Difference between revisions of "Shine"
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===Summary=== | ===Summary=== | ||
An English-speaking Quebecois. Shooter and Brawler. Capable of mixing it up in the Astral and the Meat. Wryly self-depreciating. Competent All-Rounder without "shining" (I see what you did there) at anything in particular. | |||
===Goals=== | ===Goals=== | ||
Stay Alive. | Stay Alive. Find out what happened to Frakk Up her life. Never, ever, let anyone find out how she earned a living while crossing North America. Try to re-capture something resembling a "normal" life. | ||
==Background== | ==Background== | ||
A former, lifelong citizen and employee of Horizon, Monique is Parisian by birth but moved to Quebec with her parents at an early age, The IV-conceived middle daughter of a Nurse and a radiographer; Monique took full-time employment with Crash Cart fresh out of high school. She was a true believer in the Corp and it's message, having been employed first as an ambulance cleaner outside of high school hours and then signing up as security for one of the nicer Crash Cart clinics in Montreal. She handled door and emergency room security for the better part of three years before she spontaneously awakened at the age of 19. She played on her newly discovered abilities until she wrangled herself a seat as a member of the security team on one of the clinic's mobile recovery units shortly before her 21st birthday. | |||
There she stayed until about six months. What at first looked like an ordinary retrieval run for a Ares citizen on a restricted research site soon turned into a major drek fest, with more than a dozen of the on-site Ares personnel flat-lining before she even arrived. Her crew drove straight into what looked to be a blue-on-blue gunfight between multiple Ares factions. Monique provided cover for her team to stabilise and extract as many Crash Cart clients as they could, only for her ambulance to be taken down hard by something -or someone- she didn't even see. She barely remembers fragments of the next few hours - her burning ambulance. Several dead crewmates. Something monstrous and impossible silhouetted against the flames. She's not even sure which of her team-mates dragged her out of the clusterfuck and into a sewage culvert before going back to rescue the others and -presumably- getting themselves geeked in the process. | |||
When she woke up, her CrashCart wristband was dead and legally, so was she. Her co-workers refused to take her calls, her sobbing parents cursed her for making a crank-call and then minutes later her corp-sponsored com-link account was cut dead. Nothing worked. Not even the fob that would allow her access to her apartment building. Going home proved to be nearly the biggest -and last- mistake she ever made. THEY had been waiting for her. Whoever -they- were. When she finally staggered away into the Montreal barrens, she had a couple of rounds in her right thigh to add to her flash burns and concussion from the firefight the night before. | |||
Monique -finally- made it out of the city, hitching her way across North America with private citizens, truckers, and even stowing away on cargo freight. The first time one of her benefactor's tried to accept payment in kind she was still too shell-shocked, lonely and desperate to turn him down. When he tossed a near-empty credstick her way afterwards, she wept harder than she had for years. Yet she hadn't the willpower or self-esteem to simply kick the drekker's head in and give him back his money. Thereafter, she turned tricks where she could -and only when she truly desperately needed the cash- and slowly made her way to Seattle over the course of half a year. | |||
That's where she met Clyde, the trog taxi-driver who introduced her to the world of the Shadows via the refuge at Solace. Clyde, tripping out of his mind and claiming he could see her aura, convinced Monique that the shadows of Seattle were her chance to "shine". Now she's got the chance of a new life and an entirely different dishonest way of living, she plans to make the most of it. | |||
==Narrative Significant Qualities== | ==Narrative Significant Qualities== | ||
*''' | *'''Adept - The Warrior's Way:''' Much to her families disappointment, Monique chose to direct her talents towards combat and security rather than healing. | ||
*''' | *'''Big Regret:''' Prostitution. Driven by desperation, Monique sold her body to strangers. She's not entirely aware of what haunts her more: selling herself for so little, or selling herself at all. | ||
*''' | *'''Favoured (Health Care Professionals):''' Monique has always felt most at home in the company of health-care professionals, ranging from unpaid stay-at-home carers to the highest paid neurosurgeons and researchers. | ||
*''' | *'''Social Stress''' - Monique occasionally encounters individuals who remind her of clients from her old life. She knows the chances of any of these individuals actually being a former John or Jane are vanishingly small, but seeing them makes her palms sweat even so. | ||
*''' | *'''The Goat''' - Monique has a haunted, wary look about her. She's forever checking out her six. And her 3. And her 9. And even the ceiling. She doesn't know what she's looking for, but she's concerned that one day she'll see it. Her wariness sets people a little on edge. Especially when making first impressions. | ||
==Run History== | ==Run History== |
Revision as of 12:32, 24 February 2020
Black Magician | |
---|---|
Subtle Spell-Slinger | |
Player | Mursey40k |
Metatype | Ork |
Street Cred | 0 |
Notoriety | 1 |
Public Awareness | 0 |
Titles and Awards | 0 |
D.O.B. | 21st Feb 2064 |
Folder | Mush |
Priority | Metatype - B Attributes - D Magic/Resonance - A Skills - D Resources - D |
Character Information
Summary
An English-speaking Quebecois. Shooter and Brawler. Capable of mixing it up in the Astral and the Meat. Wryly self-depreciating. Competent All-Rounder without "shining" (I see what you did there) at anything in particular.
