Difference between revisions of "Mary Claire"

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(Created page with " {{Infobox |title = {{PAGENAME}} <!-- You don't need to change the title. This auto-generates for you. --> |image= 200px <!-- You can upload your ow...")
Tag: visualeditor-wikitext
 
Tag: visualeditor-wikitext
 
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|title = {{PAGENAME}}  <!-- You don't need to change the title. This auto-generates for you. -->
|title = {{PAGENAME}}  <!-- You don't need to change the title. This auto-generates for you. -->
|image= [[File:Placeholder2.jpg|200px]] <!-- You can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you'd like to use. After you create the page, click on the red link to upload the image. -->
|image= [[File:Placeholder2.jpg|200px]] <!-- You can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you'd like to use. After you create the page, click on the red link to upload the image. -->
|header1= [[Fiver/Club Girl That Never Grew Up]] <!-- This is the "official job" of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. -->
|header1= [[Profession::Fixer/Club Girl That Never Grew Up]] <!-- This is the "official job" of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. -->
|header2= () <!-- You can write a short description here. Also on the next couple header lines if you want. -->
|header2= <!-- You can write a short description here. Also on the next couple header lines if you want. -->
|header3=  
|header3=  
|header4=
|header4=
|label5 = Contact Owner <!-- Leave this alone -->
|label5 = Contact Owner <!-- Leave this alone -->
|data5 = [https://www.reddit.com/user/Ghostlin] <!-- Here you can put your reddit name. Be sure to replace BOTH instances of Your_Handle_Here with your reddit name. -->
|data5 = [https://www.reddit.com/user/Ghostlin Ghostlin] <!-- Here you can put your reddit name. Be sure to replace BOTH instances of Your_Handle_Here with your reddit name. -->
|label6 = Connection <!-- Leave this alone -->
|label6 = Connection <!-- Leave this alone -->
|data6 = [[Connection::Undefined]] <!-- This is the connection for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. -->
|data6 = [[Connection::3]] <!-- This is the connection for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. -->
|label8 = Public Contact? <!-- Leave this alone -->
|label8 = Public Contact? <!-- Leave this alone -->
|data8= Yes <!-- If you want the contact to be public, where anyone can gain the contact, leave this alone. If you want the contact to be private where only your character has the contact, change this to "no" and remove Category:Public Contacts from the bottom of the page. -->
|data8= Yes <!-- If you want the contact to be public, where anyone can gain the contact, leave this alone. If you want the contact to be private where only your character has the contact, change this to "no" and remove Category:Public Contacts from the bottom of the page. -->
|label9 = [[Contact_Rules#Contact_Archetype|Archetype]] <!-- Leave this alone -->
|label9 = [[Contact_Rules#Contact_Archetype|Archetype]] <!-- Leave this alone -->
|data9 =  [[Fixer]] <!-- This is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. -->
|data9 =  [[Archetype::Fixer]] <!-- This is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. -->
|label10 = Location <!-- Leave this alone -->
|label10 = Location <!-- Leave this alone -->
|data10= [[Location::XXX, XXX]] <!-- Where is your contact normally found? -->
|data10= [[Location::Seattle, Bellevue]]/[[Location::Seattle, Touristville]]
|label11 = Metatype <!-- Leave this alone -->
|label11 = Metatype <!-- Leave this alone -->
|data11 = [[Metatype::Undefined]] <!-- Human, Elf, Ork, Naga, AI who inhabits an Animatronic Dancing Penguin Drone, ect. -->
|data11 = [[Metatype::Human]] <!-- Human, Elf, Ork, Naga, AI who inhabits an Animatronic Dancing Penguin Drone, ect. -->
|label12 = Sex <!-- Leave this alone -->
|label12 = Sex <!-- Leave this alone -->
|data12 = [[Gender::Undefined]] <!-- You can set the gender here. But please don't be a wiseass and put "yes please" under Sex. We've done that joke already. -->
|data12 = [[Gender::Female]] <!-- You can set the gender here. But please don't be a wiseass and put "yes please" under Sex. We've done that joke already. -->
|label13 = Age <!-- Leave this alone -->
|label13 = Age <!-- Leave this alone -->
|data13= CONTACT AGE HERE <!-- How old is your contact? You can give them a specific age like 44, or a general age like "mid-40s" or "middle-aged" -->
|data13= Middle-Aged <!-- How old is your contact? You can give them a specific age like 44, or a general age like "mid-40s" or "middle-aged" -->
|label14= Preferred Payment Method <!-- Leave this alone -->
|label14= Preferred Payment Method <!-- Leave this alone -->
|data14 = (Cash) <!-- How do they like to be compensated? -->
|data14 = Information, jewelry, club gear. <!-- How do they like to be compensated? -->
|label15 =  Hobbies/Vice <!-- Leave this alone -->
|label15 =  Hobbies/Vice <!-- Leave this alone -->
|data15 = Blackjack, and Hookers. Actually, forget the blackjack. <!-- What interests them? -->
|data15 = Clubbing, Bad Drinks.<!-- What interests them? -->
|label16 = Personal Life <!-- Leave this alone -->  
|label16 = Personal Life <!-- Leave this alone -->  
|data16 = Single/Divorced/None of your business <!-- This kinda explains itself. -->
|data16 = None of Your Business <!-- This kinda explains itself. -->
|label17 = Faction <!-- Leave this alone -->
|label17 = Faction <!-- Leave this alone -->
|data17 = [[Faction::XXX]] <!-- If they belong to a faction or group, fill it in here by replacing XXX. Otherwise, delete this entire line. -->
|data17 =  
|label19 = Aspects <!-- Leave this alone -->
|label19 = Aspects <!-- Leave this alone -->
|data19 = {{GenerateAspectList}}  <!-- Leave this alone -->
|data19 = {{GenerateAspectList}}  <!-- Leave this alone -->
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==Overview==
==Overview==
This is where you would write a blurb about the contact.
Mary Claire is a woman who seems to know everyone in the club scene in Seattle. She seems to favor runners that might be newer to the life; latching onto them as either a cool older sister or mother figure, She is an African American woman who is either in her thirties and forties, hair in braids and stands roughly 5'5"; and seems to get on with many different aspects of the the running life: corporate folks, syndicates, although she's been on record as saying. "That's not hard, they all go clubbing or work with someone who does, they don't want to mess with someone who remembers Friday night. Not that I do."


