Newt (As played by Discogoblin)
Frog Surge and Sewer Survivalist | |
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"Every tunnel has a story, for those with the ears to listen." | |
Art Source: https://society6.com/admiral_backbar | |
Discord | @disco goblin#9660 |
[1] | |
Metatype | Hobgoblin |
Street Cred | 0 |
Notoriety | 1 |
Public Awareness | 0 |
CDP | 28 |
D.O.B. | November 4th, 2057 |
Age | 28 |
Folder | [2] |
Priority | Metatype - C Attributes - C Magic/Resonance - B Skills - B Resources - E |
Character Information
Summary
Newt in a small amphibian surge with slimy, color changing skin and long frog legs. She has damp, seaweed like hair and three bulging eyes, one in the center of her forehead. She dresses in the grime-streaked gear of an urban explorer, having spent most of her life scavenging Seattle's sewers. A talented psychometrist and follower of Raven, she believes herself to be a messenger for the spirits trapped in the junk; fragments of souls are left in the garbage, and their stories are desperate to be heard. A recent vision of a murder has sparked an obsession that's driven Newt to the shadows, searching for the truth that will put the victim's spirit to rest.
Goals
- Find the woman from her vision, and put her spirit to rest.
- Hear the stories hidden in the waste
- Buy a real bed
Background
(CW: Violent Murder)
Newt was born as a hobgoblin in the Orcish Underground, and enjoyed a fairly normal childhood until her SURGE. A random spike in mana triggered a glitch in her genetic code, forcing drastic mutations that gave her the appearance of a three eyed kappa. Her legs contorted into those of a massive frog, and her skin's color and texture began to shift to match its environment. Her long tongue turned an almost black shade of purple, and toxic slime started to ooze from her body. Her parents, terrified of what their child had become, decided to take her deep underground. She was bundled up, sedated, and abandoned in the lowest reaches of the Orkish Underground
Left to fend for herself, Newt used her new body to scrape out a living in the muck. Her small sized proved invaluable for the first couple of years, allowing her to hide from the sewer's ghouls and paracritters. She began adapting to her environment, learning to survive through sheer trial and error. Her newly-awakened magic fine tuned her survival instincts, and gave her the edge she needed to remain unseen. It was during these first few journeys that she made contact with her mentor spirit Raven, who instilled a lifelong fascination with the secrets hidden in the tunnels. Newt became a talented psychometrist, plumbing the depths for trinkets and selling the boring ones to the Skraacha. Her life settled into a stable, if somewhat lonely rhythm, where it remained for several years. Until the vision.
It started with a rusted claw hammer at the bottom of an abandoned dump. Raven said to grab it, and a trusting Newt was happy to oblige. They were greeted with the sight of a high rise apartment, nice than anything they had ever seen, and the overpowering stench of death. They were a tall human, or maybe an elf, bearing down on a dwarf with pitch black hair. They met the woman's icy blue eyes, and their fingers tightened around the hammer. Metal met bone and yet the woman didn't flinch. She didn't cry, or scream, or try to run; she just watched her murderer with unblinking intensity. As the last blow fell and the vision's red mist faded, Newt was struck with a thought. That woman had been looking at her.
In the next few days Newt became obsessed with that vision. She put herself through it again and again, each sensing confirming what she had already suspected: that woman was watching her. Not not murderer, or anyone else she thought might've been behind those eyes. She saw Newt more clearly than they had ever been seen before. Those pale eyes burned through every part of her being, leaving behind only a single request. Find their owner, and lay them to rest. Newt was enthralled, and began a hunt for clues that would eventually lead them to the shadows.
With the help of the Skraacha officer Warboss, she obtained a fake SIN and access to the Haven; the truth of this murder lies on the surface, and to get there they would need money. Shadowrunning strikes them as a mixed bag. On one hand, they can earn more money than they've ever seen in the span of a few hours. On the other, they're now indentured to Warboss. It doesn't matter, though. That woman was the first in two decades to look at Newt as a human, and Newt would stop at nothing to give her peace.
Narrative Significant Qualities
Positive
A Big Frog (Positive Metagenics)
- Satyr Legs (Extra movement speed, -1 Freak penalty)
- Monkey Paws (+2 to non-tumbling gymnastics and climbing checks, only +1 if wearing shoes that aren't specially made)
- Frog Tongue (Able to snatch objects up to 200 grams)
- Dynamic Coloration (-2 visual perception to detect them when moving, -4 when stationary. Cannot be wearing clothes that would impede this)
- Defensive Secretion (If someone touches her bare skin while she's agitated, they take -1 to all tests in the next 24 hours. Can be cured with Logic + Medicine, threshold 2)
"I don't know why the Goddess gave me this body, but it certainly has its uses."
