Pure Black World Tendency

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Pure Black World Tendency
Date2081-11-29
GMAsmodeus
LocationOrk Underground, Renton
Factions Involved
ShadowHaven
Skraacha
Samsara
Skimmer
Mystique
Relay
A buncha feral ghouls


Summary

Skraacha asks runners to go eliminate a ghoul nest. They do this, although they grow concerned.

Background

Renton's been teeming with metaracists for a while now. Especially the likes of Humanis Policlub have had intense concentrations in this part of Seattle, making metahumans' lives hell. Skraacha have some know-how of how to run some slums in the Ork Underground, so they run settlements in cleared out warehouses.

The Meet

Ghaz, a local leader of Skraacha's Neighborhood Watch meets the team in what looks like a jury rigged junkyard saloon's porch. Much to his protective temperament's dismay, he's been extremely understaffed for a while since Skraacha's been having to invest manpower in smuggling and maintaining their gang territories. With only a handful of men under his command to hold both the surface metaracists and growing ghoul attacks from the underground out, he made the tough call and hired some shadowrunners. While they're a wild card, he's desperate and offers them meager payment which some of the party outright refuses. Samsara, the ork posing buddhist, is too infatuated with orks to take payment as a fledgling Skraacha member herself and Relay wants to do right by the impoverished and starving slum inhabitants, just to list a few examples. He appreciates the effort and, perhaps foregoing the Johnson etiquette, offers bountiful information about the job up front because he believes it to be the honorable thing to do. Ghoul attacks have risen alarmingly frequent from seven tunnels facing north towards the Barrens. He doesn't have the troops to man the barricades around the clock and he himself is ragged with Long Haul. The team agrees to investigate, find a local ghoul nest and put a stop to it to at least buy the slums time to call in more Skraacha mooks.

The Plan

The plan became somewhat obvious. To explore the tunnels, find a nest and murder the everliving hell out of it. While the group began gearing up, however, an elven boy tried pickpocketing Mystique to get something to eat. Psyche is useful to her, so she brutally punishes the thief with an Agony illusion, stopping its manifestation once Relay warns her of it being just a boy. He chases after the child and tries to soothe him, asking if he could help the team on their mission. After some haggling, they agree to trade 500 nuyen on a credstick for useful intel; Skraacha use tunnel #4 for most of their smuggling. They also learn that the tunnels are all numbered by old, faded markings above them. Correlating this with Ghaz's information, they deduce that tunnels #1, #5 and #7 are most likely in terms of ghoul trails. The boy gladly goes to tell his father that they get to eat dinner that night. THe team will split into three parties, a fly-spy drone from Relay accompanying each for cover. Meanwhile, his two roto-drones will man the barricades, a sentiment Ghaz deeply appreciates.

The Run

Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)