Goals
Stay Alive. Find out what happened to Frakk Up her life. Never, ever, let anyone find out how she earned a living while crossing North America. Try to re-capture something resembling a "normal" life.
Background
A former, lifelong citizen and employee of Horizon, Monique is Parisian by birth but moved to Quebec with her parents at an early age, The IV-conceived middle daughter of a Nurse and a radiographer; Monique took full-time employment with Crash Cart fresh out of high school. She was a true believer in the Corp and it's message, having been employed first as an ambulance cleaner outside of high school hours and then signing up as security for one of the nicer Crash Cart clinics in Montreal. She handled door and emergency room security for the better part of three years before she spontaneously awakened at the age of 19. She played on her newly discovered abilities until she wrangled herself a seat as a member of the security team on one of the clinic's mobile recovery units shortly before her 21st birthday.
There she stayed until about six months. What at first looked like an ordinary retrieval run for a Ares citizen on a restricted research site soon turned into a major drek fest, with more than a dozen of the on-site Ares personnel flat-lining before she even arrived. Her crew drove straight into what looked to be a blue-on-blue gunfight between multiple Ares factions. Monique provided cover for her team to stabilise and extract as many Crash Cart clients as they could, only for her ambulance to be taken down hard by something -or someone- she didn't even see. She barely remembers fragments of the next few hours - her burning ambulance. Several dead crewmates. Something monstrous and impossible silhouetted against the flames. She's not even sure which of her team-mates dragged her out of the clusterfuck and into a sewage culvert before going back to rescue the others and -presumably- getting themselves geeked in the process.
When she woke up, her CrashCart wristband was dead and legally, so was she. Her co-workers refused to take her calls, her sobbing parents cursed her for making a crank-call and then minutes later her corp-sponsored com-link account was cut dead. Nothing worked. Not even the fob that would allow her access to her apartment building. Going home proved to be nearly the biggest -and last- mistake she ever made. THEY had been waiting for her. Whoever -they- were. When she finally staggered away into the Montreal barrens, she had a couple of rounds in her right thigh to add to her flash burns and concussion from the firefight the night before.
Monique -finally- made it out of the city, hitching her way across North America with private citizens, truckers, and even stowing away on cargo freight. The first time one of her benefactor's tried to accept payment in kind she was still too shell-shocked, lonely and desperate to turn him down. When he tossed a near-empty credstick her way afterwards, she wept harder than she had for years. Yet she hadn't the willpower or self-esteem to simply kick the drekker's head in and give him back his money. Thereafter, she turned tricks where she could -and only when she truly desperately needed the cash- and slowly made her way to Seattle over the course of half a year.
That's where she met Clyde, the trog taxi-driver who introduced her to the world of the Shadows via the refuge at Solace. Clyde, tripping out of his mind and claiming he could see her aura, convinced Monique that the shadows of Seattle were her chance to "shine". Now she's got the chance of a new life and an entirely different dishonest way of living, she plans to make the most of it.
Narrative Significant Qualities
- Adept - The Warrior's Way: Much to her families disappointment, Monique chose to direct her talents towards combat and security rather than healing.
- Big Regret: Prostitution. Driven by desperation, Monique sold her body to strangers. She's not entirely aware of what haunts her more: selling herself for so little, or selling herself at all.
- Favoured (Health Care Professionals): Monique has always felt most at home in the company of health-care professionals, ranging from unpaid stay-at-home carers to the highest paid neurosurgeons and researchers.
- Social Stress - Monique occasionally encounters individuals who remind her of clients from her old life. She knows the chances of any of these individuals actually being a former John or Jane are vanishingly small, but seeing them makes her palms sweat even so.
