Difference between revisions of "Veles"
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Now her psyche is 80% suppressed most of the time, keeping her from being able to process her traumatic condition but buying time for the techs to research cyborg maintenance more and possibly find a way to properly keep her stable. Until then, her primary objective is all that matters. Survival. | Now her psyche is 80% suppressed most of the time, keeping her from being able to process her traumatic condition but buying time for the techs to research cyborg maintenance more and possibly find a way to properly keep her stable. Until then, her primary objective is all that matters. Survival. | ||
==Goals== | |||
* Reach metastasis in her cyborg state | |||
* Learn to sustain her weekly maintenance herself | |||
* Climb the ranks and achieve the rank of Major | |||
* Destroy operations of the vilest syndicates that others have nightmares about | |||
* Retrieve the Gauss Rifle of the gang's founder | |||
* Find out who attempted the hit on her and destroyed her organic body | |||
==Significant Things for Narrative== | ==Significant Things for Narrative== |
Revision as of 15:40, 31 October 2023
File:Veles9.png | |
Player | Asmodeus |
---|---|
Metatype | Human |
Street Cred | 0 |
Notoriety | 0 |
Public Awareness | 0 |
Titles and Awards | 0 |
CDP | 20 |
D.O.B. | 27.11.2044 |
Age | 40 |
Folder | [1] |
Priority | Metatype - C Attributes - A Magic/Resonance - E Skills - A Resources - E |
Ascensions Unlocked | 9 |
Ascensions Completed | 2 |
Background
A former Ukrainian SSU agent, Anna Shevchenko retired in 2070 and put her skills to use in MET-2000, a well-known mercenary organization. During a clandestine operation in the Russian Federation, Anna along with several others were captured by the GRU. While she managed to avoid giving away critical intelligence due to timely memory wipes and operational security, her involvement in 'espionage' and 'high treason' against Russia and her people was plenty of reason to imprison her for life in a high security prison facility. A long career of beta and alphaware augmentations were removed and sold on the market for reasonable profits and she was tossed as a scarred mess into a cell, the key tossed away.
MET-2000 was reeling for years after the Amazonian-Aztlan War and took a long time to organize their matters. During this buraucratic spring cleaning, they discovered that she was still unaccounted for and organized a rescue operation once her whereabouts were confirmed. 13 years later, Anna and her squadmates were both successfully extracted, more to cover the company's ass in case any of them began to collaborate for a shot at freedom. They outsourced the Matrix part of the job to Zero Day, a cybercombat-specialized PMC. The entire squad's trail, files and likeness were thoroughly purged from the Matrix, physical copies of her file at the prison burned.
Without her ware, however, and pushing forty soon enough, she was in no condition to return to service, not when the Amazonian War was fresh in the company's past and they couldn't afford rehabilitating a wreck from scratch. In a way, she'd been lucky; had she not been captured, she could've easily been one of the countless casualties MET-2000 suffered during the Amazonian war. Anna wandered elsewhere, thinking of picking up shadowrunning as a solo mercenary. There, no exact legislations existed. Even in her ruined body, maybe she could do something to earn a wage and start from scratch all over again. She was old. She wouldn't be obsolete.
By 2084 Bolt saw a kindred spirit in her when they met in a Touristville bar. A retired soldier and vagabond, not yet ready to put the rifle down. The two forged a strong bond and so Veles joined the ranks of the Monolith. A soldier was home in the barracks again, surrounded by brothers, not strangers. Civilian life was something she wasn't cut out for, anyway.
The SSU called her back within months as a new lead was discovered regarding her failed operation. While she was obliging her duty to her country by going undercover in Latvia, she was run over in a triple car crash by remote controlled vehicles. The collision crushed over two thirds of her torso and bisected her from the chest down; had it not been for savior nanites she would've been dead on the spot. Even then, she was in critical condition and fading at a rapid rate. As the only survivor of the hit, the Ukrainian government commissioned the most affordable option to keep her alive and removed all the dying biomass. Unwilling to invest even more money into getting her a cyborg shell, she was transported back to Seattle in the containment unit. With practically zero experience in the subject, the gang's technicians managed to scrounge up a barely functional junkyard frame for her to move around in and keep her mind a hair's breadth away from a psychotic breakdown.
