Newt (As played by Discogoblin)
Frog Surge and Sewer Survivalist | |
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"Every tunnel has a story, for those with the ears to listen." | |
Art Source: https://society6.com/admiral_backbar | |
Discord | @disco goblin#9660 |
[1] | |
Metatype | Hobgoblin |
Street Cred | 0 |
Notoriety | 1 |
Public Awareness | 0 |
CDP | 28 |
D.O.B. | November 4th, 2059 |
Age | 26 |
Folder | [2] |
Priority | Metatype - C Attributes - C Magic/Resonance - B Skills - B Resources - E |
Character Information
Summary
Newt in a small amphibian surge with slimy, color changing skin and long frog legs. She has damp, seaweed like hair and three bulging eyes, one in the center of her forehead. She dresses in the grime-streaked gear of an urban explorer, having spent most of her life scavenging Seattle's sewers. A talented psychometrist and follower of Raven, she believes herself to be a messenger for the spirits trapped in the junk; fragments of souls are left in the garbage, and their stories are desperate to be heard. A recent vision of a murder has sparked an obsession that's driven Newt to the shadows, searching for the truth that will put the victim's spirit to rest.
Goals
- Find the woman from her vision, and put her spirit to rest.
- Hear the stories hidden in the waste
- Buy a real bed
Background
(CW: Gore, Violent Murder)
Newt was born as a hobgoblin in the Orcish Underground, and enjoyed a fairly normal childhood until her SURGE. A random spike in mana triggered a glitch in her genetic code, forcing drastic mutations that gave her the appearance of a three eyed kappa. Her legs contorted into those of a massive frog, and her skin's color and texture began to shift to match its environment. Her long tongue turned an almost black shade of purple, and toxic slime started to ooze from her body. Her parents, terrified of what their child had become, decided to take her underground. She was bundled up, sedated, and abandoned in the lowest reaches of the Orkish Underground
Left to fend for herself, Newt used her new body to scrape out a living in the muck. Although her mutations gave her an edge, it was the intervention of Raven that truly saved her life. The spirit appeared in the form of a grotesquely mutated three-eyed bird, its whispers guiding Newt as she adapted to her environment. They taught her how to harness her magic, to peer through the darkness and remain unseen by her foes; They taught Newt to survive, and for that they earned her unquestioning devotion.
After a while, Raven's whispers began to change. They focused less on survival and more on feeding Newt's curiosity. The spirit told of valuable secrets, hidden in the waste for those brave enough to find them. The young SURGE jumped at the chance to please her mentor, and opened her mind to receive their knowledge. Raven taught her sensing and psychometry, techniques that when used in the underground threatened to shatter her already fragile mind. Newt didn't care; her fascination with the visions far outweighed their horror, and as she grew older Raven's influence drove her deeper under the earth.
Newt spent years exploring Seattle's vast underground, scavenging the tunnels for items to assense. She sell the ones that gave her the strongest visions to the Skraacha; it was their secrets that fascinated her, not the objects themselves. She didn't understand the knowledge she was receiving, but she kept wanting more. Psychometry became her purpose and her obsession, one of the very few reasons she had to even want to stay alive. Over the years she scoured the underground for hidden things, eventually discovering a claw hammer that lay at the bottom of a vast pit. The handle thrummed with a powerful secret, and Newt took hold.
They were standing in a high rise apartment, nicer than any they had ever seen. The stenches of sweat and death filled their nostrils, and a fine red mist closed around their head. Thin blood dripped from their hammer as they clenched their fist. A dwarven woman lay on the floor, as graceful as someone with a cracked skull could be. She seemed awfully casual about her own death, and staring up at her killer with an almost playful expression. Her violet eyes though, they burned with intensity. She stared through the flesh and into the mind, making it clear with their smile that they found it lacking. The mist pressed down harder, and the hammer fell. Right before the metal met bone, the eyes shifted their focus. They looked through their killer, boring into Newt like a pair of rats. They never left, even as the hammer smashed them into paste, and as the vision faded to red Newt was left with a single demand: find them.
Newt emerged in a cold sweat, struggling to hold back their vomit. Her mentor spirit loomed, just as fascinated with the hammer as she was. They repeated the eyes' demand: find them. She put herself through the vision again and again, searching for any clues as to who this woman was. The alien apartment overlooked a skyline she had never seen, and the only thing she could be sure of was that it was on the surface. She would need to climb to continue her investigation, and Newt knew enough about the surface to know that it would take a lot of money.
She began to deal with the Skraacha, not as a salvager but a spy and assassin. After a few preliminary jobs and a loan from the officer Warboss, she obtained a fake SIN and access to the Haven. Now she runs the shadows, searching for any clues that may lead her to the eyes. The surface is a strange and usually hostile place, but Newt is determined to find the source of her vision. If anyone gets in her way, they'll just be another body to step over.
