Difference between revisions of "Newt (As played by Discogoblin)"
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'''Monsters Have Allergies Too''' ''(Allergy | '''Monsters Have Allergies Too''' ''(Allergy Mild, Uncommon): Shellfish'' | ||
* -2 to physical tasks if Shellfish is ingested | |||
''"They make me throw up, although so does a lot of the stuff I eat I guess."'' | ''"They make me throw up, although so does a lot of the stuff I eat I guess."'' | ||
Line 127: | Line 128: | ||
'''Completely Justified Paranoia''' ''(Social Stress: Rugged Women)'' | '''Completely Justified Paranoia''' ''(Social Stress: Rugged Women)'' | ||
* Number of dice required to glitch for leadership and etiquette reduced by one against battle scarred or similarly rough looking women. | |||
''"What? Frag off, I'm not nervous! They're just... they're really dangerous okay? It's survival instinct."'' | ''"What? Frag off, I'm not nervous! They're just... they're really dangerous okay? It's survival instinct."'' |
Revision as of 22:46, 9 June 2021
Wiccan Mysad and Surged Sewer Frog | |
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"Every tunnel has a story for those willing to listen." | |
Discord | @disco goblin#9660 |
[1] | |
Metatype | Hobgoblin |
Street Cred | 0 |
Notoriety | 1 |
Public Awareness | 0 |
CDP | 28 |
D.O.B. | November 4th, 2060 |
Age | 25 |
Folder | [Drive URL Link] |
Priority | Metatype - C Attributes - C Magic/Resonance - B Skills - B Resources - E |
Character Information
Summary
Newt in a small amphibian surge with slimy green skin and long frog legs. She has scraggly black hair and three slit eyes, one in the center of her forehead. She wears the grime-streaked gear of an urban explorer, and practically hums with a paranoid energy. She's spent most of her life as a scavenger, using her magic and mutations to eke out a living in Seattle's sewers. A talented psychometrist and follower of Raven, she believes herself to be a messenger for the spirits trapped in the junk; fragments of souls are left in the garbage, and their stories are desperate to be heard. A recent vision of a murder sparked a feverish obsession that's driven Newt to the shadows, searching for the truth that can put the victim's spirit to rest.
Goals
- Find the woman from her vision, and put her spirit to rest.
- Hear the stories hidden in the waste
- Buy a real bed
Background
Newt was born as a hobgoblin in the Orcish Underground, and had a fairly normal childhood until their SURGE at 15. With the passing of a comet that they couldn't even see, they underwent drastic mutations that gave them the appearance of a three eyed kappa. Her legs contorted into those of a massive frog, and her now slimy skin began to morph to match its environment. Her tongue stretched out and turned a deep, almost black shade of purple, and corrosive spit drooled uncontrollably from her mouth. She had turned into a monster, and her community treated her as such.
With Newt's hometown offering nothing in the way of shelter, the only way to go was down. She was drifted to the lowest reaches of the OU, using her new body to scrape out a living in the muck. As it turns out, she was pretty good at it; Her mutations and newly-awakened magic gave her a much-needed edge over the critters and ghouls, and before long she was safe enough to begin exploring her new home. It was during these first few journeys that she made contact with her mentor spirit Raven, who instilled a lifelong fascination with the secrets hidden in the tunnels. Newt became a talented psychometrist, plumbing the depths for trinkets and selling the boring ones to the Skraacha. Her life settled into a stable, if somewhat lonely rhythm, where it remained for several years. Until the vision.
It started with a rusted claw hammer at the bottom of an abandoned dump. Raven said to grab it, and a trusting Newt was happy to oblige. They were greeted with the sight of a high rise apartment, nice than anything they had ever seen, and the overpowering stench of death. They were a tall human, bearing down on a dwarven woman with pitch black hair. They met the woman's icy blue eyes, and their fingers tightened around the hammer. Metal met bone and yet the woman didn't flinch. She didn't cry, or scream, or try to run; she just watched her murderer with unblinking intensity. As the last blow fell and the vision's red mist faded, Newt was struck with a thought. That woman had been looking at her.