She is perhaps unique in that she will meet her clients face to face, at whatever spot she wants to be in that night.
There's various whispers as to why a middle aged human still goes out to the clubs that are generally the bailiwick of the young; poor family life, looking for a partner much younger than her, is secretly working for the Yakuza, the Leasa or someone else. Guesses as to what she is actually up to generally met with a smile.
"That would be telling."
It is also known pretty well in the Seattle Shadows that one of the folks she represents is [[Tanuki]], a thing that delights her and frustrates her to no end, and they have had a working relationship since before he came to the Haven.
==Aspects Description==
==Aspects Description==
<!-- Do not remove the below text. It's super important for the Aspect table. -->
<!-- Do not remove the below text. It's super important for the Aspect table. -->
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<!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. -->
<!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. -->
{{NegativeAspect|
{{NegativeAspect|
|Aspect=Example Negative Aspect
|Aspect= Hard to Reach
|Description=This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.
|Description= Mary Claire often chooses different locations each and every night, and might have her comm disabled, or unable to hear it. Always do an availability test for this contact with their connection +3 than normal.
|HasThematicsApproval=Yes
|}}
|}}
<!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. -->
<!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. -->
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<!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. -->
<!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. -->
{{PositiveAspect|
{{PositiveAspect|
|Aspect=Example Positive Aspect
|Aspect= Gossip
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.
|Description= Mary Claire knows something about everyone who visits the clubs, and is proficient in getting lips super loose after a night of drinking or dancing. This makes her more able to make introductions with people who know things.
|}}
<!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. -->
 
<!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. -->
{{PositiveAspect|
|Aspect= Infobroker
|Description= Mary Claire might know it, actually. Those Yakuza who've somehow drunkly been discussing hits in English in the corner, the corp salaryman trying to impress her, Marry Claire has a lot of ways of getting information by hanging out in the places she does and is willing to sell it, at a price. 
|}}
<!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. -->
 
<!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. -->
{{PositiveAspect|
|Aspect=Drugs
|Description= Years of clubbing have made Mary Claire proficient in, and have used in at one time or another many drugs and she is able to procure them.
|}}
 
{{PositiveAspect|
|Aspect= Nightlife Denizen
|Description=  Mary Claire knows which spots are happening, which spots are not, and which spots you should avoid because they're Bunraku or BTL parlors. If it's a place people frequent in the nightlife, she might have a better chance of knowing it.
|}}
<!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. -->
 
