Difference between revisions of "Sphinx"
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{{ContactInfobox| | {{ContactInfobox| | ||
<!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you'd like to use. After you create the page, click on the red link to upload the image. --> | <!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you'd like to use. After you create the page, click on the red link to upload the image. --> | ||
|Image=[[File: | |Image=[[File:Sphinx.png|200px]] | ||
<!-- Below is the "official job" of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --> | <!-- Below is the "official job" of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --> | ||
|Profession= Agent of the Sea Dragon, | |Profession= Agent of the Sea Dragon, Talismonger | ||
<!-- You can write a short description on the below lines if you want. --> | <!-- You can write a short description on the below lines if you want. --> | ||
|Shortblurb1= | |Shortblurb1=Not a Public Contact | ||
|Shortblurb2= | |Shortblurb2= | ||
|Shortblurb3= | |Shortblurb3= | ||
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<!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --> | <!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --> | ||
|Connection= | |Connection=8 | ||
<!-- Below is where you define the Archetype. Default Archetypes are: Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --> | <!-- Below is where you define the Archetype. Default Archetypes are: Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --> | ||
|Archetype= | |Archetype= Custom(K,G,A,N) | ||
<!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --> | <!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --> | ||
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==Overview== | ==Overview== | ||
Bernd Kull (Sphinx), born in the Black Forest near Freudenstadt, is an elf and drake from the brood of Dunkelzahn. His Drake nature awoke late when he was already an accomplished mage and shadowrunner with the runnername Sphinx. In search of his roots, he landed in a indirect way at Sea Dragon, which took care of him. Now as he manged to follow the Draconic Tradition under the guidance of Sea Dragon he is an outstanding Enchanter and Summoner. Since he has access to the Orchialcum of the Sea Dragoness, he can produce outstanding foci for his customers. His mistress' goals are always at the forefront of his mind. Regardless of his loyalty to you, he is always ready to let you jump over the blade if it serves her. | |||
<big>'''Note: Sphinx is big in the dragon game for Seadragon because of this you automaticly gain one point of Notoriety if you take him as a contact.'''</big> | |||
==Aspects Description== | ==Aspects Description== | ||
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<!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --> | <!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --> | ||
{{NegativeAspect| | {{NegativeAspect| | ||
|Aspect= | |Aspect=Servant of the sea dragoness | ||
|Description= | |Description=Will never work against Sea Dragon and will refuse to work with any runners who have a bounty from the Sea Dragon. If you contact him during a run and use the information provided to work against the Sea Dragon roll a loyalty check. if it fails he sets a bounty of 25.000 Nuyen on your head and burns you. If it succeeds he just immediately burns you. | ||
| | |}} | ||
{{NegativeAspect| | |||
|Aspect=Welcome to the Dragon Game | |||
|Description=No matter what this contact does for you he will always pursue the Sea Dragon's advantage. Regardless of loyalty, he will actively work against runners (GM decision) if he thinks he can work out an advantage for the Sea Dragon. This can range from false information to sending mercenaries to work against the runners. He will never let them see through. He will always deny it. | |||
|}} | |}} | ||
<!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --> | <!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --> | ||
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<!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You're allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--> | <!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You're allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--> | ||
{{PositiveAspect| | {{PositiveAspect| | ||
|Aspect= | |Aspect=Enchanter | ||
|Description= | |Description= Sphinx is an outstanding enchanter and has access to the magic arsenal of his mistress. +2 dice to checks involving magical paraphernalia: alchemical preps, fetishes, foci, reagents, formulae, etc. | ||
