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Combat Medic
Street Cred22
Public Awareness0
Titles and Awards0
D.O.B.21st Feb 2055
Metatype - D
Attributes - B
Magic/Resonance - B
Skills - B
Resources - E

Character Information


An English-speaking Quebecois. Shooter and Brawler. Capable of mixing it up in the Astral and the Meat. Wryly self-depreciating. Competent All-Rounder without "shining" (I see what you did there) at anything in particular. Shine's "secret" relationship with the runner Zenith is something that far more runners are aware of (or at least suspect) than either of them are comfortable with.


Stay Alive. Find out what happened to Frakk Up her life. Never, ever, let anyone find out how she earned a living while crossing North America. Try to re-capture something resembling a "normal" life. Keep Zenith safe. Be a good friend/surrogate mom to Zenith's daughter Harriot.


Black Trenchcoat: She's lived the Corporate life and lived the street. She's not a black-hat, but her outlook is morally ambiguous at best. Hooding a rarity. Or so she likes to tell herself. The truth is that Shine followed her parents into CrashCart because she saw herself as one of the "good guys". While she strives hard to wear the black hat she thinks she needs to survive, the simple truth is that she has a altruistic streak wider than Puget Sound.


A former, lifelong citizen and employee of EVO, Monique is Parisian by birth but moved to Quebec with her parents at an early age,  The IV-conceived middle daughter of a Nurse and a radiographer; Monique took full-time employment with Crash Cart fresh out of high school. She was a true believer in the Corp and it's message, having been employed first as an ambulance cleaner outside of high school hours and then signing up as security for one of the nicer Crash Cart clinics in Montreal. She handled door and emergency room security for the better part of three years before she spontaneously awakened at the age of 19. She played on her newly discovered abilities until she wrangled herself a seat as a member of the security team on one of the clinic's mobile recovery units shortly before her 21st birthday.

There she stayed until about nine months into 2080. What at first looked like an ordinary retrieval run for a Ares citizen on a restricted research site soon turned into a major drek fest, with more than a dozen of the on-site Ares personnel flat-lining before she even arrived. Her crew drove straight into what looked to be a blue-on-blue gunfight between multiple Ares factions. Monique provided cover for her team to stabilise and extract as many Crash Cart clients as they could, only for her ambulance to be taken down hard by something -or someone- she didn't even see. She barely remembers fragments of the next few hours - her burning ambulance. Several dead crewmates. Something monstrous and impossible silhouetted against the flames. She's not even sure which of her team-mates dragged her out of the clusterfuck and into a sewage culvert before going back to rescue the others and -presumably- getting themselves geeked in the process.

When she woke up, her CrashCart wristband was dead and legally, so was she. Her co-workers refused to take her calls, her distraught mothers cursed her for making a crank-call and then minutes later her corp-sponsored com-link account was cut dead. Nothing worked. Not even the fob that would allow her access to her apartment building. Going home proved to be nearly the biggest -and last- mistake she ever made. THEY had been waiting for her. Whoever -they- were. When she finally staggered away into the Montreal barrens, she had a couple of rounds in her right thigh to add to her flash burns and concussion from the firefight the night before.

Monique -finally- made it out of the city, hitching her way across North America with private citizens, truckers, and even stowing away on cargo freight. The first time one of her benefactors tried to accept payment in kind she was still too shell-shocked, lonely and desperate to turn him down. When he tossed a near-empty credstick her way afterwards, she wept harder than she had for years. But she still took the money. Thereafter, she turned tricks where she could - and only when truly desperate- and slowly made her way to Seattle over the course of half a year.

That's where she met Clyde, the trog taxi-driver who introduced her to the world of the Shadows via the refuge at Solace. Clyde, tripping out of his mind and claiming he could see her aura, convinced Monique that the shadows of Seattle were her chance to "shine". She turned her last trick to pay for her shiny new (refurbished) Ingram Smartgun. Now she's got the chance of a new life and an entirely different means of living, and she plans to make the most of it.

