Difference between revisions of "Erica Clements"

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<!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. -->
<!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. -->
|Location= Glow City
|Location= Seattle, Redmond, Glow City
|Metatype= Human
|Metatype= Human
|AwakenedEmergedOrMundane= Awakened
|AwakenedEmergedOrMundane= Awakened
Line 46: Line 46:


==Overview==
==Overview==
This is where you would write a blurb about the contact.
 
Erica grew up in Tacoma, living a quiet, unfulfilling, and average life, until one day, she dropped off the grid. While the people close to her mourned, most simply figured she was a victim of the City, one of many unfortunates doomed to an early end.
 
Several months ago, she remerged, changed. Eyes glowing with a burning light, zeal driving her forward, she quickly established herself as a low ranking, but well loved member of the cult.
 
In her current duties, she organizes workers of her faith towards building their self sufficiency, growing their ability to care for their own, and the people who are yet to join. As part of this, she has begun to establish contacts with runners outside of the cult. For inducted members, it can be difficult to travel outside of their haven, so the ability to contract out is an important priority for the Followers. Erica is optimistic about it as well! It's always possible to mutually aid both parties after all!
 
==GM Notes==
 
* Erica is a very positive person, looking for the best for everyone around her. That's not to say she's bubbly, so much as she looks to aid and support, to lift others up. She dreams of a better future.
 
* At the same time, she is fully a member of the Followers of the Light, so her measure of 'helping' can be ''very'' different from the average at times.
 
* If she's meeting in person with runners, she's mindful of their heightened 'sensitivity' to the comforting warmth of Glow City. She will generally pick an area low in radioactivity.
 
* She will try to coax runners towards her cult's philosophy. Check the faction page for details. It's not a constant thing, but she will keep trying over time. She emphasizes the positives as she sees it, and the potential good the new society will bring.
 
* She is very accepting of infected runners. See the cult page for details.
 
* Despite her general demeanor, she has a militant attitude hidden in her core. Her people are in an existential struggle, and she knows that. She's not soft about what needs to be done, though she regrets things at times.


==Aspects Description==
==Aspects Description==
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<!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. -->
{{NegativeAspect|
{{NegativeAspect|
|Aspect=Example Negative Aspect
|Aspect=Toxic
|Description=This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.
|Description=Erica is an acolyte of a radiation cult. However nice she may act, that has consquences. When you take Erica as a contact, gain one notoriety. Magical gear purchased from Erica will show faint traces of toxic magic with a threshold 3 assensing test.  
|HasThematicsApproval=No
|HasThematicsApproval=Yes
|}}
{{NegativeAspect|
|Aspect=Praise the Shining One
|Description=Erica is devout, a true believer. While she doesn't require those she works with to follow her path, she will not work with runners who actively oppose her cause. If characters work against the Followers of the Light and are positively identified, make a Test of Loyalty (contact rules). If failed, burn this contact. If it is passed, lose a point of loyalty instead. She likes to think the best of her friends, so the proof needs to be non-circumstantial.  
|HasThematicsApproval=Yes
|}}
|}}
<!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. -->


<!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You're allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.-->
<!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You're allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.-->
{{PositiveAspect|
{{PositiveAspect|
|Aspect=Example Positive Aspect
|Aspect=The Glowing Heart
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.
|Description=Erica has learned to love her new home, and she's well familiar with it. +2 to tests related to Glow City.
|}}
|}}
{{PositiveAspect|
{{PositiveAspect|
|Aspect= Awakened Resources
|Aspect= A Safe Haven
|Description= Erica, through her community, can procure most magical goods and services. +2 toward tests to arrange a magical service or towards Gear Acquisition Tests for magic related item.
|Description= Very few people will follow a fugitive into Glow City. The Followers are happy to give a haven to those in need, so long as they respect the community. +2 toward tests to find a safehouse or to assist in ending a pursuit.
|}}
{{PositiveAspect|
|Aspect=Friend to all in Need
|Description=Erica spends time working with those who need help, giving them aid, teaching them about the Light, and strengthening the community. +2 to tests related to the poor, the SINless, and the rejected of society.
|}}
{{PositiveAspect|
|Aspect=Redmond Diplomacy
|Description= As a growing organization in Redmond, the Followers often ''interact'' with other groups in the area. +2 to tests regarding Redmond and organizations active in the district.
|}}
{{PositiveAspect|
|Aspect=Nexus of Power
|Description= The Followers have power and are willing to share, if you only allow them. +2 to any tests related to magic or magical practitioners.
|}}
|}}
{{PositiveAspect|
{{PositiveAspect|
|Aspect= A Safe Haven
|Aspect= Awakened Resources
|Description= Very few people will follow a fugitive into Glow City. The Followers are happy to give a haven to those in need, so long as they respect the community. +2 toward tests to find a safehouse or to assist in ending a pursuit.
|Description= Erica, through her community, can procure most magical goods and services. +2 toward tests to arrange a magical service or towards Gear Acquisition Tests for magic related items.
|}}
|}}
{{PositiveAspect|
{{PositiveAspect|
|Aspect=Example Positive Aspect
|Aspect= Armed Defense
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.
|Description= While not their primary strength, the Followers have a large arsenal of weapons. Erica is willing to sell. +2 to Gear Acquisition Tests for weapons.  
|}}
|}}
<!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. -->
<!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. -->



