Difference between revisions of "Ghost"

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==Background==
==Background==
SINless don't really have rights. Ghost is what she's known on the streets due to her very stealthy nature and ability to get into places she shouldn't be able to, but this isn't a new development. She did it even as a young child, going around the Barrens and finding her own games to play by breaking into various buildings. It started by finding doors left ajar, then practicing lockpicking on a cheap plastic Abloy lock. Break some windows, grow to teens and you're quick on your way to do crime, but at first it wasn't for any particular profit. She did it because it was fun.


And then Knight-Errant gunned down her adoptive parents because they were in the wrong place at the wrong time and were caught in a crossfire between the cops and the Halloweeners. Surprisingly, the thrill gang adopted the kid as their own, pushing her through the rituals. While she isn't a stone-cold killer that burns just anyone alive, her skills of infiltration and breaking into places does wonders for a gang profiting from BTL trade. Cracking safes? She can do it. Maglocks? No problem. Bypass security systems? Easily. Once initiated, Ghost was scouted and poached by the Starscreamers in Sophocles. The changes that occurred in her body from the shadow spirit [[Pump King Jack]]'s karmic pact remained even after this rebellious offshoot gang fell apart and Ghost could return to the Halloweeners.
That young orphan girl found in an alleyway and named Elizabeth Rodriguez by her adoptive mother, all those years ago, has finally grown up. Her hands aren't stained in gallons of blood. She just continues her lifelong fascination with locks and other barriers. She sneaks in, opens the front door and lets her gang in. They might be crazy, but they're family to her. She won't let their antics stop that even if they're unreasonable at times. Shadowrunning is a way for her to hone her skills, and just maybe afford going to a bioware clinic one day. It'd be cool to get all auged up! For now, she'll make do with her skills and advance from street work to high-end crime. Gang safehouses were getting too easy, anyway.


==Significant Things for Narrative==
==Significant Things for Narrative==

Revision as of 00:14, 14 April 2022

Ghost
File:Ghost.png
Infiltrator
Halloweener
We break our enemies with fear.
PlayerAsmodeus
MetatypeHuman
Street Cred0
Notoriety0
Public Awareness0
Titles and Awards0
CDP0
D.O.B.11th of October, 2056
Age28
Folder[1]
Priority
Metatype - C
Attributes - B
Magic/Resonance - E
Skills - A
Resources - D


Background

SINless don't really have rights. Ghost is what she's known on the streets due to her very stealthy nature and ability to get into places she shouldn't be able to, but this isn't a new development. She did it even as a young child, going around the Barrens and finding her own games to play by breaking into various buildings. It started by finding doors left ajar, then practicing lockpicking on a cheap plastic Abloy lock. Break some windows, grow to teens and you're quick on your way to do crime, but at first it wasn't for any particular profit. She did it because it was fun.

And then Knight-Errant gunned down her adoptive parents because they were in the wrong place at the wrong time and were caught in a crossfire between the cops and the Halloweeners. Surprisingly, the thrill gang adopted the kid as their own, pushing her through the rituals. While she isn't a stone-cold killer that burns just anyone alive, her skills of infiltration and breaking into places does wonders for a gang profiting from BTL trade. Cracking safes? She can do it. Maglocks? No problem. Bypass security systems? Easily. Once initiated, Ghost was scouted and poached by the Starscreamers in Sophocles. The changes that occurred in her body from the shadow spirit Pump King Jack's karmic pact remained even after this rebellious offshoot gang fell apart and Ghost could return to the Halloweeners.

That young orphan girl found in an alleyway and named Elizabeth Rodriguez by her adoptive mother, all those years ago, has finally grown up. Her hands aren't stained in gallons of blood. She just continues her lifelong fascination with locks and other barriers. She sneaks in, opens the front door and lets her gang in. They might be crazy, but they're family to her. She won't let their antics stop that even if they're unreasonable at times. Shadowrunning is a way for her to hone her skills, and just maybe afford going to a bioware clinic one day. It'd be cool to get all auged up! For now, she'll make do with her skills and advance from street work to high-end crime. Gang safehouses were getting too easy, anyway.

Significant Things for Narrative

  • ' () -

Run History

No runs yet. This list will auto-populate when this character is tagged in a run AAR.

Affiliations

Contacts

Contact Connection Loyalty Archetype Profession Aspects Chips
The Weekender 6 1+3 Fixer Horizon Johnson Ex-Dawkins, 6 foot 20, killing for fun, Pyrotechnician, Black Mage, CFO is my side gig, Mind Magic, Hotline Horizon Even


Contact Position Connection Faction Rep Archetype Health Location
Halloweeners Full Member 2 1 Gang Boosted Seattle

Matrix Search Table

Threshold Result
1
3
6

Shadow Community Table

Threshold Result
1
3
5

Enemies

Ancients For obvious reasons, they can be considered an archenemy of Halloweeners even if active gang war isn't currently ongoing.

Assensing Table

Threshold Description
1
2
3
4
5

SINs

  • Midas Grimwell - Legal UCAS SIN; possesses a cyberdeck license, not that she does anything with it anymore. Driving, firearms and augmentations licenses are also included.
  • Xiu Saotome - Rating 6, Renraku; Emergency identity made to help cover up her supposed death.