<!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. -->
{{PositiveAspect|
|Aspect= Corporations
|Description= Those salarymen particularly can't keep their mouths shut. At the very least, Mary Claire prides her self in finding things from jobs from Johnsons who try to drink their woes away, from commcodes from salarymen sick of their bosses.
|}}
|}}
<!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. -->
<!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. -->




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==Dicepools==
==Dicepools==
{{ContactDicepools}}
{{ContactDicepools}}
<!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don't panic and ask @wiki for help on the discord.-->
<!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don't panic and ask @wiki for help on the discord.-->
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===NPC who know this contact===
===NPC who know this contact===
==Narrative Significant Runs==
{{ContactRuns}}
[[Category:Contacts]]
[[Category:Contacts]]
[[Category:Public Contacts]]
[[Category:Public Contacts]]


__SHOWFACTBOX__
__SHOWFACTBOX__

Latest revision as of 15:31, 7 May 2021

Mary Claire
Placeholder2.jpg
Fixer/Club Girl That Never Grew Up
Contact OwnerGhostlin
Connection3
Public Contact?Yes
ArchetypeFixer
LocationSeattle, Bellevue/Seattle, Touristville
MetatypeHuman
SexFemale
AgeMiddle-Aged
Preferred Payment MethodInformation, jewelry, club gear.
Hobbies/ViceClubbing, Bad Drinks.
Personal LifeNone of Your Business
AspectsGossip
Infobroker
Drugs
Nightlife Denizen
Corporations
Hard to Reach


Overview

Mary Claire is a woman who seems to know everyone in the club scene in Seattle. She seems to favor runners that might be newer to the life; latching onto them as either a cool older sister or mother figure, She is an African American woman who is either in her thirties and forties, hair in braids and stands roughly 5'5"; and seems to get on with many different aspects of the the running life: corporate folks, syndicates, although she's been on record as saying. "That's not hard, they all go clubbing or work with someone who does, they don't want to mess with someone who remembers Friday night. Not that I do."

She is perhaps unique in that she will meet her clients face to face, at whatever spot she wants to be in that night.

There's various whispers as to why a middle aged human still goes out to the clubs that are generally the bailiwick of the young; poor family life, looking for a partner much younger than her, is secretly working for the Yakuza, the Leasa or someone else. Guesses as to what she is actually up to generally met with a smile.

"That would be telling."

It is also known pretty well in the Seattle Shadows that one of the folks she represents is Tanuki, a thing that delights her and frustrates her to no end, and they have had a working relationship since before he came to the Haven.

Aspects Description

Aspect Description
Hard to Reach Mary Claire often chooses different locations each and every night, and might have her comm disabled, or unable to hear it. Always do an availability test for this contact with their connection +3 than normal.
Gossip Mary Claire knows something about everyone who visits the clubs, and is proficient in getting lips super loose after a night of drinking or dancing. This makes her more able to make introductions with people who know things.
Infobroker Mary Claire might know it, actually. Those Yakuza who've somehow drunkly been discussing hits in English in the corner, the corp salaryman trying to impress her, Marry Claire has a lot of ways of getting information by hanging out in the places she does and is willing to sell it, at a price.
Drugs Years of clubbing have made Mary Claire proficient in, and have used in at one time or another many drugs and she is able to procure them.
Nightlife Denizen Mary Claire knows which spots are happening, which spots are not, and which spots you should avoid because they're Bunraku or BTL parlors. If it's a place people frequent in the nightlife, she might have a better chance of knowing it.
Corporations Those salarymen particularly can't keep their mouths shut. At the very least, Mary Claire prides her self in finding things from jobs from Johnsons who try to drink their woes away, from commcodes from salarymen sick of their bosses.

Dicepools

Dicepools
Knowledge Checks 3 + Loyalty + Aspects - Notoriety
Active Checks 1 + Loyalty + Aspects - Notoriety
Gear Acquisition Checks 7 + Loyalty + Aspects - Notoriety
Networking Checks 11 + Loyalty + Aspects - Notoriety


Network

Player Characters with this Contact

No active characters with this contact have been found.


NPC who know this contact

Narrative Significant Runs

NameGMMetaplotDate of Run
Forget the Cage, We Know How to Make the KeyGhostlinAdversaries31 July 2081
Leave the Cage and Take the KeyGhostlinAdversaries12 July 2081