John Galt
Hermetic Mind Mage | |
---|---|
Fast Talking Wheelman | |
Bisexual Disaster Wizard | |
Discord | @robintan |
[1] | |
Metatype | Human |
Street Cred | 0 |
Notoriety | 1 |
Public Awareness | 0 |
CDP | 30 |
D.O.B. | 6/29/2050 |
Age | 35 |
Folder | [2] |
Priority | Metatype - E Attributes - B Magic/Resonance - A Skills - C Resources - D |
#Max IGs/Ascension | 1 |
# Optional Infected powers allowed | 0 |
Essence(Current/Max): | 3/12 |
# Optional Drake powers available | Major Powers:0 or Minor Powers:0 |
Character Information
Summary
"Don't drink kids, it's bad for you," he said, tossing back a shot of Orkstaff's. There is something in John that clearly hates himself, based purely on how he drinks, let alone the fact that "too fast" is his general approach to life, the universe, and everything; and doubly so when it involves something with an engine and wheels. While not a pacifist by any means, Galt believes in the power of his mind and skills over the powers of a bullet in his case. He certainly understands that the right bullet from the right person and into the right person can make a difference - that's just not him.
Hw is, however, not stupid. While he owns a gun, his general preference would be for it to never leave the concealed holster under his custom tailored Ace of Wands coat.
Goals
Short term: Earn enough scratch for a better place - maybe not somewhere fancy like Bellevue, but at least out of the cramped one room flat over his friend Greta's garage. Save up for a GMC Phoenix, the King of All Cars.
Long term: Long term planning is for people who are kinder to his liver than he is.
Background
John was born in the Barrens and raised in the Barrens; his first crimes were in the Barrens between stealing bikes from Go-Gangers and racing them to eventually aiming for larger and larger automotive prey. During one such crime, most notably that went poorly, his magic manifested into his first mind control spell.
Thankfully, perhaps, the person whose car he was trying to steal was a Hermetic Mage named Edward Faraday who took the newly magically aware kid under his wing and began to teach him how to control his magic.
He is only recently "out" in the Shadows, having no street cred of note, but determined to put a good face on it - dressing in clothes that are too expensive for him with a car that cost most of the Nuyen he'd saved for years; and hiding the small, cramped apartment over his friend Greta's autoshop where he endlessly tinkers with his car.
Narrative Significant Qualities
Positive
Driving:
Speed Demon, Steely Eyed Wheelman, Stunt Driver: Since as long as he could drive, John has driven too fast, too often, and too hard, earning himself a number of burnt out engines, a few injuries, and a number of speeding citations on a SIN which he's long since discarded.
Magican:
Tough as Nails (Stun) 3: John's mentor in the Hermetic orders was incredibly tough and strict in the matter of practical applications of magic. As a result, John's ability to withstand Drain is significantly above average.
Negative
Bad Luck: Sometimes, the bad luck we experience is simply because we make bad, Orkstaff's induced, decisions.
Distinctive Style: John never quite fits in anywhere. He's too well dressed for the Redmond area with his tie, vest, and coat, and too underdressed for Downtown and Bellevue. His vaguely dark academic sheik, accented with synth-cigs or a flask, stands out as much from the look as from the way he carries it. With no basis in reality whatsoever, John carries himself as if there is no problem he couldn't talk, magic, or drive his way out of; as a result, he carries himself with a level of straight backed poise which stands out amid the skulking nature of the shadows.
No Man Left Behind: Despite not realizing it, there is the core of what might be a good man underneath the booze, smokes, speed, and self destruction. While he would never say so out loud, the idea of leaving a man behind is abhorrent to him.
