Back From Darkness, Away From Light

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Back From Darkness, Away From Light
Part of Hail to the Pumpking
Date2082-02-17
GMAsmodeus
LocationSeattle
Status Threat Level: High
Factions Involved
ShadowHaven
Pump King Jack
Triple Trouble
Sp4rks
Babylon
Zenith
Casualties and losses
None


Summary

A shadow spirit is worried about people inflicting self-harm so he starts taking steps to help them. This can't possibly go wrong.

Background

Pump King Jack has worked hard to cultivate a breeding ground of fear in Sophocles. Naturally, it's worked to an eerie extent and the entire region of Redmond feels like a horror movie theme park in the worst way possible, making it outright painful for spirits to wander freely in. Unfortunately, this also affects the residents over time and managing a strong fear he can feed off of, but one that doesn't kill the civilians' will to live? A tall order with such a large population, but one Jack's determined to try and aim for nevertheless.

The Meet

Jack meets the entire group inside of this fortress, built on the parking lot of an abandoned grocery store. As all four enter, three of them having felt painfully well how strong the background count's gotten, they come across Jack in his makeshift throne room. Dead trees line little garden plots in the courtyard, ethereally burning pumpkins overflowing with green fire and the ceiling leading to an astral tower of stolen memories and experiences, all swirling in an upwards vortex. Jack himself sits upon a large throne made of bone and pumpkin vines, happy to see the group. Babylon, however, is in visible pain under such a colossal background count and tells Jack to drag his bony ass out to talk. He realizes his mistake and gladly obliges, apologizing in the process. On their way out, Starscreamers peek at them from the darkness, so pitch black and lacking lighting that all that can be seen of the Halloweener rebels are their ethereal eye sockets, face covering ballistic masks only lit up with two green flames that might've normally been eyes.

Jack introduces the team to a bloodied, anemic-looking teenager called Mary. Babylon almost immediately looks mortified and tells Jack this has gone too far, but he's quick to rebuff their concerns and mentions that his people saved her from taking her own life as she tried jumping off a rooftop. He's attempted top console her and tell her how much she has to live for, but naturally a spirit made out of fear and terror isn't the best motivator.

The Plan

The Run

Aftermath

Rewards

Player After Action Reports (AARs)