Now her psyche is 80% suppressed most of the time, keeping her from being able to process her traumatic condition but buying time for the techs to research cyborg maintenance more and possibly find a way to properly keep her stable. Until then, her primary objective is all that matters. Survival.
Goals
- Reach metastasis in her cyborg state
- Learn to sustain her weekly maintenance herself
- Climb the ranks and achieve the rank of Major
- Destroy operations of the vilest syndicates that others have nightmares about
- Retrieve the Gauss Rifle of the gang's founder
- Find out who attempted the hit on her and destroyed her organic body
Significant Things for Narrative
- Living Ghost (Blandness, Erased) - Veles does not exist in any official capacity. Less than SINless, there's no trace of her in any record. She could be anyone. She can be anyone.
- Monolithian (Thug Life, Candle In The Darkness) - Permanently clad in the colors of the Monolith, Veles is a sign of vigilante justice to the SINless. Ironclad dedication is a word that gets around.
- Personal Tech (Cyborg, Black Market Pipeline, Merc, Dealer Connection) - Hextech keeps her stable and builds her shell frames herself. As a result, Anna has significantly cheaper access to cyborg tech.
Run History
Name | GM | Metaplot | Threat | Date of Run |
---|---|---|---|---|
Race at the Boom Boom Room | J.R. | Medium | 25 October 2085 | |
The Barons of the Barrens | Sarcarian | High | 2 September 2085 | |
Green Gold in the Ashes | LHOG | High | 15 August 2085 | |
Qui sème le vent... Récolte l'Atomique | Zerre | Contre-Révolution Rad Wars 2084 | Semi-Prime | 8 December 2084 |
Go big, go loud, or go home! | TidanShock | The Life and Times of One Kevin Crimes | Extreme | 18 November 2084 |
Enemy of my Enemy of my Enemy | TidanShock | When the hunters came to town | Deadly | 8 October 2084 |
Borg Betatesting | LHOG | High | 4 October 2084 | |
Winning through logistics | Zerre | Contre-Révolution | Medium | 16 August 2084 |
What lies behind our masks | TidanShock | Deadly | 6 August 2084 |
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|---|---|---|---|---|---|
Bolt | 3 | 2+2 | Fixer | Gang Leader | Fixer's Fury, HTR Harrier, Stealth & Subterfuge, Retired Yet Sharp | Even |
Hextech | 4 | 3+2 | Custom(G,A,K,N) | AI Expert, Engineer, Technomancy, Cybertechnologist, Custom Armory | Even |
Contact | Position | Connection | Faction Rep | Archetype | Health | Location |
---|---|---|---|---|---|---|
West Coast Monolith | Private | 1 | 11 | Paramilitary Gang | Bruised (-1) | Glow City, Redmond |
Organizations
Faction | Reputation |
---|---|
DGSE | -5 |
N-51 | +5 |
Matrix Search Table
Threshold | Result |
---|---|
1 | No results. |
3 | No results. |
6 | No results. |
Shadow Community Table
Threshold | Result |
---|---|
1 | Human operative largely a mystery. Very little is known widely. |
3 | Witnessed to extensively practice guerilla tactics and sabotage. Has a Slavic accent, but difficult to pinpoint. |
5 | Appears to have a strong bond with Bolt. |
Enemies
Russian Federation | They know someone escaped. They have vague characteristics: red hair, female human, middle-aged. Good luck finding that needle in a haystack. |
Assensing Table
Threshold | Description |
---|---|
1 | Mundane. |
2 | No particular results. |
3 | Low Essence. |
4 | 1.00 Essence. |
5 | Not a Technomancer. |