, so he can help you set up camp, gather food and scavenge for necessary supplies. He also knows how to hide from the usual dangers of the SOX. |
Tinkerer | Decoy-5 plays with electronics and tech he can scavenge or buy from smugglers a lot. +2 to Armorer, Artisan, Hardware, Automotive Mechanic and Industrial Mechanic. |
Tribals Friends | Need an introduction to local tribes? Decoy-5 is your man. |
Local Market | Decoy-5 is one of the very few people in the SOX who would accept to trade supplies in exchange for nuyen (though everything you buy from him cost at least double the prices - GM discretion). |
Dicepools
Dicepools | |
---|---|
Knowledge Checks | 6 + Loyalty + Aspects - Notoriety |
Active Checks | 10 + Loyalty + Aspects - Notoriety |
Gear Acquisition Checks | 0 + Loyalty + Aspects - Notoriety |
Networking Checks | 2 + Loyalty + Aspects - Notoriety |
Network
Player Characters with this Contact
Name | Loyalty | Chips |
---|---|---|
Astrid | 2 | Even |
Eidolon | 2+2 | Even |
NPC who know this contact
Narrative Significant Runs
Name | GM | Metaplot | Date of Run |
---|---|---|---|
Lost in the SOX | Sarcarian | 10 March 2085 | |
Zone de Réseautage | Sarcarian | Rad Wars 2084 | 13 November 2084 |