Narrative Significant Qualities
Positive
A Big Frog (Positive Metagenics)
- Satyr Legs (Extra movement speed, -1 Freak penalty)
- Monkey Paws (+2 to non-tumbling gymnastics and climbing checks, only +1 if wearing shoes that aren't specially made)
- Frog Tongue (Able to snatch objects up to 200 grams)
- Dynamic Coloration (-2 visual perception to detect them when moving, -4 when stationary. Cannot be wearing clothes that would impede this)
- Defensive Secretion (If someone touches her bare skin while she's agitated, they take -1 to all tests in the next 24 hours. Can be cured with Logic + Medicine, threshold 2)
"I don't know why I was given this body, but it certainly has its uses."
Devotee of Raven (Mentor Spirit): "My magic helped me survive, but Raven gave me a reason to."
Urban Survivalist (School of Hard Knocks, PPP: Sneaking): "The tunnels don't forgive mistakes."
All Seeing Eyes (Seer): "The Raven's sight is a blessing, I just wish I didn't have to wear gloves all the time."
Negative
A Big Frog (Negative Metagenics)
- Critter Spook (Freaks out animals, -2 to handling checks)
- Nocturnal (Mental attributes reduced by 1 during the daytime)
- Scales (Not scales as much as frog skin. -1 social dice when visible, +2 to matrix searches on the character)
- Scent Glands (+1 dice to locate by scent (+2 if stressed), -1 social dice (-2 when stressed). Effect can be covered by perfume)
- Symbiosis (The Orcish Undergound. RF 122)
- Third Eye (Center of forehead. Threshold 2 perception to spot it when closed. -1 social dice when not concealed)
- Unusual Hair (Color changing, seaweed like hair. +1 to matrix searches on the character)
When completely uncovered, Newt faces either a -4 or -5 social dice penalty depending on their stress level. Perfume and a full body cover will eliminate these penalties.
"People like throwing rocks at me."
Terrible Social Skills (Did You Just Call Me Dumb, Poor Self Control: Vindictive): "Being nice doesn't stop you from getting eaten by ghouls."
Monsters Have Allergies Too (Allergy Mild, Uncommon): Shellfish: "They make me throw up, although so does a lot of stuff I guess."
No Schools in the Sewer (Uneducated, Illiterate): "The Goddess taught me everything I need to know."
Completely Justified Paranoia (Social Stress: Tough/Battle Scarred Women): "What? Frag off, I'm not nervous! They're just... they're really dangerous okay? It's survival instinct."
Run History
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|---|---|---|---|---|---|
Warboss | 6 | -3 | Fixer | Fixer | WAAAGH!, Moar Dakka!, Half Machine, All Trog, Gang Boss, Lok'tar Ogar, Crime Lord, Smuggler | -4 |
Organizations
The Skraacha: The Skraacha aren't exactly friendly, but Newt has dealt with them enough to be somewhat familiar with how the organization works. She's also indentured to one of their officers.
Allies
Enemies
Metaracists: Most meta-hating groups would attack Newt on sight if they saw her real body. She doesn't appreciate it much.
In Character Information
Symbols and Signatures
Matrix Search Table
Threshold | Result |
---|---|
1 | You find some adorable salamander pictures |
3 | Various conspiracy theories of a frog-like cryptid living underneath Seattle, known as the Muckraker. There's an episode of the trideo show "Paranormal Monster Hunt" devoted to the theories, featuring the two hosts doing frog croaks in a sewer tunnel. |
6 | You find some extremely angry comments debunking the "Paranormal Monster Hunt" episode. Apparently the Muckraker is either a very intelligent paracritter or a SURGE. No concrete info on why they live in the sewer, but the hordes of gun toting conspiracy theorists seem like a pretty compelling reason. |
Shadow Community Table
Threshold | Result |
---|---|
1 | Newt? You sure that's even a street name? |
3 | One of Warboss's prospects, a new runner on the scene. They're awakened and good at sneaking. |
5 | They're a SURGE, and a heavily mutated one at that. They come from deep in the Orcish Undergound, and are a mystic adept specializing in recon. |
SINs
Olga Salazar (Rating 4 Fake)
- Mysad License
- Concealed Carry License
- Private Investigator License
- Suffers from a severe skin condition. Contagious on touch.
Appearance
Newt is about 4'11 and 100 pounds. Uncovered she looks like a color changing kappa, with a long purple tongue and a third eye that opens when she's casting spells. She has a soft, highly flexible shell on her back that shifts color with her skin; It's the consistency of very stretchy rubber. Her damp hair hangs down like seaweed, and the top of her head has a small divet that she likes to keep filled with water. When stressed, she is covered in a thin layer of slime.
Clothing
Out in public, Newt will typically cover her body completely. She wraps slime-resistant bandages around her forearms, calves, neck, and head. She wears a specially made urban explorer jumpsuit and boots, covered by a hooded brown cloak long enough to conceal her legs. As a finishing touch, she covers her face with a theatrical kappa mask. The actor whom it used to belong left behind some of their passion for the craft; Newt believes that touching it helps improve their own performance.
Matrix Persona
Newt uses the Sony Angel's default matrix persona, not really knowing how to change it.