Narrative Significant Qualities

  • Agile Defender: Shine relies on instinct and agility rather than determination and focus when acting defensively.
  • Adept - The Warrior's Way: Much to her families disappointment, Monique chose to direct her talents towards combat and security rather than healing.
  • Big Regret (Former Joygirl): Driven by desperation, Monique sold her body to strangers. She's not entirely aware of what haunts her more: selling herself for so little, or selling herself at all.
  • Favoured (Health Care Professionals): Monique has always felt most at home in the company of health-care professionals, ranging from unpaid stay-at-home carers to the highest paid neurosurgeons and researchers.
  • Martial Artist (Fireteam): Shine learned the basics of the CrashCart version of Fireteam some years ago, and has begun to perfect her practice in recent weeks.
  • Mentor Spirit: Spider (Alt): After her recent experiences with Bugs, Shine has attracted the attention of Spider, with whom she has formed an alliance while keeping in mind the the ancient adage: "The enemy of my enemy is my enemy's enemy. No more. No Less". Despite her cynicism towards her new mentor spirit, Spider and Shine are well matched. Both can be entirely ruthless towards their enemies, and they both absolutely loathe things not going according to plan.
  • Social Stress - Monique occasionally encounters individuals who remind her of clients from her old life. She knows the chances of any of these individuals actually being a former John or Jane are vanishingly small, but seeing them makes her palms sweat.
  • The Goat - Monique has a haunted, wary look about her. She's forever checking out her six. And her 3. And her 9, the ceiling and even the floor. She doesn't know what she's looking for, but she's concerned that one day she'll see it. Her wariness sets people a little on edge. Especially when making first impressions.
  • Wanted - Shine's run during Fortune Favoured went very, very wrong. She's now wanted by both the Salish-Shidhe Council and Seattle Council for 50,000 Nuyen each for robbing the Seattle Museum. However, this may be less than a token gesture. The "Wanted" is attached to little more than a description of a human sized female with a sword wearing Sleeping Tiger and carrying a Katana. No astral signature, DNA or biometrics were left at the scene.

Run History

2081: Shine arrives in Seattle with barely anything to her name beyond a duffle bag and an Ingram SMG. Clyde sets her up with Alessa P. who in turn sets her up with Shadowhaven and Solace. In her first few weeks as a Runner, she makes an enemy of the local Yakuza by twice hitting a Benraku parlour - once for a Johnson, and again on a hooding run to free the dolls within. Feeling the heat, she wisely decides to lay low for most of the rest of the year, performing simple courier and bootlegging runs for Alessa to stay under the radar.

2082: February marks Shine's return to Shadowhaven with the extraction of Brodie J from his ganger captors on behalf of his former lover Cecelia Cross. A simple milk run goes wrong a few days later when a fellow runner's near-dependent is apparently abducted from a college frat party. Finally, Shine hits the big time with an assault on a Bug Hive in the company of some of the Haven's biggest names. March does not begin well for Shine, with a failed run in Greece (followed by a pilgrimage to the Acropolis) and a second, more successful run, that leaves her heavily indebted to Warboss and wanted by both Seattle and the Salish Shidhe Council. April see's Shine move into the home of Zenith in order to protect her fellow runner's daughter from a kidnap/abduction plot. She falls in love with Zenith during this time and the two begin a secretive affair. May 2082: This month started with Harriot's birthday party, with Shine and Vip3r helping Zenith ensure the party was safe and a happy day for his daughter, but she's furious when he almost gets himself killed chasing a lead concerning his ex-wife. Later that month, she helps Vip3r rescue one of her parents. Summer of 2082 is largely spent in Germany, where Harriot is enjoying an internship with Saeder Krupp. Shine keeps herself busy with counter-intelligence work and making sure Harriot stays safe.