|}} | |||
{{PositiveAspect| | |||
|Aspect=Talismonger | |||
|Description=In the past he traded with Foci, now he does it for the Sea Dragoness. +2 dice to checks involving foci. | |||
|}} | |||
{{PositiveAspect| | |||
|Aspect=Orchialcum access | |||
|Description=The Sea Dragon has had access to large quantities of orchialcum since the Hallic Comet passed, and Sphinx may use this orchialcum in her interest. +2 dice to checks involving foci with AV 16 and above. | |||
|}} | |||
{{PositiveAspect| | |||
|Aspect=Sea Dragon influence | |||
|Description=Its not easy to say no to a wish from the sea dragon. +2 dice to checks involving restricted or forbidden gear. | |||
|}} | |||
{{PositiveAspect| | |||
|Aspect=Secret facilities | |||
|Description=Even if it seems that the Sea Dragon is only active in the ocean - she and her agents have a close eye on who is pushing which secret activities. + 2 dice for knowledge checks related to secrets of larger organizations (GM decides what this includes) and secret facilities of these organizations. | |||
|}} | |||
{{PositiveAspect| | |||
|Aspect=big players insider | |||
|Description=Sphinx keeps an eye on the major players in the world. + 2 dice for knowledge checks related to Powerful Organizations and Individuals (GM decides what this includes). | |||
|}} | |||
{{PositiveAspect| | |||
|Aspect=A wet grave or an audience with the Sea Dragoness | |||
|Description=You want a meeting with the Sea Dragoness. Sphinx can organize it. A small word of warning - she has been known to eat metahumans just on a whim. (GM decision if Sphinx is willing to offer the service). | |||
|}} | |||
{{PositiveAspect| | |||
|Aspect=Dragon Game insider | |||
|Description=Sphinx has been working for his mistress for decades and knows all the players, their moves and secrets. +2 dice for knowledge checks related to dragons, dragon activities and dragon politics. | |||
|}} | |||
{{PositiveAspect| | |||
|Aspect=The Empire of the Ocean | |||
|Description= The influence of the Sea Dragon and her agents on land is somewhat limited. However, when it comes to activities, knowledge, equipment or network related to the oceans, consider this Contact as a Rating 10 Contact. | |||
|}} | |||
{{PositiveAspect| | |||
|Aspect=Magic specialist | |||
|Description=Sphinx has a deep understanding of magic he walked in two tradition and is a high level initiator. +2 dice for knowledge checks related to magic (yes this includes anything magical). | |||
|}} | |||
{{PositiveAspect| | |||
|Aspect=Traveler of the spirit worlds | |||
|Description=Sphinx is often in the metaplanes and friend of many spirits. He was also initiated into some secrets of these worlds by the Sea Dragoness. +2 dice for knowledge checks related to Aetherology (this includes everything in the book Aetherology and other related Knowledge about the metaplanes). | |||
|}} | |}} | ||
<!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --> | <!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --> | ||
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[[Category:Contacts]] | [[Category:Contacts]] | ||
Latest revision as of 21:11, 12 August 2022
Agent of the Sea Dragon, Talismonger | |
---|---|
Not a Public Contact | |
Contact Owner | KaterSalem |
Owner's Discord Name | KaterSalem#4675 |
Connection | 8 |
Archetype | Custom(K,G,A,N) |
Location | Worldwide |
Metatype | Elf (Drake) |
Gender | Male |
Awakened/Emerged | Awakened |
Age | 63 |
Preferred Payment Method | Favor |
Hobbies/Vice | Serve the dragon |
Faction | Sea Dragon |
Aspects | Servant of the sea dragoness Welcome to the Dragon Game Enchanter Talismonger Orchialcum access Sea Dragon influence A wet grave or an audience with the Sea Dragoness Dragon Game insider Magic specialist Traveler of the spirit worlds Secret facilities big players insider The Empire of the Ocean |
Overview
Bernd Kull (Sphinx), born in the Black Forest near Freudenstadt, is an elf and drake from the brood of Dunkelzahn. His Drake nature awoke late when he was already an accomplished mage and shadowrunner with the runnername Sphinx. In search of his roots, he landed in a indirect way at Sea Dragon, which took care of him. Now as he manged to follow the Draconic Tradition under the guidance of Sea Dragon he is an outstanding Enchanter and Summoner. Since he has access to the Orchialcum of the Sea Dragoness, he can produce outstanding foci for his customers. His mistress' goals are always at the forefront of his mind. Regardless of his loyalty to you, he is always ready to let you jump over the blade if it serves her.