In the next few days Newt became obsessed with that vision. She put herself through it again and again, each sensing confirming what she had already suspected: that woman was watching her. Not not murderer, or anyone else she thought might've been behind those eyes. She saw Newt more clearly than they had ever been seen before. Those pale eyes burned through every part of her being, leaving behind only a single request. Find their owner, and lay them to rest. Newt was enthralled, and began a hunt for clues that would eventually lead them to the shadows.
With the help of the Skraacha officer Warboss, she obtained a fake SIN and access to the Haven; the truth of this murder lies on the surface, and to get there they would need money. Shadowrunning strikes them as a mixed bag. On one hand, they can earn more money than they've ever seen in the span of a few hours. On the other, they're now indentured to Warboss. It doesn't matter, though. That woman was the first in six years to look at Newt as a human, and Newt would stop at nothing to give her peace.
Narrative Significant Qualities
Positive
A Big Frog (Positive Metagenics)
- Satyr Legs (Extra movement speed, -1 Freak penalty)
- Corrosive Spit (6P acid damage)
- Frog Tongue (Able to snatch objects up to 200 grams)
- Dynamic Coloration (-2 visual perception to detect them when moving, -4 when stationary. Cannot be wearing clothes that would impede this)
- Greasy Skin (-2 to subduing melee attacks when at least half the skin is exposed)
"I don't know why the Goddess gave me this body, but it certainly has its uses."
Follower of Raven (Mentor Spirit)
- +2 to all knowledge skills
- 2 free levels of enhanced perception
- Threshold 3 composure check to avoid swiping interesting objects
"My magic helped me survive, but Raven gave me a reason to."
All Seeing Eyes (Hedge Witch: Detection)
- -2 drain from all detection spells, rituals, and preps.
- Can't use any spells, rituals, or preps that are not detection magic.
- Can't summon spirits.
"My spells are for granting sight and knowledge. I have other ways to kill things."
Negative
A Big Frog (Negative Metagenics)
- Critter Spook (Freaks out animals, -2 to handling checks)
- Nocturnal (Mental attributes reduced by 1 during the daytime)
- Scales (Wrists, forearms, and neck. -1 social dice when visible, +2 to matrix searches on the character)
- Scent Glands (+1 dice to locate by scent (+2 if stressed), -1 social dice (-2 when stressed). Effect can be covered by perfume)
- Symbiosis (The Orcish Undergound. RF 122)
- Third Eye (Center of forehead. Threshold 2 perception to spot it when closed. -1 social dice when not concealed)
- Unusual Hair (Color changing, seaweed like hair. +1 to matrix searches on the character)
When completely uncovered, Newt faces either a -4 or -5 social dice penalty depending on their stress. Perfume and a full body cover will eliminate these penalties.
"People really like throwing rocks at me."
Angry Sewer Goblin (Uneducated, Did You Just Call Me Dumb, Poor Self Control: Vindictive)
- Forced to make knowledge checks for information that others could be assumed to know
- Glitches in a social test count as critical glitchs
- Threshold 3 composure test to avoid trying to get back at people.
"Being nice doesn't stop you from getting eaten by ghouls."
Monsters Have Allergies Too (Allergy Mild, Uncommon): Shellfish
- -2 to physical tasks if Shellfish is ingested
"They make me throw up, although so does a lot of the stuff I eat I guess."
Completely Justified Paranoia (Social Stress: Rugged Women)
- Number of dice required to glitch for leadership and etiquette reduced by one against battle scarred or similarly rough looking women.
"What? Frag off, I'm not nervous! They're just... they're really dangerous okay? It's survival instinct."
Run History
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
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Organizations
Allies
Enemies
In Character Information
Symbols and Signatures
Matrix Search Table
Threshold | Result |
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1 | |
3 | |
6 |
Shadow Community Table
Threshold | Result |
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1 | |
3 | |
5 |