NameGMMetaplotDate of Run
Use Every PartSarcarian2 November 2082
How To Play With DollsSarcarian28 September 2082
A Nest of VipersSarcarian28 May 2082
The Spy Who Loved MeSarcarianWhen You Reach Me5 May 2082
High Tide RisingSarcarianTwo Steps Ahead20 April 2082
Whispers of OblivionAsmodeus18 April 2082
Me And The Bad BoysBloodLibrarianHail to the Pumpking10 April 2082
"Don't let the slasher get you!"Isaac1 April 2082
Eagle HunterAsmodeus1 April 2082
Fortunate HistoryOrionsRequiemDragon of a Problem14 March 2082
Athens InitiationSilas9 March 2082
Black Site BlueChrisst1117 March 2082
Kicking an AnthillAurora28 February 2082
Cat Outta HellKaylaidoscopes26 February 2082
Campus CaperSi1asWhen You Reach Me22 February 2082
Clubbing the CompetitionOrionsRequiemCross Flight Love Fight13 February 2082
Burning Down the Dollhousetkul19 March 2081
Guys and Dollstkul12 March 2081



Contact Connection Loyalty Archetype Profession Aspects Chips
Alessa P 4 2 Fixer Owner of The Daze The Daze, Shadow Connections, Ear to the Ground, Punk Rocker, Bootleggers Even
Asahiro Kunitoshi 6 1 Fixer Vice-President of Imperial Kami Services For The Corporation, Blademaster, Scholar, Vashionable, Authorization, Spywork, Corpo Gear, Shintoist Even
Alexander-James Brodrick Johnson III 4 2 Networking CorpKid Party all Night... What time is it?, Everybody's Friend., Did Someone say Drugs?, Brodie J IN THE HOUSE!, Ride Wrecked? Brodie J's got it!, Oh yeah! I have a job!, Good looks, Money, and a savant-level understanding of rocket physics Even
Agathon 1 3 Service Greek Cab Driver Greek Cabbie, Port City Connections Even
Clyde 2 2 Service Taxi Driver Sports Fan, Druggie, Taxi Driver Even
Dr. Isabel Wirth 4 3 Service ER Doctor Trauma Surgeon, Free Samples, Community Clinic Hours, Performs House Calls, I know a sales rep Even
Freya 5 2 Custom(G,A,K,N) Hacker Extraordinaire Master SIN Maker, Burner ID, FAKE is my Middle Name!, My Search Function is Powered by Nuyen, Hacking is my other middle name, I eat Hosts for lunch. Even
LB 2 6 Custom(A,N,K,G) Tamanous Dumpster Fire Tamanous Made Man, Goes Loud, Mystic Adept, Lovable Outcast, Explosive Personality, Known Criminal, Connoisseur Even
"Lucky" Lucia Carina 4 1 Custom(A,N,K,G) Gambler Cursed Luck, Lucky, High Rolling Friends, Poker Face Training, Go-to for Laying Low, Gambler, both High and Low, Gourmand Even
The Dukes 3 1 Service Drug/Moonshine Runners Package Deal, Speedy Delivery, Has Motor Will Drive, The Commander Dunklezhan, Vehicle Familiarity, Scrappy situations Even
Warboss 6 0 Fixer Fixer WAAAGH!, Moar Dakka!, Half Machine, All Trog, Gang Boss, Lok'tar Ogar, Crime Lord, Smuggler -1


Note: Shine has left Solace in February 2082 when it became apparent that the location was being used to provide "nutrition" to the infected in the form of terminally ill patients. Though it is claimed that the patients in question are "volunteers" she hasn't been able to confirm this to her satisfaction. Nevertheless, she retains many friends within the group, particularly among the street people and low-level runners who once relied upon her for medical care. Her relations with senior members of the organisation remain tense.
Contact Position Connection Faction Rep Archetype Health Location
Solace Former Resident/Volunteer 1 19 Church of all Faiths Bruised Touristville


+2 Rep with Cross Applied Technologies,

2 Rep with Federated-Boeing,

+2 Rep with Humanis Policlub,

+5 Rep with Shiawase

+1 Rep S-K


-4 Rep with Kenran Kai.

