Property:NegativeAspectDescription

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S
All services must be paid for up front and in advance. No services may be bought at a discount.  +, Salve isn't your friend. At best, you're a favored client. All CDP/RVP costs to raise Salve's loyalty are doubled.  +
"V10" doesn’t think that their contacts are runners and doesn’t understand the whole runner thing. If she finds out you are a runner, immediately make a Test of Loyalty. If you fail the Test of Loyalty, she will think you are a terrorist, burn you, and contact law enforcement. If you succeed in a Test of Loyalty, she will be willing to listen to you explain yourself and even help you leave the runner life. You may be able to convince her to associate with the shadows. Contact a GM or Thematics if this happens as it may involve the removal of that tag.  +
This contact actively works against Halloweeners whenever possible. This may mean information received in a knowledge check is skewed to achieve this goal, or it may mean that any action that will (or is thought to) benefit Halloweeners will be refused. No runner with Halloweener contacts may take Sarah Glenn as a contact.  +
Roll an edge test when contacting Sarah Snow. On no hits, she's coked up in a fancy bathroom somewhere and is of no use to you. That doesn't mean she won't answer her phone and waste your time (at the GM's discretion.)  +
Obara has little time for pleasantries, or people who he can't use. Increasing His loyalty always requires a run.  +, Obara expects to not be bothered with minor details. -2 to any rolls that would be considered beneath him, which includes any roll that he cannot apply an aspect to.  +
Scheherazade is wary to share critical information with those who are can attract too much heat, she must protect herself and her coworkers. Scheherazade takes increase penalty from notoriety: subtract twice the runner's Notoriety from any check she is asked to do. This penalty is doubled (4x Notoriety) if the runners request blackmail, and tripled (6x notoriety) if the blackmail involves a major corporation or government institution.  +, Scheherazade is often busy, and as a nighttime escort, she's can find herself unavailable in the night hours. Weekdays from 9PM to 5AM and Most weekends, there is a 1 in 3 chance that she is entertaining a client and unavaiable for 1d6 hours. In addition, as a lover of stories, Scheherazade loses interest if rumors and introductions are not done in a dramatic or storytelling flair resulting in a -1 dice pool Social tests against her(no checks are necessary if effort is given RP). Runners with at least 3 loyalty ignore this, though she greatly appreciates and enjoys those who still do.  +
Sebastian doesn’t think that their contacts are runners and doesn’t understand the whole runner thing. He thinks you just need help with costuming for an amateur production or an indie simsense film! If he finds out you are a runner, immediately make a Test of Loyalty. If you fail the Test of Loyalty, he will think you are a terrorist, burn you and contact law enforcement. If you succeed in a Test of Loyalty, he will be willing to listen to you explain yourself and even help you leave the runner's life. You may be able to convince him to associate with the shadows. Contact a GM or Thematics if this happens as it may involve the removal of that tag.  +, Horizon prints out trid and simsense flicks like they’re printing nuyen (and, well, they are!) Because of his busy schedule Sebastian’s services may take longer. Every time Sebastian provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number.  +, Sebastian will sell you legal gear and restricted gear, assuming you have the appropriate licenses. When it comes to forbidden gear, like high-quality forged uniforms…Sebastian is going to take some convincing. Characters will need to make one of two Social Tests to convince him to send illegal gear your way: Con (Threshold 3) to spin a yarn about how they need a convincing facsimile for a theater or indie trid film project, or Performance (Threshold 2) to sing or monologue a few lines from the “production”!  +
They are on the run from S-K, who are actively trying to kill them for betraying the corporation.  +
Selena plays hard but works harder. Make availability tests at connection +3.  +
This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.  +
Sergeant Dornan has schizophrenia and is often subject to crisis that need him to rest at home. Considered him and his Daughter as Hard to Reach accordingly. In addition bringing the Sergeant on stressful situation might cause some issue and the runners might get burn as a result of Alira finding out. (GM appreciation here)  +
Severija's Loyalty cannot be raised above 3 without a private run.  +
Billy is kind of an asshole and might not respond when you contact him. The GM rolls a 1d6. If the roll is a one, the contact will just ignore you and not return your call for the remainder of the run or 2x the normal delivery time of the item you were trying to aquire.  +
The Finnigans want Shark O'Kyle back, and even if now not in immediate danger, he sometimes is caught up in relocation and unvailable as such. When you contact him, there is a 1 in 6 chance (1 on a 1d6) that he is too busy trying to escape the Finns to be able to be of use.  +
