Difference between revisions of "That Seems a Little KRIMinal, Wouldn't You Say?"

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==The Plan==
==The Plan==
While Sp4rks searches the matrix for possible clues to the run, the rest of the crew get to know each other and share their strengths and weaknesses.  Sp4rks finds the data he is looking for, but is nearly overwhelmed by the strong spider who is guarding the precious data.  After completing his tasks and jacking out just shy of GOD's untimely interruption, the wily decker shares the data he obtained; 2 guard vehicles and one load vehicle, heavily guarded.  Rougarou contacts an old friend, who for the low price of 500 nuyen advises him that there are two especially capable guards on the S-K team, and to be wary of them.  Armed with this knowledge, and the best possible location to spring the trap, the team calls Kenny up and agrees to meet at the ambush site.
While Sp4rks searches the matrix for possible clues to the run, the rest of the crew get to know each other and share their strengths and weaknesses.  Sp4rks finds the data he is looking for, but is nearly overwhelmed by the strong spider who is guarding the precious data.  After completing his tasks and jacking out just shy of GOD's untimely interruption, the wily decker shares the data he obtained; 2 guard vehicles and one load vehicle, heavily guarded.  Rougarou contacts an old friend, who for the low price of 500 nuyen advises him that there are two especially capable guards on the S-K team, and to be wary of them.  Armed with this knowledge, and the best possible location to spring the trap, the team calls Kenny up and agrees to meet at the ambush site
 
Kenny is happy to see the team, offering goody bags of drugs to everyone.  He then attempts to outline a plan, but is quickly convinced by Entropy that he should simply rubber stamp whatever plan the team can come up with, and claim the accolades for the plan after the fact.  Kenny happily agrees, while the team decides to have Entropy levitate the lead vehicle, while Skimmer and Brumudar take out the following vehicles with their assault rifles.  SP4rks will cover the decking requirements, and Rougarou will kill any spirits that stick their head out of the Astral.  Thus prepared, they wait to spring the ambush.


==The Run==
==The Run==

Revision as of 08:43, 16 February 2021



That Seems a Little KRIMinal, Wouldn't You Say?
Date2082-02-16
GMAurora
LocationEverett, Seattle
Status Threat Level: High
Factions Involved
ShadowHaven
Krime
Saeder Krupp
Entropy
Brumudar
Sp4rks
Rougarou
Skimmer
Kenneth "Flamesaw" Murphy
TechnoSpider
Troll Adept
3 Guards
Casualties and losses
None All


Summary

A group of runners are hired by a KRIME subsidiary to hijack a shipment of arms from Saeder-Krupp, in retaliation for a previous instance of them being hijacked by their competition.

Background

Having a previous shipment of goods hijacked by Saeder-Krupp, the local representatives of the KRIME corporation decide to pay back the big kid on the block by returning the insult. Placing their highly regarded and well appreciated representative Kenneth "Flamesaw" Murphy in charge, the KRIME rep arranges for a team of shadow runners to assist him in the heist.

The Meet

The crew receives a ping from their respective fixers, telling them of a meet at the local KRIME headquarters in downtown Seattle. Finding their way to the meet is easily resolved, as most have no issues to resolve before heading out. Skimmer however, inadvertently insults his boss, Saint Nick, who whacks him on the head to remind him that good little elves don't talk like that about all the nice children. Despite his lumps, Skimmer moves out to join the others in meeting their Johnson, who calmly shakes hands or even hugs the runners, clearly comfortable with personal space. The Johnson explains the job, giving details on the incoming convoy, but does not reveal enough details to really flesh out a plan for the crew. He does however let them know that the lead on this job will be none other than Kenneth "Flamesaw" Murphy, an ork of high repute within the KRIME organization. He also gives them a commlink code to contact Kenny when they are ready to proceed with the job.

The Plan

While Sp4rks searches the matrix for possible clues to the run, the rest of the crew get to know each other and share their strengths and weaknesses. Sp4rks finds the data he is looking for, but is nearly overwhelmed by the strong spider who is guarding the precious data. After completing his tasks and jacking out just shy of GOD's untimely interruption, the wily decker shares the data he obtained; 2 guard vehicles and one load vehicle, heavily guarded. Rougarou contacts an old friend, who for the low price of 500 nuyen advises him that there are two especially capable guards on the S-K team, and to be wary of them. Armed with this knowledge, and the best possible location to spring the trap, the team calls Kenny up and agrees to meet at the ambush site.

Kenny is happy to see the team, offering goody bags of drugs to everyone. He then attempts to outline a plan, but is quickly convinced by Entropy that he should simply rubber stamp whatever plan the team can come up with, and claim the accolades for the plan after the fact. Kenny happily agrees, while the team decides to have Entropy levitate the lead vehicle, while Skimmer and Brumudar take out the following vehicles with their assault rifles. SP4rks will cover the decking requirements, and Rougarou will kill any spirits that stick their head out of the Astral. Thus prepared, they wait to spring the ambush.

The Run

Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)