- The Goat - Monique has a haunted, wary look about her. She's forever checking out her six. And her 3. And her 9. And even the ceiling. She doesn't know what she's looking for, but she's concerned that one day she'll see it. Her wariness sets people a little on edge. Especially when making first impressions.
Run History
Name | GM | Metaplot | Threat | Date of Run |
---|---|---|---|---|
Use Every Part | Sarcarian | Deadly | 2 November 2082 | |
How To Play With Dolls | Sarcarian | Medium | 28 September 2082 | |
A Nest of Vipers | Sarcarian | High | 28 May 2082 | |
The Spy Who Loved Me | Sarcarian | When You Reach Me | Medium | 5 May 2082 |
High Tide Rising | Sarcarian | Two Steps Ahead | High | 20 April 2082 |
Whispers of Oblivion | Asmodeus | High | 18 April 2082 | |
Me And The Bad Boys | BloodLibrarian | Hail to the Pumpking | High | 10 April 2082 |
"Don't let the slasher get you!" | Isaac | Medium | 1 April 2082 | |
Eagle Hunter | Asmodeus | High | 1 April 2082 | |
Fortunate History | OrionsRequiem | Dragon of a Problem | High | 14 March 2082 |
Athens Initiation | Silas | 9 March 2082 | ||
Black Site Blue | Chrisst111 | Semi-Prime | 7 March 2082 | |
Kicking an Anthill | Aurora | Semi-Prime | 28 February 2082 | |
Cat Outta Hell | Kaylaidoscopes | Low | 26 February 2082 | |
Campus Caper | Si1as | When You Reach Me | High | 22 February 2082 |
Clubbing the Competition | OrionsRequiem | Cross Flight Love Fight | Medium | 13 February 2082 |
Burning Down the Dollhouse | tkul | 19 March 2081 | ||
Guys and Dolls | tkul | 12 March 2081 |
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|---|---|---|---|---|---|
Blanca Blanco | 2 | 2 | Custom(G,A,K,N) | Talismonger | Talismonger, Enchanter, Street Shaman | Even |
Juliette Burns | 4 | 3 | Generalist | Socialite Black Magician | Black Magic Theory, High Society, Manipulation Magic, Sorcery Foci, Blackmail | Even |
Chloe Green | 2 | 1 | Fixer | Fixer | Activist, Environmentalist, Rich Brat | Even |
Organizations
Allies
Enemies
In Character Information
Symbols and Signatures
Matrix Search Table
Glitch: MUSH! The zero-nutrition mash substitute that kids love to enjoy. Made from Edible Slime. Aztechnology and it's subsidiaries are not responsible for anaphylaxis caused by exposure to this substance.
4 Net Successes: A small-time runner by that name from back east prefers taking the subtle approach to runs. Zero-shots fired. Zero publicity. Seems to have relocated recently.
6 Net Successes: A runner by that name does a lot of work for that hot society chick, Juliette Burns. Seems to be her go-to-man for all sorts of humiliating work in and out of the Shadows.
Shadow Community Table
SINs
Fake Sin (Rating 4) Desmond Dullon. Hermetic Mage. Licences (all Rating 3) include: Mage License, Driving License, Firearms License.
Burner Fake Sin (Rating 2) Rod Helfer. Worker for a Temp Agency,
Appearance
Clothing
A short, well-groomed orc with slicked back hair shaved close to the scalp at the sides. He avoids wearing anything that might obvoiusly mark him as a mage, and instead favours pseudo-street-medieval and street-combat styling in his day to day clothing. He does, however, make a point of dressing for the occasion even if his clothes have an "off-the-rack" look made all the more evident by how his shirts and jackets barely stretch to accomodate his wide shoulders. His neatty trimmed beadr is barely long enough to qualify as more than stubble, and is a slightly lighter, more reddish shade of brown that the hair upon his head. Given his slightly angled ears, intense gaze, toned muscles and well defined jaw, Mush is lucky enough to find himself relatively attractive by the standards of almost all the common metatypes.
Mush is remarkably well spoken given his short tusks, which still mildly affect his speech and tone despite their modest, discrete size. He's been plagued in the past by accusations that he trims his tusks to keep them deliberately small and subtle, yet a closer look reveals they are well kept and polished almost to a gleam.
Matrix Persona
A pile of green goop with a huge mouth and two beady eyes modelled on the "Schlock Mercenary" character from the late 20th century. Carries a menacing, over-sized plasma cannon that emits an even more menacing "ThrrrrruuuuuuMMMMM" noise when activated.