Latest revision as of 17:19, 21 February 2023

Erica Clements
EricaClements.jpg
Acolyte
Blessed by the Goddess
To help others, to help the world
Contact OwnerArchtmag
Owner's Discord NameArchtmag
Connection4
Public Contact?Yes
ArchetypeFixer
LocationSeattle, Redmond, Glow City
MetatypeHuman
GenderFemale
Awakened/EmergedAwakened
Age27
Preferred Payment MethodResources or Services
Personal LifeSingle
FactionFollowers of the Light
AspectsAwakened Resources
A Safe Haven
Toxic
Friend to all in Need
The Glowing Heart
Armed Defense
Praise the Shining One
Redmond Diplomacy
Nexus of Power



Overview

Erica grew up in Tacoma, living a quiet, unfulfilling, and average life, until one day, she dropped off the grid. While the people close to her mourned, most simply figured she was a victim of the City, one of many unfortunates doomed to an early end.

Several months ago, she remerged, changed. Eyes glowing with a burning light, zeal driving her forward, she quickly established herself as a low ranking, but well loved member of the cult.

In her current duties, she organizes workers of her faith towards building their self sufficiency, growing their ability to care for their own, and the people who are yet to join. As part of this, she has begun to establish contacts with runners outside of the cult. For inducted members, it can be difficult to travel outside of their haven, so the ability to contract out is an important priority for the Followers. Erica is optimistic about it as well! It's always possible to mutually aid both parties after all!

GM Notes

  • Erica is a very positive person, looking for the best for everyone around her. That's not to say she's bubbly, so much as she looks to aid and support, to lift others up. She dreams of a better future.
  • At the same time, she is fully a member of the Followers of the Light, so her measure of 'helping' can be very different from the average at times.
  • If she's meeting in person with runners, she's mindful of their heightened 'sensitivity' to the comforting warmth of Glow City. She will generally pick an area low in radioactivity.
  • She will try to coax runners towards her cult's philosophy. Check the faction page for details. It's not a constant thing, but she will keep trying over time. She emphasizes the positives as she sees it, and the potential good the new society will bring.
  • She is very accepting of infected runners. See the cult page for details.
  • Despite her general demeanor, she has a militant attitude hidden in her core. Her people are in an existential struggle, and she knows that. She's not soft about what needs to be done, though she regrets things at times.

Aspects Description

Aspect Description
Toxic Erica is an acolyte of a radiation cult. However nice she may act, that has consquences. When you take Erica as a contact, gain one notoriety. Magical gear purchased from Erica will show faint traces of toxic magic with a threshold 3 assensing test.
Praise the Shining One Erica is devout, a true believer. While she doesn't require those she works with to follow her path, she will not work with runners who actively oppose her cause. If characters work against the Followers of the Light and are positively identified, make a Test of Loyalty (contact rules). If failed, burn this contact. If it is passed, lose a point of loyalty instead. She likes to think the best of her friends, so the proof needs to be non-circumstantial.
The Glowing Heart Erica has learned to love her new home, and she's well familiar with it. +2 to tests related to Glow City.
A Safe Haven Very few people will follow a fugitive into Glow City. The Followers are happy to give a haven to those in need, so long as they respect the community. +2 toward tests to find a safehouse or to assist in ending a pursuit.
Friend to all in Need Erica spends time working with those who need help, giving them aid, teaching them about the Light, and strengthening the community. +2 to tests related to the poor, the SINless, and the rejected of society.
Redmond Diplomacy As a growing organization in Redmond, the Followers often interact with other groups in the area. +2 to tests regarding Redmond and organizations active in the district.
Nexus of Power The Followers have power and are willing to share, if you only allow them. +2 to any tests related to magic or magical practitioners.
Awakened Resources Erica, through her community, can procure most magical goods and services. +2 toward tests to arrange a magical service or towards Gear Acquisition Tests for magic related items.
Armed Defense While not their primary strength, the Followers have a large arsenal of weapons. Erica is willing to sell. +2 to Gear Acquisition Tests for weapons.

Dicepools

Dicepools
Knowledge Checks 4 + Loyalty + Aspects - Notoriety
Active Checks 2 + Loyalty + Aspects - Notoriety
Gear Acquisition Checks 8 + Loyalty + Aspects - Notoriety
Networking Checks 12 + Loyalty + Aspects - Notoriety


Network

Player Characters with this Contact

NameLoyaltyChips
Katherine Tyler4Even
Shy4Even


NPC who know this contact

Narrative Significant Runs

NameGMMetaplotDate of Run
Just a Peaceful TalkZerreThe Burning Star of Redmond24 October 2083
The Quest for TomatoesArchtmagThe Burning Star of Redmond12 May 2083