Cutting It Close

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Cutting It Close
Date2082-01-28
GMSarcarian
LocationRedmond, Seattle Metroplex
Status Threat Level: Medium
Factions Involved
ShadowHaven Cutters
Frostbite
Magnum
Rougarou
Skimmer
Zenith
Cutters Mooks
Cutters Conjurer
Cutters Decker
Cutters Sniper
Johnny Azure
Casualties and losses
Cutters Mooks x5, Cutters Conjurer, Cutters Decker, Cutters Sniper, Johnny Azure


Summary

In which the team are tasked by Argent with recovering the jacket of a fallen Ancient from the Cutters.

The Meet

The runners are asked to meet at a Silver Linings, the bar Argent operates out of in Loveland which the Haven assisted with the takeover of in Pressing the Attack and There Goes the Neighborhood. Everyone is able to make it on time, though Rougarou ends up having to call a coworker and convincing her to cover her shift at her day job at Stuffer Shack. Inside, they find a bunch of Ancients drinking and having a good time, and are met with shots by Argent, who walks them through what he needs of them. He explains that a Cutters base was recently attacked (see: Digital Dark Age) and their forces decimated, providing a window of opportunity to strike - he wants them to infiltrate and recover a jacket belonging to a friend of his from when he was in the Ancients, for which he is willing to pay them 10k nuyen each. He also offers to double the payment if they bring him the jacket of the Cutters lieutenant in charge - a talented street same called Johnny Azure who has killed several Ancients in the ongoing war between the two gangs. The team agrees to these terms, but Magnum has a pang of conscience when his Gunyan mentor lets him know that taking the Ancients jacket back might be kosher, but taking the Cutters one defenitly isn't, as it would only continue the cycle of violence between the groups.

The Plan

Not a whole lot honestly - the team have the location of the Cutters base in Redmond and are a bunch of superpowered professional murderers ready to murder people professionally using their superpowers, so they kit up and head out to do some crime. Argent has the team give him a heads up as they're ready for go-time so that he can have the Ancients attack the Cutters and ensure that there won't be any backup arriving before they manage to get the jacket and get out of the gang's territory.

The Run

Approaching the walled campus lot, Zenith confirms there is no one on the other side before giving Rougarou the go-ahead to wall-run up it with a rope so that the rest can follow - all except Frostbite (who's astral hazing creeps the other adepts out), who scales a nearby building with his climbing claws to find a good sniper's perch. Unfortunately after the last run the Cutters have posted someone in the building, so Frostbite has to sneak past the guard with his RPC to get into position. While he does so, the others sneak inside the base and make their way stealthily past the guards - since they're a bunch of physads with RPC and/or lots of edge, they're able to avoid notice as they make their way in diamond formation through the base looking for the jacket. While they don't find it, they do find a magical lodge which a telescoping mirror on a stick confirms contains a decker and a conjurer, so after Rougarou takes out a lone guard silently with her sword they set up a breaching maneuver and instigate a surprise attack.

What follows is a quick but brutal fight - Skimmer quickly deletes the conjurer, cutting off spirit backup, but taking down the decker proves a lot harder, since he's augged out as a combat hacker and manages to dodge or shrug off most of their shots. Johnny Azure joins the chaos with his custom look spec-modded Ares Alpha, lighting up the runners with called shots while his mooks back him up with complex full auto and suppressive fire. Meanwhile, Frostbite engages in a sniper duel with the Cutters sharpshooter using Zenith's fancy new Terracotta rifle, alerting the guard to his presence and ending up full of bullets. He manages to distract the sniper though, and last long enough to pull a hi-ex grenade on the guard to take them both to Valhala (thankfully he manages to roll just well enough on his post-edged soak roll to pass out without bleeding out before the rest of the team can get to him after the fight).

Inside the base, Rougarou (forcing multiple mooks to retreat with her Raiden before engaging in a sword-on-gun duel)and Zenith (dodging bullet after bullet while slowly chipping away at the enemy's condition modifier) put up valiant fights, but are knocked out by Johnny Azure and the sniper respectively. Skimmer puts down Johnny with his depleted uranium rounds before engaging in a firefight with the sniper while Magnum does his best to put down the surprisingly-resilient decker, finally taking him out with a headshot. Seeing that their leaders have fallen, the sniper calls for the rest of the mooks to retreat, however Magnum and Skimmer have no intention of letting them escape - Magnum tosses a bottle of ultraglide which Skimmer shoots and scatters everywhere, making the Cutters slip and fall in their attempts to flee, and they are put down with extreme prejudice.

Aftermath

While Skimmer calls up Zigzag to handle body disposal, Magnum revives Rougarou and Zenith (who go to look for the jacket) before going to handle Frostbite, saving the life of the ganger he took down with the grenade in the process as well (and ensuring that someone will spread the word about who killed Johnny Azure). Once the jacket is located, Magnum takes it back to Argent and washes his hands of the offer of extra payment while the rest of the team wait for sunset so that the ghoul organlegger will arrive to deal with the corpses. She arrives and explains to Skimmer that she has little use for bodies filled with depleted uranium shards, so he has her give those ones to Nameless and his flock below Glow City per their standing arrangement (who don't mind a bit of spice in their food).

Returning to Argent, the remaining team members present him with Johnny Azure's jacket, which he gives to his old crew along with the one belonging to their fallen comrade-in-arms. Giving the team their promised payment, he offers to remain in contact with them if they so wish, and to remember the aid they've given him in avenging his friend's death - thinking ahead, he also tells them to come to him for a better deal if the Cutters ever hire them to get Johnny's jacket back.

Rewards

  • 20k nuyen
  • 2 karma
  • (For Magnum: 10k nuyen and 7 karma for turning down blood money)
  • 2 CDP
  • +3 Ancients rep
  • -10 Cutters rep
  • Optional Contact: Argent (C1/L3 Fixer) for 3 RVP or 6 CDP
  • Optional Contact: Zigzag (C1/L1 Mobile Body Disposal) for 1 RVP or 2 CDP

Game Quotes

Player After Action Reports (AARs)

Skimmer

"So kill a bunch of goons and collect a couple jackets. Sure thing Argent, this can be done. It was nice working with a full team of Physical Adepts, I'm not going to lie. Everything up to the initial contact when smooth as glass; hell Rogorou took out that first guard lickety split. When we broke in on the Mage and the Decker, I'm not gonna lie I was really looking forward to see how well my Depleted Uranium rounds would work on the conjurer. Turns out they work really well, cause that guy just melted. After that, I spent forever trading shots with Johnny while the others tried to down the Decker, who was surprisingly resilient for a matrix guy. After Johnny went down I dropped the Decker, then me and Magnum finished off the rest as I suddenly realized the rest of the team was down. Teach us to go wireless off... Fun times. Anyway, we all got paid, Zigzag was somewhat amused, the ghouls got fed, and Argent got his jackets. Successful runs are becoming a habit..."