Difference between revisions of "User:Sleevey"

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{{Infobox
{{Infobox
|title = {{PAGENAME}} <!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. -->
|title = {{PAGENAME}} <!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. -->
|image= [[File:Asmodeus.png]] <!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. -->
|image= [[File:lotl1.jpg| 400px]]
|label5 = Reddit Username
|label5 = Reddit Username
|data5 = [https://www.reddit.com/user/Archdevil_Asmodeus Asmodeus]
|data5 = [https://www.reddit.com/user/IamWalrustastic]
|label13 = Timezone
|label13 = Timezone
|data13 = GMT+2
|data13 = GMT-7
|label14 = Country
|label14 = Country
|data14 = Finland
|data14 = US
|label15 = GM Level
|label15 = GM Level
|data15 = 0
|data15 = 1
|label16 = GMP Tracker
|data16 = [https://docs.google.com/spreadsheets/d/1fZLJCIphOx1ZWX2IiMpT0x-5sN4R40NEfvRw8rIuwNg/edit?usp=sharing]
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<blockquote><div style="text-align: center;">''" ʜᴇ ᴡɪʟʟ ᴛʀᴇᴍʙʟᴇ ᴛʜᴇ ɴᴀᴛɪᴏɴs, ᴋɪɴɢᴅᴏᴍs ᴛᴏ ғᴀʟʟ ᴏɴᴇ ʙʏ ᴏɴᴇ''
''ᴠɪᴄᴛɪᴍ ᴛᴏ ғᴀʟʟ ғᴏʀ ᴛᴇᴍᴘᴛᴀᴛɪᴏɴs, ᴀ ᴅᴀᴜɢʜᴛᴇʀ ᴛᴏ ғᴀʟʟ ғᴏʀ ᴀ sᴏɴ''


''ᴛʜᴇ ᴀɴᴄɪᴇɴᴛ sᴇʀᴘᴇɴᴛ ᴅᴇᴄᴇɪᴠᴇʀ, ᴛʜᴇ ᴍᴀssᴇs sᴛᴀɴᴅɪɴɢ ɪɴ ᴀᴡᴇ''
=Gamemaster Foundation=
Howdy! I'm Sleevey. I've been GMing in general for a while but shadowhaven was my first experience with shadowrun. I fell in love with the setting quickly (despite its NUMEROUS flaws) and here we are.
 
== Style ==
Shadowruns to me are building a puzzle. You set up all the little pieces and the moving parts, all the NPCs and potential characters interactions and all the bad people with guns and magic and you roll em all together and make a nice puzzle. Then you hand the puzzle to the players and let them go nuts.
 
Generally, I think my runs are more light-hearted across the board. Shadowrun can be very goofy at times. It has some inherent silliness to a lot of the lore and even some of the mechanics. I like that stuff a lot. You can have some fun, light-hearted times in the setting that I naturally end up embracing.
 
However, the setting also has a whole lot more than that. Intrigue and secrets, horror and mayhem all sifts throughout the setting and deserves respect. As much as I love pink mohawk silliness, I love those realms just as much.
 
Essentially, stuff can be multiple things. Shadowrun juggles a lot of different themes and tones and I try to be open to all of them as a GM. Otherwise, I wouldn't be doing my job, would I?


''ʜᴇ ᴡɪʟʟ ᴀsᴄᴇɴᴅ ᴛᴏ ᴛʜᴇ ʜᴇᴀᴠᴇɴs ᴀʙᴏᴠᴇ ᴛʜᴇ sᴛᴀʀs ᴏғ ɢᴏᴅ "''</div></blockquote>
== Picks ==
While I do like to make sure most of the bases of a criminal team is covered, I like TTRPG's because of the characters. Strong choices and themes, interesting potential roleplay moments, I like characters with some '''character,''' y'know? That's the reason I play these games and that's probably the reason I picked a runner.


=Characters=
I do also like to make sure the team is competent enough to handle the task. Flailing at a suddenly insurmountable astral obstacle because I didn't pick anyone with astral perception isn't fun for you and it isn't fun for me. This doesn't mean I don't take weaker characters. With a little skill and maneuvering, you can even make a team with varying power levels work to everyones advantage. Having a beefed out street sam to shoot with the big guns is a good way to show how serious the threat is. <div style="text-align: center, justify;">
<blockquote>
* <big> [[Charon]] </big>- a hundred-year old vampire that's lived through the War on Terror, Night of Rage, Awakening, VITAS pandemic and more.
* <big> [[Vichnozeleny]] </big>- amnesiac ex-zealot from the CNPP, she wields bleeding edge technology and suffers from subconscious, rage-filled programming that manifests whenever she's under stress.
* <big> [[Gerisa]] </big>- Would-be Humanis superterrorist that decided to protect all of metahumanity with her supposedly grandiose ability instead of splintering it.</blockquote>


=Gamemaster Foundation=
==Declining Runs==
<blockquote><div style="text-align: center, justify;">
It goes without saying but I'd ultimately like people to go on the runs I post. I try to both select characters and format the run post to prevent characters from turning down the job. However, sometimes a character just doesn't fit. In those situations, I try to let the player swap out for a character that does fit or walk away in a way that makes sense for the context. But like, I really want people to go on the runs I make, y'know.
==Declining A Run==
Generally I prefer to choose characters that will accept the run so that the ones that do accept will not need to work at a handicap. Refusing to do a job to its completion after gaining more information during a run, however, is acceptable. I will assume a general amount of informedness owed to the communication between a fixer and a runner they're in contact with, so there shouldn't be a situation where this will become an issue at the meet outright. I make an attempt to write job postings that are direct about the job's contents; this should prevent a meet-'n-dash from happening.