Run History
Name | GM | Metaplot | Threat | Date of Run |
---|---|---|---|---|
Fighting Fires | Sarcarian | Medium | 31 October 2085 | |
Monster Mashing At The Daze | Dawnfire | Milkrun 🍼 | 28 October 2085 | |
Barrens Boys: Toy Hunting | Eva | High | 12 October 2085 | |
The Frankfurt Furlough | Fangblade_ | Low | 24 September 2085 | |
The Baser Serpents | Fangblade_ | Medium | 15 September 2085 | |
The Barons of the Barrens | Sarcarian | High | 2 September 2085 | |
Wrestlemalfunction | Eva | Low | 1 September 2085 | |
Gangsters full of lice | Dexcaliber | Low | 19 August 2085 | |
Barrens Boys: Hangover | Tidanshock | Deadly | 11 August 2085 | |
Hell on Wheels | discogoblin | Medium | 29 July 2085 | |
Bird on a Wire | J.R. | Medium | 23 July 2085 | |
Underhaven Grotto Prep 1: Quiet Cleanout | J.R. | Or'zet Underground | Hard | 13 July 2085 |
/clean up that Rat's nest! | J.R. | High | 24 June 2085 | |
Heartache | OrionRequiem | Deadly | 22 June 2085 | |
Mixed Messages | Dexcaliber | Low | 17 June 2085 |
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|---|---|---|---|---|---|
Alessa P | 4 | 2 | Fixer | Owner of The Daze | The Daze, Shadow Connections, Ear to the Ground, Punk Rocker, Bootleggers | Even |
Astrid Novak | 3 | 1 | Custom (A,G,K,N) | Talismonger/Alchemist | Talismans, Healer, Alchemist, Magician | Even |
Boozeman | 1 | 2 | Networking | Barkeep | Paranoid, A quiet place, Spelunker, I know where you can find him | Even |
"Wild Goose" | 2 | 2 | Gear | ID Manufacturer | SIN Forger, License Forger, Matchmaker | Even |
Organizations
Allies
Enemies
In Character Information
Symbols and Signatures
John's magic is about as subtle as his driving. When he casts, arcane symbols of gold form in front of him as he works the magical formulae.
Matrix Search Table
Threshold | Result |
---|---|
1 | A reference to Ayn Rand's "Atlas Shrugged" who believed in the untrammeled power of the human mind. |
3 | A few hits based on appearance alone about a carjacker from about ten years ago. |
6 | Same as above, though limited down to the Redmond Barrens |
Shadow Community Table
Threshold | Result |
---|---|
1 | A Hermetic Wizard who excells in counterspelling and summoning |
3 | A Hermtic Wizard whose skills are heavily focused on illusions and mind magic. Also drives pretty good for someone not a rigger. |
5 | Bisexual Disaster Wizard working out of Touristville in Redmond. Drives fast, talks faster. Responsible Mind Magic user. |
Assensing Table
Threshold | Result |
---|---|
1 | Awakened. Generally "decent" health if you ignore liver damage from long term drinking. General emotional state waffle between "existential dread" and "joie de vivre" |
2 | No cyberware at all. |
3 | His essence is absolutely untouched . And oh yea, there's some liver damage and lung damage from his babits. |
4 | No cyberware, bioware, or any modifications. Essence 6, Magic 6. |
5 | They veerrrryyyy beginnings of Lung Cancer, but otherwise nothing else |
SINs
SIN | Issuer | Rating | Licenses |
---|---|---|---|
James Smith | Ares | 4 | Concealed carry, Driver, Mage, PI |
Appearance
Lean and rail-thing, John stands at almost six feet tall with dyed black hair and emerald green eyes. He is almost never seen without his
- distinctive* vest and tie, as well as the Ace of Wands jacket which he wears almost religiously. A small metallic bracelet of linked round
shields rattles at his wrist as he takes another drag of a smoke or swig from a bottle.
Clothing
All of John's clothing are designed to look nice while having been bought on the cheap. The vest and tie are thin and stained with long use, though the distinctive Ace of Wands coat does a lot to cover most of those sins.
Matrix Persona
None whatsover.
Character Plot Hooks
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.
Aspect | Information | Related Run(s) |
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Aspect 1 | ||
Aspect 2 | ||
Aspect 3 | ||
Aspect 4 | ||
Aspect 5 |