-40 Rep with MCT MCT are aware of Shine's Astral Signature.

-2 Rep with Renraku.

In Character Information

Symbols and Signatures

Astral Perception Table

Threshold Result
1 1 Hit: Fit and well, Emotional State, Awakened. Initiated. 2 Hits: No standard cyberware, unusual dark streaks in aura indicative of metaplanar contact. If she is carrying her Katana it will be revealed as a weapon foci. The spider-ring worn on her right finger is a qi foci.
3 3 Hits: No alphaware, sense if Essence and Magic is higher or lower than your own. 4 Hits: No betaware, Magic 6, Essence 6. Identify if any adept powers are active - YES. Noticeably there is a faint shimmer of protective magic around her at all times. The brightness of her aura suggests that several other adept powers are also exerting an effect upon her physical and astral form.
6 No genetech present.

Matrix Search Table

Threshold Result
1 Glitch: SHINE! The easy-application spray that makes even the rustiest chrome SHINE! Like new! 1 or 2 Net Hits: Shine is a Shadowhaven Runner who specialises in breaking and entry, extractions, and combat medicine. She's a solid combatant, but does everything possible to avoid "going loud" on a run.
3 A grainy still-image taken from a news cast of a street-fight in Montreal. Shine's head, shoulders and fore-arms are barely in view while she uses a drag-handle to pull a wounded runner in Ancient's colours out of shot with one hand. The other hand being engaged in spraying short bursts from an Ingram Smart-gun. A crash-cart patch is clearly visible on her combat jump-suit and body armour.
6 An obituary in an internal Horizon news-letter for operations in Montreal, lamenting the "heroic sacrifice" of Monique De Rochelle and her entire Crash-Cart team during a disturbance inside an Ares Facility in Montreal. Ares representatives are recorded as extending their "deepest regrets" the families of the deceased Crash-Cart responce team and lauding their "heroic efforts" at extracting wounded Ares personnel from the "disturbance" zone.

Shadow Community Table

Threshold Result
1 "Shine? Yeah I know Shine. She's a Shadowhaven razor-girl with a thing for extractions and combat medicine. She's solid in a fight, but does everything she can to avoid things getting loud. Has a weird accent. Think she's French? Maybe from Quebec?"
3 "Shine showed up in early 2081. She worked a few jobs, then laid low doing street drek for the better part of a year. Now she's back from the street leagues. She's had a lot of successes, and couple not-so-successes, but she's a thinking-Js' runner with a clear head and gradually working her way up to Prime Runner territory."
5 "Shine's tight with five other runners: Babylon, Black Samurai, Vip3r, Absolute Zero and Zenith. Can't say just how friendly they are, but she's been known to socialise with 'em outside of work."


Julie Bellamy, UCAS Citizen (Fake SIN and all licenses rating 4): Adept, Bodyguard, Concealed Carry, Driving, Firearms, Foci, Weapons.

Monica Ramsey UCAS Citizen (Fake SIN and all licenses rating 6): Adept, Driving, Emergency Medical Technician, Firearms, Weapons.

*Note:* "Monica Ramsey" is Shine's "normal life" SIN, not routinely used for Running, but to maintain as normal a "day-to-day" life as possible. Only Vip3r and Zenith are aware that Shine uses the Monica Ramsey pseudonym. Any Runner with whom Shine has worked who has taken the opportunity to examine Shine's PAN in AR will be aware that she uses the "Julie Bellamy" identify during Runs.


