Building on Biometrics

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Building on Biometrics
Part of Quinn Connoway's Family Matters
Date2084-10-01
GMLHOG
LocationPuyallup, Seattle
Status Threat Level: High
Factions Involved
ShadowHaven
Finnigan Family
Quinn Connoway
Kenran-kai
Bunny Hop
Lappland
Red Ribbon
Angra Mainyu
Old Man Sake
Luka, the Sleepiest Decker
Casualties and losses
Old Man Sake


Summary

The team was contracted to steal some data for the Finnigans, based on biometric data found in 10 Byte Crooks by a team of deckers.

Background

Quinn Connoway got his mitts on a set of biometric data. He's knows this is related to the MCT to Yakuza connection somehow, but he needs more information on what's going on. Thus, a team of runners is assembled to steal data from one of the more discreet spots that the Kenran-Kai store data in the city.

The Meet

The team meets at the Green Light Tavern in Bellevue, a Finnigan front. There, Mr. Johnson (Quinn Connoway) discusses with the team about the biometrics information he's previously received: and how he wants to know more about it. He suspects it's something big, after all.

The Plan

The team did a highly thorough amount of legwork. Prior to opening things on the run, the team scoured the matrix, their brains, and the astral for as much information as possible. Ultimately, without even walking on site, they were able to determine that multiple mages might be present, that an experienced monowhip wielder was around, and that a decker was also on site. All three fronts covered.

The team decided to play things by ear intially, having the option between collecting the data from the host on site or from a physical location on site.

The Run

As part of scouting, Ahriman had projected away to the bar, trailing astral signatures back to their summoners and finding that a signature led all the way to a set of homes by a lake, far to the south. As the team prepared to scout the location physically, a spirit was spotted by Ahriman. After some coaxing, it came down and was convinced by the team that their intentions were pure. Some cajoling later, and the spirit left, content in the knowledge that the team would not interfere with the houses by the lake.

Shortly thereafter, the "decker" BHop and the rigger Red Ribbon sleazed their way onto the host - BHop failing to sneak a mark onto the thing and alerting the host's IC. A bit of shuffling later, and a second attempt, and the pair entered with IC already running. With enough talent not to be spotted, the pair were able to survey the area - noting a nested host, of such high rating that it could not be owned by the Yaks themselves. With little else to go on, Bun reaches into the Resonance to pull answers - and finds echoes of those that came before. She knows two acronyms - TALC and OARS. And while the majority of those project names are unknown, one thing's quite clear based on the biometric data held in hand: the T in Talc is almost certainly for Troll.

With the matrix providing only partial answers, the team turns to the physical, where their plan is simple. Draw out the guards, take them out, then bumrush the site. Ahriman takes point, taunting in the enemy - then banishing one spirit while Spriggan takes the physical approach to banishment: a full auto shotgun. From there, the team charges in, Ribbon providing supporting fire and Bun providing matrix support in the form of calibration of their AR feeds and highlights of aggressive moves.

Charging in, a suit-wearing Yak is blown away - followed immediately by Ahriman putting a laserbeam through the enemy mage. The remaining goon is kept busy by the chatter of automatic fire from Red Ribbon's drone. While Old Man Sake charges with a monowhip, he simply can't connect as Nines first perforates him with slugs - then gores him with her horns. On the Matrix, Bunny Hop slams a Derezz into the Decker, whose confusion is ended only when the Resonance Spike slams into his persona the next pass.

Opfor cleared, the team collects the datachip and dips out.

Aftermath

BHop held onto a copy of the data, and after getting paid the team rolled on home.

Rewards

Run Rewards for Building on Biometrics: 12k + 2k Negotation Bonus (6 RVP) 8 Karma (8 RVP) 4 CDP (2 RVP) 2 Base CDP Finnigans rep: +5 Kenran-kai rep: -5

I'll give you an initiation on this one if you feel it is appropriate to your character.

Optional: Up to 24k in gear rewards: Weaponry, Armor, Vehicles, Vehicle Mods (6 RVP, Optional) Spriggan - Tough as Nails (5 RVP)

Game Quotes

Player After Action Reports (AARs)

Spriggan

Gore'd that old guy for ya, Sasha. Fuck em. Every yak I see will die, one way or another. No questions asked.

Bunny Hop

I think Dad'll buy my cover story, I might have to edit some files to actually sell it. Really wish we didn't go in hot, but at least the data's good. Actually, I hope Spriggan bought my cover story too, while I'm thinking about it... God I hope there isn't a pipe bomb in my mail tomorrow.

Red Ribbon

Good legwork from the team, good matrix talent, good combat capabilities. That's step one done of getting back on the level with the Finns.

Angra Mainyu

I can't say I'm happy about having to put holes through people. That mage could've seen reason if I was better with words. Maybe they could've found some kind of middle ground. This technology I've gathered, it's powerful. It shouldn't be used to punch down, or even up. Disrupting spirits is the most I should use it for... but if I hadn't, there's no guarantee I could've gotten everyone else out of there unscathed. That's me, not being good enough at what I do yet.