John Galt
Hermetic Mind Mage | |
---|---|
Fast Talking Wheelman | |
Bisexual Disaster Wizard | |
Discord | @robintan |
[1] | |
Metatype | Human |
Street Cred | 0 |
Notoriety | 1 |
Public Awareness | 0 |
CDP | 30 |
D.O.B. | 6/29/2050 |
Age | 35 |
Folder | [2] |
Priority | Metatype - E Attributes - B Magic/Resonance - A Skills - C Resources - D |
#Max IGs/Ascension | 1 |
# Optional Infected powers allowed | 0 |
Essence(Current/Max): | 3/12 |
# Optional Drake powers available | Major Powers:0 or Minor Powers:0 |
Character Information
Summary
"Don't drink kids, it's bad for you," he said, tossing back a shot of Orkstaff's. There is something in John that clearly hates himself, based purely on how he drinks, let alone the fact that "too fast" is his general approach to life, the universe, and everything; and doubly so when it involves something with an engine and wheels. While not a pacifist by any means, Galt believes in the power of his mind and skills over the powers of a bullet in his case. He certainly understands that the right bullet from the right person and into the right person can make a difference - that's just not him.
Hw is, however, not stupid. While he owns a gun, his general preference would be for it to never leave the concealed holster under his custom tailored Ace of Wands coat.
Goals
Short term: Earn enough scratch for a better place - maybe not somewhere fancy like Bellevue, but at least out of the cramped one room flat over his friend Greta's garage. Save up for a GMC Phoenix, the King of All Cars.
Long term: Long term planning is for people who are kinder to his liver than he is.
Background
John was born in the Barrens and raised in the Barrens; his first crimes were in the Barrens between stealing bikes from Go-Gangers and racing them to eventually aiming for larger and larger automotive prey. During one such crime, most notably that went poorly, his magic manifested into his first mind control spell.
Thankfully, perhaps, the person whose car he was trying to steal was a Hermetic Mage named Edward Faraday who took the newly magically aware kid under his wing and began to teach him how to control his magic.
He is only recently "out" in the Shadows, having no street cred of note, but determined to put a good face on it - dressing in clothes that are too expensive for him with a car that cost most of the Nuyen he'd saved for years; and hiding the small, cramped apartment over his friend Greta's autoshop where he endlessly tinkers with his car.
Narrative Significant Qualities
Positive
Driving:
Speed Demon, Steely Eyed Wheelman, Stunt Driver: Since as long as he could drive, John has driven too fast, too often, and too hard, earning himself a number of burnt out engines, a few injuries, and a number of speeding citations on a SIN which he's long since discarded.
Magican:
Tough as Nails (Stun) 3: John's mentor in the Hermetic orders was incredibly tough and strict in the matter of practical applications of magic. As a result, John's ability to withstand Drain is significantly above average.
Negative
Run History
Name | GM | Metaplot | Threat | Date of Run |
---|---|---|---|---|
Fighting Fires | Sarcarian | Medium | 31 October 2085 | |
Monster Mashing At The Daze | Dawnfire | Milkrun 🍼 | 28 October 2085 | |
Barrens Boys: Toy Hunting | Eva | High | 12 October 2085 | |
The Frankfurt Furlough | Fangblade_ | Low | 24 September 2085 | |
The Baser Serpents | Fangblade_ | Medium | 15 September 2085 | |
The Barons of the Barrens | Sarcarian | High | 2 September 2085 | |
Wrestlemalfunction | Eva | Low | 1 September 2085 | |
Gangsters full of lice | Dexcaliber | Low | 19 August 2085 | |
Barrens Boys: Hangover | Tidanshock | Deadly | 11 August 2085 | |
Hell on Wheels | discogoblin | Medium | 29 July 2085 | |
Bird on a Wire | J.R. | Medium | 23 July 2085 | |
Underhaven Grotto Prep 1: Quiet Cleanout | J.R. | Or'zet Underground | Hard | 13 July 2085 |
/clean up that Rat's nest! | J.R. | High | 24 June 2085 | |
Heartache | OrionRequiem | Deadly | 22 June 2085 | |
Mixed Messages | Dexcaliber | Low | 17 June 2085 |
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
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Organizations
Allies
Enemies
In Character Information
Symbols and Signatures
Matrix Search Table
Threshold | Result |
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1 | |
3 | |
6 |
Shadow Community Table
Threshold | Result |
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1 | |
3 | |
5 |
Assensing Table
Threshold | Result |
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1 | |
2 | |
3 | |
4 | |
5 |
SINs
Appearance
Clothing
Matrix Persona
Character Plot Hooks
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.
Aspect | Information | Related Run(s) |
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Aspect 1 | ||
Aspect 2 | ||
Aspect 3 | ||
Aspect 4 | ||
Aspect 5 |