==Derailing A Run==
==Derailing A Run==
Derailing or counteracting a run, however, is perfectly fine with me. Even if the run is part of a metaplot, or perhaps exactly because it might be part of a metaplot, giving players freedom to carve their own path is something I aim to encourage and enable. This does not mean going your own way will be easy. On the contrary, most likely going against the Johnson will have serious ramifications for the runner in most cases. Sometimes, however, taking the harder path is more acceptable for their moral compass or just plain survival. I do not aim to make the Johnsons so disagreeable that the players are thirsting to stab them in the back, but know that if for some reason you intend on going against the grain, it is at least an option for you. '''Please consult your fellow players out of character''' before you do, however.
If the players seek to go about the run in a bizarre way or backstab the Johnson then I'm all for it. If the runners go completely against the fold and twist the entire situation on its head, I'm still all for it. There's no set way to do a certain thing and I go in knowing something I'd never expect will probably happen. Just be patient, if things get too crazy I may need to call a break to go over rules/thematics or set up an un-exptected combat. And remember, actions have consequences.


==Cause And Effect==
==Consequence and Failure==
I aim to create a balanced reality for the players. They are powerful, but even they are not invulnerable. Going loud in a AAA-rated security zone will bring the wrath of GOD and HTR on your head, but the same applies to your enemies if you can provoke them into it. Your enemies will be subjected to the same forces as you are. As far as the things you do during a run go, even seemingly minute things might develop in unpredictable ways. I enjoy giving players smaller details during runs that might end up appearing as significant changes in other runs they're not even a part of. Continuity is a key part of my GMing style and consequences for your actions is a key part of this. Feed a poor elven child? Spare a ghoul? Kill a witness? Who knows how these will come back to you down the road? It's hard to say beforehand, but with thoroughly laid out plans you can reduce the volatility of your consequences.
One of the more interesting things about shadowrun is that enemies play with similar hands. Going in hot without a plan? You might pull it off but people have seen you there and will be wary next time, if you can pull it off at all. Failure comes hand in hand with success, without the risk being present the victories aren't won. The 6th world is a dangerous place and going in unaware and without a plan can lead to the odds quickly being stacked against you. That being said, I never go into anything with the idea that the players should fail. I'm here to provide a good time, sometimes a challenging one, not kill you and your dog.


==The Grimdark Reality==
==The Sixth World==
Generally speaking, I lean towards the more depressing aspects of a dystopian corporate world with supernatural elements. Things that crawl in the dark and inhumane experimentation, certainly, but also plain human negligence can be themes. I do not do this for shock value, but to test the players' characters and give them trials and tribulations to develop. Moral, ethical and even spiritual struggles develop character and are a great catalyst for growth as far as narrative goes. That said, I dislike excessive gore and guilting players by railroading them into 'difficult' choices. If you see an option to turn a grim run into something you can feel proud of, do so. Player agency is important and to turn a dark world into a slightly brighter one is, in my opinion, part of the Shadowrun fantasy. The darker moments make the brighter events meaningful, after all. '''I will always list content warnings in a run posting if I believe it may be sensitive to some people.'''
I really like shadowrun's setting. From the eldritch horrors to the cyberhands and from the Null Node to the Stuffer Shacks. There's a lot of moving pieces and a lot of hooks you can use to dig into players.
</div></blockquote>
 
One of the most interesting things to me about the world, though, is the more mundane aspects. In world with dragons that rule over half the globe and spiritual entities from other realms, it's hard being an average Joe. Hell, even the matrix, the upscaled internet we built to make out lives easier is now filled with "resonance" and "proto-sapients". Seeing how the realms of normal life, one thats not too dissimilar from today in a lot of ways, intersects with the fantastical in interesting and sometimes tragic ways is just gold to me.  
 
I am also a sucker for paracritters and awakened beasties as well.
</div>
 
==Runs==
{{#ask: [[Category:Runs]] [[hasGM::Sleevey]]
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|?=Name
|?hasMetaplot=Metaplot
|?hasDate=Date
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Latest revision as of 06:47, 24 December 2023

Sleevey
Lotl1.jpg
Reddit Username[1]
TimezoneGMT-7
CountryUS
GM Level1


Gamemaster Foundation

Howdy! I'm Sleevey. I've been GMing in general for a while but shadowhaven was my first experience with shadowrun. I fell in love with the setting quickly (despite its NUMEROUS flaws) and here we are.

