Silver Rush

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Silver Rush
Date2082-10-02
GMArchtmag
LocationSeattle
Status Threat Level: Semiprime
Factions Involved
ShadowHaven
SpinGlobal
Followers of the Light Ancients and Cutters
Cold Hands
Maestro
Dr.Trauma
Pell
Sanjuro
The Shining One
Toxic Mages and Adepts
Cultists
Radioactive Harvesters
Gang Members
Casualties and losses
Partial Vehicles and Injuries


Summary

Ancients hijack a secure SpinGlobal convoy, getting more than the expected. Weapons grade Plutonium. The plutonium follows a bloody trail, ending up in the hands of a toxic cult in the heart of Glow City. As they work to build a bomb to irradiate Seattle, runners intervene and manage to steal back the plutonium, narrowly escaping with their lives.

Background

Kyra Samaras needed plutonium for certain confidential science experiments she had in the works. Following corporate policy, she put in a requisition order for a sizable sample, 5 kilograms, and it was added to a secure convoy heading into Seattle. As it approached though, local members of the Ancients guess, correctly, that the SpinGlobal caravan had something valuable inside. Too correctly. Hijacking the convoy, they managed to steal it and move the cargo out before SpinGlobal could respond. As the gang members started to look through their assorted loot, they eventually realized that they had bitten off more than they planned.

Pu-239 is kind of a big deal.

Not sure how to proceed, the squad fortified in a safe house and called their superiors. This lead to quite a few frantic and hurried conversations among the upper echelons of the Seattle Ancients. Unfortunately for the squad in question, this also lead to the Cutters learning of this through their informants. The Cutters managed to reach the squad first.

Killing the Ancients and seizing the plutonium, they escaped the area in a hurry, taking an underground route to avoid detection. However, they never returned, sending no message and leaving their bosses concerned.

At this stage, both the Ancients and Cutters were out for blood. Both wanted revenge, and neither wanted the other to get their hands on Plutonium. The imminent gang war wouldn't end up accomplishing much though, as the package had been claimed by a third party, the Followers of the Light. Led by visions from the spirits they follow, members of the cult hunted down the Cutters and returned to use the plutonium in creation of a salted bomb, one that would spread radiation through wide parts of Seattle. It would expose thousands, potentially even millions, to the toxic environments that they revere, while keeping the city relatively intact.

While all of this chaos was happening, SpinGlobal, to put it mildly, was not pleased about what had happened. Kyra specifically, while actually not at fault in the slightest in her corp's eyes, felt incredibly guilty that she was indirectly responsible for plutonium being lost to unknown hands. Petitioning her bosses, and using her previous connections with the Haven as a justification, she receieved permission to hire a team of Shadowrunners to help in retrieval operations. While SpinGlobal would be doing their own work to try to recover the missing package, having a different approach working on it as well, was deemed to be a good enough idea. With this, Kyra hired a team of Shadowrunners, for her biggest job yet.

The Meet

The runners are each picked up by armored SUVs, which are soon folded into an armored convoy heading into a SpinGlobal headquarters. Being told basically nothing about what's happening, and surrounded by armed guards, they are a little nervous. As they are lead inside the building, things don't really start feeling better, as they are politely escorted by an entire HTR team. Filed into a conference room, a shaken, but still friendly, Kyra greets the runners.

Giving them a quick rundown on the situation and stressing the need for them to accept, not just for their payment or for her, but for everyone in Seattle. Having plutonium in the open is a massive risk for innocents everywhere. Not entirely used to seeing this kind of concern from a corporate agent, they are a little confused, but ultimately accept the job, and the very lucrative payment promised on success.

The Plan

The Run

Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)