Route 66 part 4: Convoy

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Route 66 part 4: Convoy
Part of Like_mad_max_but_more_guns
Date2082-02-22
GMDoc McGuffins
Locationto fill
Factions Involved
ShadowHaven
Canter
Sp4rks
Babylon
00
Nogitsune
Pappy Pitty
Techno-Rigger team
Units involved
2 Technomancers 4 Goons


Summary

In which the team is employed to steal a truck from a faraway ranch by Pappy pitty, to further his goal of participating and winning the race

Background

The Meet

The team was called up by their respective fixers and met at pitty's place, where they got the rundown. Pitty need them to steal a Semi from two states away, and to do so he is putting a basic helicopter at their disposition. he offers the team to modify the heli according to their needs, so that they have all the chances to themselves.

The Plan

The helicopter was modified and ready to go, notable mods were the assault cannon aurora mounted from her own car and the luxury level amenities that made the trip very pleasant. the team also used burner sins to get past the borders, which worked marvelously well.

The Run

When approaching the site Sp4rks noticed a number of icons, including 3 hidden ones. one quickly has gone dark, and the two others were supposed to be technos/sprites given their lack of program arrays. He spotted the place where the semi was stored, a warehouse, and ensured it was ready to go, but during this time he was spotted by the technos who raised the alarm.

A chameleon coated truck approached the helicopter, and Canter spotted it quickly. at it's helm was a techno-rigger that quickly got disabled, while the rest of the team stopped the van by shooting at it. A guy tried getting out and running away using skimmers, but Babylon used the influence spell to make him sit on his ass and wait.

The team ended up taking the van quite easily and they later learnt that the techno-rigger died of it's wounds due to biofeedback.

Aftermath

Rewards

Player After Action Reports (AARs)

Flyboy:

Well that was fun! Goes to show I'm nowhere near up to scratch compared to some of the other riggers in this place, but plenty of room for improvement is better than being dead so, could be worse I suppose. Glad I didn't have an issue with Dr. Boo's countermeasures, and I've learned a thing or two from that that I might well use in future should something like this happen again.

A run in with Lonestar was unfortunate, thought that I was gonna get bagged for sure. Luckily for me those rustbuckets, while fast, ain't handle so tightly, kept me alive and meant that I did make it over the finish line eventually, and in one piece.