Difference between revisions of "Ghost"

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Revision as of 12:04, 18 April 2022

Ghost
File:Ghost.png
Infiltrator
Halloweener
We break our enemies with fear.
PlayerAsmodeus
MetatypeHuman
Street Cred0
Notoriety0
Public Awareness0
Titles and Awards0
CDP0
D.O.B.11th of October, 2056
Age28
Folder[1]
Priority
Metatype - D
Attributes - A
Magic/Resonance - E
Skills - A
Resources - D


Background

SINless don't really have rights. Ghost is the name she's known as the streets due to her very stealthy nature and ability to get into places she shouldn't be able to, but this isn't a new development. She did it even as a young child, going around the Barrens and finding her own games to play by breaking into various buildings. It started by finding doors left ajar, then practicing lockpicking on a cheap plastic Abloy lock. Break some windows, grow to teens and you're quick on your way to do crime, but at first it wasn't for any particular profit. She did it because it was fun.

And then Knight-Errant gunned down her adoptive parents because they were in the wrong place at the wrong time and were caught in a crossfire between the cops and the Halloweeners. Surprisingly, the thrill gang adopted the kid as their own, pushing her through the rituals. While she isn't a stone-cold killer that burns just anyone alive, her skills of infiltration and breaking into places does wonders for a gang profiting from BTL trade. Cracking safes? She can do it. Maglocks? No problem. Bypass security systems? Easily. Once initiated, Ghost was scouted and poached by the Starscreamers in Sophocles. The changes that occurred in her body from the shadow spirit Pump King Jack's karmic pact remained even after this rebellious offshoot gang fell apart and Ghost could return to the Halloweeners.

That young orphan girl found in an alleyway and named Elizabeth Rodriguez by her adoptive mother, all those years ago, has finally grown up. Her hands aren't stained in gallons of blood. She just continues her lifelong fascination with locks and other barriers. She sneaks in, opens the front door and lets her gang in. They might be crazy, but they're family to her. She won't let their antics stop that even if they're unreasonable at times. Shadowrunning is a way for her to hone her skills, and just maybe afford going to a bioware clinic one day. It'd be cool to get all auged up! For now, she'll make do with her skills and advance from street work to high-end crime. Gang safehouses were getting too easy, anyway.

Significant Things for Narrative

  • Halloweener (Made Woman) - Ghost isn't just an associate, she's a through and through member of the thrill gang. She won't go to work against her own people, not ever.
  • Haunted (Critter Spook, Insomnia) - Something about her is wrong. Animals feel it and her own subconscious mind does, too. She wakes up every night screaming, but she never remembers why.
  • Soulless (Astral Hazing, Arcane Arrester) - Those who view Ghost astrally see a blackness that has no compare. Does she truly lack a soul? Who knows, but if she has one, it's a void.
  • Best of the Worst (Avenging Angel, Candle in the Darkness) - Innocent bystanders shouldn't suffer; she was one of them once. For her personal code and consistent honor, Ghost's a surprisingly respected Halloweener.

Run History

No runs yet. This list will auto-populate when this character is tagged in a run AAR.

Affiliations

Contacts

Contact Connection Loyalty Archetype Profession Aspects Chips
The Weekender 6 1+2 Fixer Horizon Johnson Ex-Dawkins, 6 foot 20, killing for fun, Pyrotechnician, Black Mage, CFO is my side gig, Mind Magic, Hotline Horizon Even


Contact Position Connection Faction Rep Archetype Health Location
Halloweeners Full Member 2 1 Gang Boosted Seattle

Matrix Search Table

Threshold Result
1 Mostly unknown member of the Halloweeners.
3 Mana Academy in Redmond Barrens released a paper about this ganger's exceptionally disturbing aura.
6 Touristville has an urban legend that she breaks in and steals the toys of snitching children on Christmas Eve.

Shadow Community Table

Threshold Result
1 B&E specialist, avoids combat like the plague. Won't stop teammates from fighting, but will rarely participate herself in any way. Don't rely on her to cover your retreat.
3 That said, she's saved street scum runners' lives before with timely first aid. As far as anyone knows, she's not a pacifist, just good at avoiding attention.
5 Was spotted in 2082 in Sophocles as one of Pump King Jack's Starscreamer squads. Seems to have returned to Halloweeners since.

Enemies

Ancients For obvious reasons, they can be considered an archenemy of Halloweeners even if active gang war isn't currently ongoing.

Assensing Table

Threshold Description
1 Mundane but O̸H̴ ̶G̸O̴D̶ ̴I̸T̸ ̷H̷U̸R̷T̴S̸ ̴T̵O̵ ̴W̵A̶T̴C̴H̸ ̸T̴H̷E̸R̸E̷ ̷A̸R̸E̴ ̴I̴N̴S̷E̸C̷T̴S̶ ̸I̴N̵ ̶Y̵O̷U̸R̴ ̶E̸Y̶E̷S̵ ̶D̵I̸G̵ ̵T̵H̸E̸M̸ ̷O̷U̷T̴-̸-̵
2 Very recognizable aura, but oddly enough no implants despite being mundane.
3 Normal Essence!
4 To be more specific, 6 Essence.
5 Not a technomancer, but you might have nightmares for Assensing her aura.

SINs

  • Jessica Raven - Rating 4, UCAS; Used to pay rent and other such things. She usually just doesn't fly a SIN since the Barrens are a lawless shithole anyway.