Difference between revisions of "User:Kryosite"

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Tag: visualeditor-wikitext
Tag: visualeditor-wikitext
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=GM Style Sheet=
=GM Style Sheet=


I'll be honest, I don't know how I'll end up running this.
I'll be honest, I am still relatively new to GMing Shadowrun, although I've run things in other settings before. I can't say I have a developed style within the setting just yet, but here are some things to expect stylistically:
*I will do my best to be flexible in responding to unconventional angles of attack on the problems I give you, and I will endeavor to reward clever, out-of-the-box, or exceptionally fun plans
*Ask questions. NPCs might know more than they volunteer, and good legwork goes a long way in preparing you for a job.
*Negotiation - I do allow players to get bonus pay over and beyond the normal run RVP for good negotiations, as well as getting their rewards an alternate form (like gear if the Johnson has reason to be able to get it, or CDP if the Johnson could do a favor for one of your contacts)
*The Rule of Cool can get you bonus pay,


I'm brand new to GMing Shadowrun, although I've run things in other settings before. I, like everyone else, use the Global X-card policy, meaning that the word "X-card" serves as a universal safe word, and messaging it to me (or a mod) will end whatever scene is going on.
I, like everyone else, use the Global X-card policy, meaning that the word "X-card" serves as a universal safe word, and messaging it to me (or a mod) will end whatever scene is going on.


I generally expect players at my table to:
I generally expect players at my table to:
 
*Indicate in their app if they are likely to walk from the run, so I can plan for the possibilty
*Not to walk from runs, this is my first time out and I'm not ready for that kind of curveball
*Not try and screw over the rest of the team in any way that will lead to genuine bad blood between players, or seriously disrupt the run (unless they stated the possibility of it happening in their app).
*Not try and screw over the rest of the team, or seriously disrupt the run.
*Be okay with serious and dark themes. The 6th world is not a pretty place and sometimes bad things happen.
*Be okay with serious and dark themes. The 6th world is not a pretty place and sometimes bad things happen.
*Do your best to keep the table from getting too fucked up. I am okay with you torturing a captive because you failed your first Intimidation check, but it shouldn't be your plan A, and I don't need to hear detailed description
*Do your best to keep the table from getting too fucked up. I am okay with you torturing a captive because you failed your first Intimidation check, but it shouldn't be your plan A, and I don't need to hear detailed description of how you go about it
*Feel comfortable using the X-card, it's better to use it relatively early and it not be an issue than let something get far out of hand.
*Feel comfortable using the X-card, it's better to use it relatively early and it not be an issue than let something get far out of hand.
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+11 for running [[Something's Rotten in Tacoma]], [[Shuffle]]'s first run
+11 for running [[Something's Rotten in Tacoma]], [[Shuffle]]'s first run


+18 for running [[A Little Pro Bono Work]] and making it's AAR
+18 for running [[A Little Pro Bono Work]] and making its AAR


+10 for reaching Level 1 GM
+10 for reaching Level 1 GM
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-37 for karma for John Brown - 13 May 2020
-37 for karma for John Brown - 13 May 2020


-3 for nuyen for John Brown - 23 May 2020
-2 for nuyen for John Brown - 23 May 2020


-2 for karma for John Brown - 23 May 2020
-3 for karma for John Brown - 23 May 2020


Total Spent GMP: 51
Total Spent GMP: 51

Revision as of 07:24, 26 May 2020