Difference between revisions of "Pure Black World Tendency"

From ShadowHaven Reloaded
Jump to navigation Jump to search
m
Tag: visualeditor-wikitext
Tag: visualeditor-wikitext
Line 60: Line 60:


==Rewards==
==Rewards==
8,000 Nuyen  
* 8,000 Nuyen  
4 Karma  
* 4 Karma  
+1 Skraacha Reputation  
* +1 Skraacha Reputation  
+2 CDP
* +2 CDP


==Game Quotes==
==Game Quotes==

Revision as of 20:54, 29 November 2020

Pure Black World Tendency
Date2081-11-29
GMAsmodeus
LocationOrk Underground, Renton
Factions Involved
ShadowHaven
Skraacha
Samsara
Skimmer
Mystique
Relay
A buncha feral ghouls
Nameless


Summary

Skraacha asks runners to go eliminate a ghoul nest. They do this, although they grow concerned.

Background

Renton's been teeming with metaracists for a while now. Especially the likes of Humanis Policlub have had intense concentrations in this part of Seattle, making metahumans' lives hell. Skraacha have some know-how of how to run some slums in the Ork Underground, so they run settlements in cleared out warehouses.

The Meet

Ghaz, a local leader of Skraacha's Neighborhood Watch meets the team in what looks like a jury rigged junkyard saloon's porch. Much to his protective temperament's dismay, he's been extremely understaffed for a while since Skraacha's been having to invest manpower in smuggling and maintaining their gang territories. With only a handful of men under his command to hold both the surface metaracists and growing ghoul attacks from the underground out, he made the tough call and hired some shadowrunners. While they're a wild card, he's desperate and offers them meager payment which some of the party outright refuses. Samsara, the ork posing buddhist, is too infatuated with orks to take payment as a fledgling Skraacha member herself and Relay wants to do right by the impoverished and starving slum inhabitants, just to list a few examples. He appreciates the effort and, perhaps foregoing the Johnson etiquette, offers bountiful information about the job up front because he believes it to be the honorable thing to do. Ghoul attacks have risen alarmingly frequent from seven tunnels facing north towards the Barrens. He doesn't have the troops to man the barricades around the clock and he himself is ragged with Long Haul. The team agrees to investigate, find a local ghoul nest and put a stop to it to at least buy the slums time to call in more Skraacha mooks.

The Plan

The plan became somewhat obvious. To explore the tunnels, find a nest and murder the everliving hell out of it. While the group began gearing up, however, an elven boy tried pickpocketing Mystique to get something to eat. Psyche is useful to her, so she brutally punishes the thief with an Agony illusion, stopping its manifestation once Relay warns her of it being just a boy. He chases after the child and tries to soothe him, asking if he could help the team on their mission. After some haggling, they agree to trade 500 nuyen on a credstick for useful intel; Skraacha use tunnel #4 for most of their smuggling. They also learn that the tunnels are all numbered by old, faded markings above them. Correlating this with Ghaz's information, they deduce that tunnels #1, #5 and #7 are most likely in terms of ghoul trails. The boy gladly goes to tell his father that they get to eat dinner that night. THe team will split into three parties, a fly-spy drone from Relay accompanying each for cover. Meanwhile, his two roto-drones will man the barricades, a sentiment Ghaz deeply appreciates.

The Run

Skimmer briefly avoids a devil rat encounter in tunnel #1, while Samsara encounters a gross sight of a massive smear of pus near tunnel #5's entryway. Upon closer inspection, there's marks of it being swiped on the wall with a coarse bristled brush instead of whatever the source of the pus was. The fly-spy accompanying her spots something in the distance, but the figure vanishes before a closer look is managed. The team rendezvouses at tunnel #5 and plays back the fly-spy footage to spot a humanoid figure with gleaming eyes. They trace after it, going across catwalks and rivers of waste to encounter a scrap barricade some distance away. When Samsara gets closer to inspect it for Skraacha markings, the figure reaches from behind and makes eye contact. After a moment of tension, the figure speaks in riddles, asking the runners for their purpose for being there.

This turns out to be a ghoul, calling itself 'Nameless.' A peculiar sword-wielding and hooded figure, wearing a mask made of human skin. After a moment's consideration, he claims to be trying to protect the settlement from the feral ghouls as well as protect the feral ghouls from the settlement. Mystique doesn't like it, since Samsara gets the distinct impression that the ghoul isn't telling the whole truth. Nameless offers an alternative to killing the ghouls: by constructing a series of barricades, their movements can be corralled elsewhere so the settlement is spared any further attacks. Mystique launches a nerve strike across the ghoul's face and completely paralyzes him. Subsequently, he's zip tied to restrain him. Too cocky with her victory, however, Mystique doesn't notice the junk barricade giving way under the weight of three people. No-one falls into the river or gets otherwise harmed, but the noise causes banging on a nearby door.

Relay's drones also noted a bloodstain painted nearby, clearly a marking to direct the ghoul movements. The team stacks up on the locked entrance, finding keys from Nameless' belt and enter an incredibly humid maintenance hub, executing ghoul after ghoul. Their emaciated looks and chewed limbs raise questions and a killbox filled with discarded plastic clothes and ghoul body parts only make things more concerning. Some of the ghouls even manage to whimper the word 'no' repeatedly in their frenzy to feed, but it doesn't stop the runners from exterminating every last one of them. By recording the assault on the weak, starved ghouls, the runners fulfil the letter of the run's requirements. This isn't quite over, however.

Aftermath

The team decides to have a chat with Nameless, but he's become tight-lipped after being attacked. He only insists that he's trying to help by keeping the runners in the dark of the details. This time, it seems that he's being sincere about wanting to save them some sort of trouble. Surprisingly, he's a merciful sort, having forgiven the slaughter of his kindred and being restrained and assaulted. Clearly, he has greater things on his mind. With Samsara offering a burner commlink in the ghoul's datajack, she receives an alarming amount of 81 separate barricade locations that could stem the flow of feral ghouls. The group decides to let him live, paralyzing him with another nerve strike and undoing his restraints. Once they arrive, Ghaz has finally gone to rest and collapsed entirely. Fortunately, his right hand man receives the intel and promises that they will be compensated via their fixers later on.

Rewards

  • 8,000 Nuyen
  • 4 Karma
  • +1 Skraacha Reputation
  • +2 CDP

Game Quotes

Player After Action Reports (AARs)