Operation: Kick the Anthill

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Operation: Kick the Anthill
Part of Hail to the Pumpking
Date2082-04-29
GMZerre de Seattle
LocationRedmoon, Sophocles
Factions Involved
ShadowHaven Starscreamer
Pell
Milliam
Wrifter
La Rapide
1 Starscreamer Speaker
? Starscreamer


Summary

Runners were hired to blow up a gas station.

Background

The Meet

The meet happens at 7:00 pm in Everett. The J waits in military gear next to her GMC Sidewinder and greats the runners. On their rutinely assensing checks La Rapide and Pell recognise the J to be Shy. None of the two gave any sign that they recognised her.

The objective of the run is to blow up a gas station that the Starscreamers use as an outpost, killing every body inside. And as a side objective extracting the "Speaker" of the group. Payment will be 10K in nuyen or gear, maybe more.

The Plan

Wrifter is conserned about the connection between Jack and his gangers, so he calls Asahiro Kunitoshi who currently does research on this. He tells him that Jack has made a spirit pact with each and every ganger and that he would likely notice when something happens to them.

The Run

Arrive -> barb wire around the place -> avoid allarming the starscreamers by standing too near for too long -> Pell goes on roof -> Milliam and Wrifter use the neighboring to jump over the fence on to the roof of the station ->

La Rapide causes a distraction by running in screaming from the other side -> get screamed back at, is now afraid of them -> Pell snipes the first -> Milliam jumps down through a hatch into one of the rooms -> opens door -> flamethrower dude + target ->

both supprised -> Wrifter helps La Rapide and Pell to deal with the gangers in the fromt -> (work in progress)

Aftermath

Rewards

7 RVP worth of Cash (14k nuyens)

OR 28k nuyens in military gear from the UCAS (Up to 18Avaibility)

3 Karma

2 CDP

-20 Starscreamers rep

Game Quotes

Player After Action Reports (AARs)

Wrifter:Wrifter Well, I'm not going to lie on the subject, this run, I might have done it for fun if I didn't have money worries. In fact, it did me a lot of good to have been able to shoot these "Shitscreamers". But hey, the subject is serious in the end, and I have already taken part in the conflict, basic. Jack is a threat that should not be ignored, reducing his power and influence by killing his guys was more than necessary in the end.

Even though the J, who was just Shy but I understood that at the end, gave us some data on the run, I couldn't help but make a call to the natural enemy of that fucking Pumpkin, and I hope this Japanese guy thinks of me in the future, it's rare for corporate guys like him who care about the remaining integrity of our good town.

Finally, as for the other runners, Pell was still there, this woman far too qualified for this kind of job, but hey it was always a pleasure to have her by her side, and we covered well. "La Rapide", it holds its title well, on the other hand there was a little funny moment having been taken in speed, ha-ha. Ah and for the other girl and her panther, I did not calculate her skills too much but really reckless as I have ever seen, a shotgun behind her and Jack's Speaker in front of her, I hesitated a little to swing a flashbang, but hey ... I'll save my toys for another time. Ah and speaking of toys, the "play-doh thing" did its job well, the checkpoint put on a nice show when we left.

Job done, nice gear, Kunitoshi seems to be happy with some bonus intel I gave him, Jack is in trouble. Sounds good to me, right now.