John Galt

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John Galt
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Hermetic Mind Mage
Fast Talking Wheelman
Bisexual Disaster Wizard
Discord@robintan
Reddit[1]
MetatypeHuman
Street Cred0
Notoriety1
Public Awareness0
CDP22
D.O.B.6/29/2050
Age35
Folder[2]
PriorityMetatype - E
Attributes - B
Magic/Resonance - A
Skills - C
Resources - D
#Max IGs/Ascension1
# Optional Infected powers allowed0
Essence(Current/Max):4/12
# Optional Drake powers availableMajor Powers:0 or Minor Powers:0



Character Information

Summary

"Don't drink kids, it's bad for you," he said, tossing back a shot of Orkstaff's. There is something in John that clearly hates himself, based purely on how he drinks, let alone the fact that "too fast" is his general approach to life, the universe, and everything; and doubly so when it involves something with an engine and wheels. While not a pacifist by any means, Galt believes in the power of his mind and skills over the powers of a bullet in his case. He certainly understands that the right bullet from the right person and into the right person can make a difference - that's just not him.

Goals

Background

Narrative Significant Qualities

Positive

Negative

Run History

NameGMMetaplotDate of Run
The Frankfurt FurloughFangblade_24 September 2085
The Baser SerpentsFangblade_15 September 2085
The Barons of the BarrensSarcarian2 September 2085
WrestlemalfunctionEva1 September 2085
Barrens Boys: HangoverTidanshock11 August 2085
Hell on Wheelsdiscogoblin29 July 2085
Bird on a WireJ.R.23 July 2085
Underhaven Grotto Prep 1: Quiet CleanoutJ.R.Or'zet Underground13 July 2085
/clean up that Rat's nest!J.R.24 June 2085
HeartacheOrionRequiem22 June 2085
Mixed MessagesDexcaliber17 June 2085

Affiliations

Contacts

Contact Connection Loyalty Archetype Profession Aspects Chips


Organizations

Allies

Enemies

In Character Information

Symbols and Signatures

Matrix Search Table

Threshold Result
1
3
6

Shadow Community Table

Threshold Result
1
3
5

Assensing Table

Threshold Result
1
2
3
4
5


SINs

Appearance

Clothing

Matrix Persona

Character Plot Hooks

Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.

Aspect Information Related Run(s)
Aspect 1
Aspect 2
Aspect 3
Aspect 4
Aspect 5

Media Mentions

ShadowGrid Profile Comments