Shi is always busy on either their own experiments, or pre-paid assignments from a wide array of less-legitimate clients. As such, free time for runners is a premium, and if help is offered, it usually has a additional cost. {Roll loyalty at a threshold of 3(2 if in person) to see if Shi is currently assigned to a clients task. A increased threshold at the GMs discretion (Example, working with uninteresting clients) can be chosen alongside to see if Shi requires additional aid/resources to offer their assistance.}  +, With routine inspections, and a Biomonitor as part of the agreement - Shi is rather possessive of research opportunities on Awakened/SURGE individuals. Any time Shi is called or delivers a job to a runner, the single following run takes a '''1 reduction in comforts''' from Shi actively experimenting on you (This does not stack with itself). Alongside this: At <5 Loyalty - If you get any permanent medical assistance (E.G Stim-Patches are not permanent, Trauma Patches are) that is not from Shi - you must pay a chip in debt of the deal. At 5/6 Loyalty - if you get any permanent medical assistance (E.G Stim-Patches are not permanent, Trauma Patches are) that is not from Shi - Shi is willing to forgive you at no chips indebted assuming you allow it to conduct a reapplication of events for research (Increase the DV of fatigue by 2 if under 3 comfort) This quality can be declined by Awakened/SURGED characters, and has no effect to Mundane characters. If declined after it was once accepted, reduce Shis loyalty by 2, if at 0, Shi assumes you are not a reliable assets and is lost as a contact (though can be rebought later).  +, Like many things, Shi is not quiet understood by many of its contacts. Inhabiting what is best described as a rotting metal carcass, with the social latency of a Monad, with most sapients only interacting through necessity rather than by choice. {Cannot be used for networking checks. At GMs discretion, penalties to both KNOW/GEAR checks can be enacted due to the abnormalities in its existence/lifestyle - active checks are limited to its compound, or relevant auto-doc facility}  +
Sometimes, Alejandra's really just not feeling it. Every day she's around, roll 1d6. Alejandra will be: 1: Despondent (All dicepools are halved.) / 2: Lethargic (Everything takes twice as long.) / 3: Noncommittal (She's just kind of vague and uncertain about everything.) / 4-6: Fine.  +, Being a fungal SURGE is... not particularly pleasant. Besides the constant trouble breathing (which makes her a poor choice for any physical work), being in the same room as Alejandra (or one she's been in for a while) is going to fill your lungs with spores. When meeting with her in person, either: a) Wear a respirator. Alejandra will be upset by this reminder of her condition, presenting some kind of complication at the GM's discretion (for example, making it harder to convince her to help, or making her request more payment than she usually would. This is not borne of maliciousness, just misery.) or; b) Bear with it. Every minute you're there, roll BOD, plus any bonus resistances to natural toxins. If you get less than three hits, gain Disorientation. On a glitch, gain Nausea.  +
This is someone who doesn't think that their contacts are runners and doesn't understand the whole runner thing. If they find out you are a runner, immediately make a test of loyalty. If you fail the test of loyalty, they will think you are a terrorist, burn you and contact law enforcement. If you succeed in a test of loyalty, they will be willing to listen to you explain yourself and even help you leave the runner life. You might be able to convince them to associate with the shadows. Contact a GM or Thematics if this happens as it may involve the removal of that tag. Gear contacts with this contact will only sell you legal gear or restricted gear with the appropriate licenses unless you conduct a social test to convince them the lack of paperwork is for a benign reason.  +, The GM rolls a 1D6 in secret. If the roll is a one, they will not answer the call immediately. When they call you later, they'll explain that their babysitter didn't come, the triplets had a party, school event etc.  +, A healthy balance between work and private life is paramount if you don't want to burn out. They don't, so they tune out of business matters outside of normal PST office hours (9-5, Monday through Friday). Add +5 to the threshold of his contact availability test if trying to contact them at other times (very early in the morning, late in the evening, on the weekends).  +
Sir Reginald takes Twice as long to complete any task, He is a busy man and often gets derailed by his own desire to tell stories of his friends and "the glory days"  +, Reginald does not search for gear, he only checks his own teams vaults and treasures. He cannot find an item unless its at its highest rating, if one is available (Otherwise it must be rating 6+). He will also never find Consumable items (such as drugs, bullets, ect). Finally, if the item can have modifications, it must already have at least four when purchased from this contact.  +
Always louder than it needs to be, always rougher than you remember. Roll a 2d6, and refer below to see the result.</br></br> 3 - 6: She's on smoke break, but she'll still help you out. Whatever she's doing for you, it takes double the normal time.</br> 7 - 9: She's in a very bad mood over some nonsense, and she charges you a chip just for the call. Now what do you want?</br> 10 & 11: Lucky you called! She needs you to do something for her on the run, decided by the GM. Complete your new secondary objective or pay a chip.</br> 2 or 12: You've got great timing, because she happens to be free. Sister Mary Gunrunner helps you out as normal.  +, You think I could sell missiles out of a church without drawing the wrath of God, or whatever saints call punching a sinners ticket these days? No way, no how, chummer. I keep it on the downlow, idiots who get greedy end up dead. Sister Mary Gunrunner will refuse to do any business involving any sort of above-board legal authority. Furthermore, she won't operate outside of C (or lower) security zones, and is unable to get ahold of anything higher than availability 16. Raising her connection above 2 requires a run.  +
It can be difficult to communicate with Skinshedder due to its lack of language, and if converged on by GOD it will perish immediately.  +