Note: Sphinx is big in the dragon game for Seadragon because of this you automaticly gain one point of Notoriety if you take him as a contact.
Aspects Description
Aspect | Description |
---|---|
Servant of the sea dragoness | Will never work against Sea Dragon and will refuse to work with any runners who have a bounty from the Sea Dragon. If you contact him during a run and use the information provided to work against the Sea Dragon roll a loyalty check. if it fails he sets a bounty of 25.000 Nuyen on your head and burns you. If it succeeds he just immediately burns you. |
Welcome to the Dragon Game | No matter what this contact does for you he will always pursue the Sea Dragon's advantage. Regardless of loyalty, he will actively work against runners (GM decision) if he thinks he can work out an advantage for the Sea Dragon. This can range from false information to sending mercenaries to work against the runners. He will never let them see through. He will always deny it. |
Enchanter | Sphinx is an outstanding enchanter and has access to the magic arsenal of his mistress. +2 dice to checks involving magical paraphernalia: alchemical preps, fetishes, foci, reagents, formulae, etc. |
Talismonger | In the past he traded with Foci, now he does it for the Sea Dragoness. +2 dice to checks involving foci. |
Orchialcum access | The Sea Dragon has had access to large quantities of orchialcum since the Hallic Comet passed, and Sphinx may use this orchialcum in her interest. +2 dice to checks involving foci with AV 16 and above. |
Sea Dragon influence | Its not easy to say no to a wish from the sea dragon. +2 dice to checks involving restricted or forbidden gear. |
Secret facilities | Even if it seems that the Sea Dragon is only active in the ocean - she and her agents have a close eye on who is pushing which secret activities. + 2 dice for knowledge checks related to secrets of larger organizations (GM decides what this includes) and secret facilities of these organizations. |
big players insider | Sphinx keeps an eye on the major players in the world. + 2 dice for knowledge checks related to Powerful Organizations and Individuals (GM decides what this includes). |
A wet grave or an audience with the Sea Dragoness | You want a meeting with the Sea Dragoness. Sphinx can organize it. A small word of warning - she has been known to eat metahumans just on a whim. (GM decision if Sphinx is willing to offer the service). |
Dragon Game insider | Sphinx has been working for his mistress for decades and knows all the players, their moves and secrets. +2 dice for knowledge checks related to dragons, dragon activities and dragon politics. |
The Empire of the Ocean | The influence of the Sea Dragon and her agents on land is somewhat limited. However, when it comes to activities, knowledge, equipment or network related to the oceans, consider this Contact as a Rating 10 Contact. |
Magic specialist | Sphinx has a deep understanding of magic he walked in two tradition and is a high level initiator. +2 dice for knowledge checks related to magic (yes this includes anything magical). |
Traveler of the spirit worlds | Sphinx is often in the metaplanes and friend of many spirits. He was also initiated into some secrets of these worlds by the Sea Dragoness. +2 dice for knowledge checks related to Aetherology (this includes everything in the book Aetherology and other related Knowledge about the metaplanes). |
Dicepools
Dicepools | |
---|---|
Knowledge Checks | 16 + Loyalty + Aspects - Notoriety |
Active Checks | 8 + Loyalty + Aspects - Notoriety |
Gear Acquisition Checks | 12 + Loyalty + Aspects - Notoriety |
Networking Checks | 6 + Loyalty + Aspects - Notoriety |
Network
Player Characters with this Contact
Name | Loyalty | Chips |
---|---|---|
Swerve | 3 | Even |
NPC who know this contact
Narrative Significant Runs
Name | GM | Metaplot | Date of Run |
---|---|---|---|
Prometheus 4 | KaterSalem | 6 November 2083 | |
It's Jarlin' Time | Asmodeus | The Crow of Seattle Temple in the Shadows | 30 September 2083 |
Was that just a coincidence? | KaterSalem | Artifact hunt | 2 August 2083 |
Idiot you negotiated with a dragon | KaterSalem | The Crow of Seattle | 10 June 2083 |
The old man and the sea | KaterSalem | Artifact hunt | 19 March 2083 |