Difference between revisions of "Walking on Diamonds"

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==Background==
==Background==


[[Mickey Coin]] needs book inspiration, so he reaches out to [[Barracuda]] in order to head to Vegas to find a story.
==The Meet==


==The Meet==
Barracuda wakes to the fabulous gilded suited gambler cooking him breakfast in the kitchen of the iceberg, and propositions him with a job to hit up the Vegas strip in order to turn 10k into 50k. Barracuda recruits [[Sweetie Sinful]] and [[Catharsis]], Catharsis pulling [[Prince]] in, before dialing the number Mickey offered to rope [[Spring]] in. Once the details were disseminated,  he explains that he needs Barracuda to make his way to a blackjack game at The Golden Spike, and listen in to whatever Nickodemus Archleone has to say, and take whatever he has to offer.




==The Plan==
==The Plan==


Get in, gamble, get out.


==The Run==
==The Run==


Collected in Mickey's cabs, the runners meet [[Alcatraz]] and [[Phantom O]] before boarding a 737. Once in the air, Sweetie and Prince also get specialty assignments. Prince is to track Amrei across the strip, and Sweetie is to meet Nickodemus in a bar, and be 'interesting'. Spring is told to protect Barracuda astrally. Digging around on the matrix, Catharsis found a few key things, mainly that Nickodemus is associated with the Order of the Silver Wings, has a shadowy spirit following him, and is a powerfully mage. Gambling, Sweetie ended up stuck in the strip club, Barracuda making friends with SK (and asking [[Amrei]] out on a date), Prince waiting for Amrei and Catharsis and Spring at the poker table.


==Aftermath==
==Aftermath==

Revision as of 05:36, 19 September 2021



Walking on Diamonds
Part of Call of the Shadows
Date2082-09-18
GMPatGriffin
LocationLas Vegas
Status Threat Level: Medium
Factions Involved
ShadowHaven Major Corp
Barracuda
Catharsis
Spring
Sweetie Sinful
Prince
Character1
Character2


Summary

Background

Mickey Coin needs book inspiration, so he reaches out to Barracuda in order to head to Vegas to find a story.

The Meet

Barracuda wakes to the fabulous gilded suited gambler cooking him breakfast in the kitchen of the iceberg, and propositions him with a job to hit up the Vegas strip in order to turn 10k into 50k. Barracuda recruits Sweetie Sinful and Catharsis, Catharsis pulling Prince in, before dialing the number Mickey offered to rope Spring in. Once the details were disseminated, he explains that he needs Barracuda to make his way to a blackjack game at The Golden Spike, and listen in to whatever Nickodemus Archleone has to say, and take whatever he has to offer.


The Plan

Get in, gamble, get out.

The Run

Collected in Mickey's cabs, the runners meet Alcatraz and Phantom O before boarding a 737. Once in the air, Sweetie and Prince also get specialty assignments. Prince is to track Amrei across the strip, and Sweetie is to meet Nickodemus in a bar, and be 'interesting'. Spring is told to protect Barracuda astrally. Digging around on the matrix, Catharsis found a few key things, mainly that Nickodemus is associated with the Order of the Silver Wings, has a shadowy spirit following him, and is a powerfully mage. Gambling, Sweetie ended up stuck in the strip club, Barracuda making friends with SK (and asking Amrei out on a date), Prince waiting for Amrei and Catharsis and Spring at the poker table.

Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)