Style

Shadowruns to me are building a puzzle. You set up all the little pieces and the moving parts, all the NPCs and potential characters interactions and all the bad people with guns and magic and you roll em all together and make a nice puzzle. Then you hand the puzzle to the players and let them go nuts.

Generally, I think my runs are more light-hearted across the board. Shadowrun can be very goofy at times. It has some inherent silliness to a lot of the lore and even some of the mechanics. I like that stuff a lot. You can have some fun, light-hearted times in the setting that I naturally end up embracing.

However, the setting also has a whole lot more than that. Intrigue and secrets, horror and mayhem all sifts throughout the setting and deserves respect. As much as I love pink mohawk silliness, I love those realms just as much.

Essentially, stuff can be multiple things. Shadowrun juggles a lot of different themes and tones and I try to be open to all of them as a GM. Otherwise, I wouldn't be doing my job, would I?

Picks

While I do like to make sure most of the bases of a criminal team is covered, I like TTRPG's because of the characters. Strong choices and themes, interesting potential roleplay moments, I like characters with some character, y'know? That's the reason I play these games and that's probably the reason I picked a runner.

I do also like to make sure the team is competent enough to handle the task. Flailing at a suddenly insurmountable astral obstacle because I didn't pick anyone with astral perception isn't fun for you and it isn't fun for me. This doesn't mean I don't take weaker characters. With a little skill and maneuvering, you can even make a team with varying power levels work to everyones advantage. Having a beefed out street sam to shoot with the big guns is a good way to show how serious the threat is.

Declining Runs

It goes without saying but I'd ultimately like people to go on the runs I post. I try to both select characters and format the run post to prevent characters from turning down the job. However, sometimes a character just doesn't fit. In those situations, I try to let the player swap out for a character that does fit or walk away in a way that makes sense for the context. But like, I really want people to go on the runs I make, y'know.

Derailing A Run

If the players seek to go about the run in a bizarre way or backstab the Johnson then I'm all for it. If the runners go completely against the fold and twist the entire situation on its head, I'm still all for it. There's no set way to do a certain thing and I go in knowing something I'd never expect will probably happen. Just be patient, if things get too crazy I may need to call a break to go over rules/thematics or set up an un-exptected combat. And remember, actions have consequences.

Consequence and Failure

One of the more interesting things about shadowrun is that enemies play with similar hands. Going in hot without a plan? You might pull it off but people have seen you there and will be wary next time, if you can pull it off at all. Failure comes hand in hand with success, without the risk being present the victories aren't won. The 6th world is a dangerous place and going in unaware and without a plan can lead to the odds quickly being stacked against you. That being said, I never go into anything with the idea that the players should fail. I'm here to provide a good time, sometimes a challenging one, not kill you and your dog.

The Sixth World

I really like shadowrun's setting. From the eldritch horrors to the cyberhands and from the Null Node to the Stuffer Shacks. There's a lot of moving pieces and a lot of hooks you can use to dig into players.

One of the most interesting things to me about the world, though, is the more mundane aspects. In world with dragons that rule over half the globe and spiritual entities from other realms, it's hard being an average Joe. Hell, even the matrix, the upscaled internet we built to make out lives easier is now filled with "resonance" and "proto-sapients". Seeing how the realms of normal life, one thats not too dissimilar from today in a lot of ways, intersects with the fantastical in interesting and sometimes tragic ways is just gold to me.

I am also a sucker for paracritters and awakened beasties as well.

Runs

NameMetaplotDate
On Bloodied WingsThe Name of Heaven12 May 2085
Invasive SpeciesLa Famille Du Peintre11 April 2085
Viral Dispute15 March 2085
Memitim's TombDead Gods Stir
The Name of Heaven
10 March 2085
Rapunzel, Rapunzel, Let Down Your BearCompound Interest23 February 2085
Chain MailLa Famille Du Peintre10 February 2085
Budding HeavenseekerThe Name of Heaven26 January 2085
Third-Story MalpracticeLa Famille Du Peintre11 January 2085
Ash ReplevinLa Famille Du Peintre27 December 2084
We Like To Party, We Like We Like To Party3 October 2082
Body BlockingLa Famille Du Peintre30 September 2082
Hallucination Nation 3: Newt Fucking Dies (Spiritually)11 September 2082
The Giant Rat That Makes All The RulesThe Cretaceous Clash22 August 2082
The Ghost of the Sprawl10 August 2082
Ghouls in my Ork Underground9 August 2082
Cenozoic Smash and GrabThe Cretaceous Clash5 August 2082
Mutaquality18 July 2082
Mega Low-Down12 July 2082
The Most Urban Brawl 3: A Nice Clean Match30 June 2082
Velociraptor Equals Distraptor Over Timeraptor 2: The Lost WorldThe Cretaceous Clash23 June 2082
Museum of PlightLight the Shadows15 June 2082
Caravan TrainLa Famille Du Peintre3 June 2082
Car envyLight the Shadows2 June 2082
Road Kill26 May 2082