That Seems a Little KRIMinal, Wouldn't You Say?

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That Seems a Little KRIMinal, Wouldn't You Say?
Date2082-02-16
GMAurora
LocationEverett, Seattle
Status Threat Level: High
Factions Involved
ShadowHaven
Krime
Saeder Krupp
Entropy
Brumudar
Sp4rks
Rougarou
Skimmer
Kenneth "Flamesaw" Murphy
TechnoSpider
Troll Adept
3 Guards
Casualties and losses
None All


Summary

A group of runners are hired by a KRIME subsidiary to hijack a shipment of arms from Saeder-Krupp, in retaliation for a previous instance of them being hijacked by their competition.

Background

Having a previous shipment of goods hijacked by Saeder-Krupp, the local representatives of the KRIME corporation decide to pay back the big kid on the block by returning the insult. Placing their highly regarded and well appreciated representative Kenneth "Flamesaw" Murphy in charge, the KRIME rep arranges for a team of shadow runners to assist him in the heist.

The Meet

The crew receives a ping from their respective fixers, telling them of a meet at the local KRIME headquarters in downtown Seattle. Finding their way to the meet is easily resolved, as most have no issues to resolve before heading out. Skimmer however, inadvertently insults his boss, Saint Nick, who whacks him on the head to remind him that good little elves don't talk like that about all the nice children. Despite his lumps, Skimmer moves out to join the others in meeting their Johnson, who calmly shakes hands or even hugs the runners, clearly comfortable with personal space. The Johnson explains the job, giving details on the incoming convoy, but does not reveal enough details to really flesh out a plan for the crew. He does however let them know that the lead on this job will be none other than Kenneth "Flamesaw" Murphy, an ork of high repute within the KRIME organization. He also gives them a commlink code to contact Kenny when they are ready to proceed with the job.

The Plan

The Run

Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)