Property:NegativeAspectDescription
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T
This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section. +
Top Dog will never work against the triad, if he suspects a service asked of him is to be used against the Triad he will give out false information and attempt to have the runner who asked ambushed and killed. +
Looking over a gang is busy work, and Toro finds himself overseeing a lot of their operations with such a tight crew. Always make an Availability Test for this Contact with their Connection +3 than normal. +, Los Desperados and Lone Star don't mix. As such if a runner has a positive reputation with Lone Star, treat all services as having 2 less Loyalty, with an additional 1 less Loyalty per 5 positive reputation with Lone Star. +, While not a grand amount, his face is definitely plastered in a few towns in the CAS with a bounty on his head - dead or alive. +
If you ask him to fight for you, the information WILL get back to SpinGlobal. Also afterwards YOU have to fight him. He thinks SpinGlobal is the most radical corporation, and is proud to work for them. +
Mortals pass in the blink of an eye. Easy to use, hard to care for. To stand out, you have to shine. CDP/RVP costs to raise contact loyalty are doubled. +, Sometimes Treasa decides to steal a bit of fun out of particularly stupid or insulting requests. At the GM's discretion, if such an ask is made, make a hidden loyalty test. If 2 or fewer hits are scored, Treasa will bend and interpret the request in a way that amuses her, very likely to your peril. She will not do this if the stakes are important to her, and she attempts to be relatively non-malicious with her fun if the player has a loyalty of 4 or greater. +, Beware the favors of the Fae. Paying off an owed chip requires either a major and often hazardous task, or one that is truly unpleasant to the character, (GM's discretion). Owed chips cause double the normal penalty on contact rolls. +
-4 to Networking checks among non-Infected, +2 to Networking among Infected. Cannot deliver goods during daylight hours. Will require flesh as part of the payment from anyone with Loyalty 2 or less. +
This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section. +
He is privately bored of society, but cannot disengage from it. If Trip fails a contact availability roll, it's very likely he is attending to the needs of his position. +
As an exiled Fae, much of the average troubles of a runner are uninteresting to Sulla. As such, fae don't pay much attention to them, taking a flat -3 to all dicerolls. If one wishes to capture faer full attention and negate this penalty, they must begin an interaction with faer by sharing a secret. This secret can be detailed or abstract, large or small, but it must be interesting. This secret will never count as payment for their services, merely an interesting tidbit. +, Any person would steal the fire of the fae, use Sulla as a forced invitation to the courts. Roll a 1d6; on a 1, law enforcement will discover Sulla at some point after fae's called. You may choose to buy Sulla a burner SIN appropriate to the run, (Rating 1 for a milk=>6 for a prime) to avoid making this roll. +, Sulla speaks softly of being a part of the Seelie Courts. Is it true? Either way, runners with ten more positive reputation with those factions, or who know two or more affiliated contacts, pay twice the CDP cost for loyalty and spend 2 chips instead of 1 for any favor. These factions are as follows: The Seelie Court. +
''Turbinia'' is an Awakened Vehicle rather than a typical vehicle spirit, and so is fixed to her hull as she wanders the open seas rather than summonable. It requires 1d6 hours of communicating via Morse Code radio to contact her. An edge test can reduce that time by one hour per hit. +
This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section. +
U
The U-782 and it's crew act like a submarine, they go dark do what they are asked to do and disappear, as such it's quite hard to reach back to the crew and to change down instruction down the road. In addition if they have to transport runners or are called to attack at sea, they will do so under their own term. +
V
Vasily appreciates alcohol a little too much. While he never lets it affect the quality of his work, it does affect his working hours. Work takes 2d6 days longer to complete. +
Vee-Jay is concerned with the state of society, such as courtesy and fairness. Professional criminals do not fit his vision of improving society. If he knows your work is for crime Vee-Jay takes a -2 to any check he makes for you. +
Vega has a horrible reaction to any situation involving explosives, including knowingly being near them. He cannot work while they are near. +, Vega will not treat anybody if he knows that they have killed in the past (24-48) hours. +, Vega will hold harsh grudges, and will give up information to the police if he would otherwise be criminalized. Anyone who has recently (1-2 weeks) mistreated Vega with a loyalty of 4 or lower will be turned over without a dice roll if threatened with a criminal record. +
When Veronica isn't training others, she's training herself. Always make an Availability Test for this Contact with their Connection +3 than normal. +
Victor is frequently off on a job and might not have time to talk. Roll 1d6, on a 1 he is unavailable for the remainder of the run, if being asked to buy goods, treat the availability roll as failed. +
Victor doesn't really think twice about his decisions. When making an active, networking, or gear check with him, the GM rolls 1d6 in secret. On a 1, Victor does something lovably stupid. He may get the job done, but regardless of that, he does it unsubtly, in a way that will complicate things later on for the runners. +
Vigo don't really like to use is relation to help in the Shadow, as such he will often put very specific line that are not to be cross by the runner (if he ask for active help or some string to be pull.) If the runner cross the line Vigo burn him, he can be lenient if a chip is used however. +