Follower of Raven (Mentor Spirit): "My magic helped me survive, but Raven gave me a reason to."
Urban Survivalist (School of Hard Knocks, PPP: Sneaking, Catlike): "The tunnels don't forgive mistakes."
All Seeing Eyes (Seer): "The Goddess's sight is a blessing, I just wish I didn't have to wear gloves all the time."
Negative
A Big Frog (Negative Metagenics)
- Critter Spook (Freaks out animals, -2 to handling checks)
- Nocturnal (Mental attributes reduced by 1 during the daytime)
- Scales (Not scales as much as frog skin. -1 social dice when visible, +2 to matrix searches on the character)
- Scent Glands (+1 dice to locate by scent (+2 if stressed), -1 social dice (-2 when stressed). Effect can be covered by perfume)
- Symbiosis (The Orcish Undergound. RF 122)
- Third Eye (Center of forehead. Threshold 2 perception to spot it when closed. -1 social dice when not concealed)
- Unusual Hair (Color changing, seaweed like hair. +1 to matrix searches on the character)
When completely uncovered, Newt faces either a -4 or -5 social dice penalty depending on their stress level. Perfume and a full body cover will eliminate these penalties.
"People like throwing rocks at me."
Terrible Social Skills (Did You Just Call Me Dumb, Poor Self Control: Vindictive): "Being nice doesn't stop you from getting eaten by ghouls."
Monsters Have Allergies Too (Allergy Mild, Uncommon): Shellfish: "They make me throw up, although so does a lot of stuff I guess."
No Schools in the Sewer (Uneducated, Illiterate): "The Goddess taught me everything I need to know."
Completely Justified Paranoia (Social Stress: Tough/Battle Scarred Women): "What? Frag off, I'm not nervous! They're just... they're really dangerous okay? It's survival instinct."
Run History
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|---|---|---|---|---|---|
Warboss | 6 | -3 | Fixer | Fixer | WAAAGH!, Moar Dakka!, Half Machine, All Trog, Gang Boss, Lok'tar Ogar, Crime Lord, Smuggler | -4 |
Organizations
The Skraacha: The Skraacha aren't exactly friendly, but Newt has dealt with them enough to be somewhat familiar with how the organization works. She's also indentured to one of their officers.
Allies
Enemies
Metaracists: Most meta-hating groups would attack Newt on sight if they saw her real body. She doesn't appreciate it much.
In Character Information
Symbols and Signatures
Matrix Search Table
Threshold | Result |
---|---|
1 | You find some adorable salamander pictures |
3 | Various conspiracy theories of a frog-like cryptid living underneath Seattle, known as the Muckraker. There's an episode of the trideo show "Paranormal Monster Hunt" devoted to the theories, featuring the two hosts doing frog croaks in a sewer tunnel. |
6 | You find some extremely angry comments debunking the "Paranormal Monster Hunt" episode. Apparently the Muckraker is either a very intelligent paracritter or a SURGE. No concrete info on why they live in the sewer, but the hordes of gun toting conspiracy theorists seem like a pretty compelling reason. |
Shadow Community Table
Threshold | Result |
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1 | Newt? You sure that's even a street name? |
3 | One of Warboss's prospects, a new runner on the scene. They're awakened and good at sneaking. |
5 | They're a SURGE, and a heavily mutated one at that. They come from deep in the Orcish Undergound, and are a mystic adept specializing in recon. |
SINs
Olga Salazar (Rating 4 Fake)
- Mysad License
- Concealed Carry License
- Private Investigator License
- Suffers from a severe skin condition. Contagious on touch.
Appearance
Newt is about 4'11 and 100 pounds. Uncovered she looks like a color changing kappa, with a long purple tongue and a third eye that opens when she's casting spells. She has a soft, highly flexible shell on her back that shifts color with her skin; It's the consistency of very stretchy rubber. Her damp hair hangs down like seaweed, and the top of her head has a small divet that she likes to keep filled with water. When stressed, she is covered in a thin layer of slime.
Clothing
Out in public, Newt will typically cover her body completely. She wraps slime-resistant bandages around her forearms, calves, neck, and head. She wears a specially made urban explorer jumpsuit and boots, covered by a hooded brown cloak long enough to conceal her legs. As a finishing touch, she covers her face with a theatrical kappa mask. The actor whom it used to belong left behind some of their passion for the craft; Newt believes that touching it helps improve their own performance.
Matrix Persona
Newt uses the Sony Angel's default matrix persona, not really knowing how to change it.