General Description and Clothing

A short, agile young woman with dark, collar length hair. Shine has an intense, haunted look in her eyes and a disconcerting habit of constantly checking her three o'clock, her nine, her six and even her ceiling in a calm, professional manner than non-the-less attracts attention and arouses suspicion in SINers and can put other Runners on Edge (The Goat Quality). Her movements are preternaturally swift, but far too smooth and graceful to be simply the result of wired reflexes. When she crosses a room swiftly, it's like observing a ballerina cross the stage - but with a doubled frame rate.

Monique has two tattoos One of a rose surrounded by thorns on the right side of her neck and a larger tattoo, twin to the first, on the right side of her body at the waistline. Prior to the events of Athens Initiation she wore her old CrashCart ID tags on a black leather thong around her neck. The only jewellery that's always on her person is an item she acquired in early March 2082: a thin silver-platinum band on her right ring finger engraved with an onyx and garnet black widow spider.

She's good looking in an unremarkable sort of way, but hardly a head-turner were it not for her noticeably cautious behaviours. While her original "runner" clothes are rather grimy, somewhat malodourous and in need of a wash, she still keeps them from a sense of sentimentality. Shine's present runner gear ranges from customised, re-purposed SWAT armour to clothing by Zoe and even the latest in tactical stealth suits. When she needs to remain low-key and blend into the street, she still wears the same grimy armoured leathers and ballistic armour that kept her alive in her early runs, yet her day to day wear ranges from jogger bottom and t-shirts at home, to ten thousand nuyen ball gowns and dresses. Shine is all but addicted to clothes shopping, and since breaking into semi-prime runner territory, has developed a wardrobe so extensive that she rarely needs to wear the same outfit more than once a season. The sole exceptions are her armoured clothing, for which she has an appropriate set for any social or tactical occasion.

Shines personal, physical hygiene is simply flawless. Even in her grimiest, earliest days as a runner and street-dweller she took pains to maintain her appearance. Now that's got some spare nuyen, she simply finds it easier to retain her freshly washed, shiny hair and impeccably clean fingernails and skin. While she continues to wear little in the way of day-to-day make-up save for some foundation and black eye-liner, she's content to spent considerably more on her cosmetics and is no longer reliant on risky, boot-leg street-corner cosmetic purchases. Shine likes to dye her hair -platinum blue when she can afford her favourite brand and shade; something she can now afford far more regularly than before. Yet her professionalism is such that she'll return her hair to it's natural, darker colour before heading out on a run and usually keeps a bottle of dye-remover in her duffel.

Matrix Persona

A generic gray female outline.

Media Mentions

01 January 2081: An obituary in an internal Horizon news-letter for operations in Montreal, lamenting the "heroic sacrifice" of Monique De Rochelle and her entire Crash-Cart team during a disturbance inside an Ares Facility in Montreal. Ares representatives are recorded as extending their "deepest regrets" the families of the deceased Crash-Cart responce team and lauding their "heroic efforts" at extracting wounded Ares personnel from the "disturbance" zone.

14th March 2082: A News report concerning the bombing of Seattle Museum, a multiple Knight Errant car-chase through the streets of Downtown and Renton. Multiple Knight Errant and Museum Security fatalities, alongside a number of bystanders killed by exploding vehicles. None of the reports mention Shine by street name, SIN name (Julia Bellamy) or even by description, but a wounded, slender, slight, willowy woman with Sleeping Tiger and wearing a ballistic mask was captured on several sensor feeds during the run.

ShadowGrid Profile Comments

Runners Worked Alongside

Absolute Zero x2, Babylon x3, Baron x2, Boombox, Black Samurai x4 ,Canis, Deimos, Delphi x2, Gav Jacinto, Kera, Lil' Boomerx x2, Master Morty, Milliam x2, Moth, Mute, Paragon, Pulse, The Professor, Rabbit, Rapture, Relay, Roadkill x2, Shy, Silverpaw, Sp4rks x2, Spider x2, Stargazer, Master Morty, Triple Trouble, Vip3rx x4, Warlock, Waspkeeper, Vichnozeleny (deceased), Zenith x6.