Newt (As played by Discogoblin)
Mysad Scout and Surged Sewer Frog | |
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"Every tunnel has a story, for those who are willing to listen." | |
Art Source: https://www.artpal.com/AdmiralBackbar | |
Discord | @disco goblin#9660 |
[1] | |
Metatype | Hobgoblin |
Street Cred | 0 |
Notoriety | 1 |
Public Awareness | 0 |
CDP | 28 |
D.O.B. | November 4th, 2060 |
Age | 25 |
Folder | [2] |
Priority | Metatype - C Attributes - C Magic/Resonance - B Skills - B Resources - E |
Character Information
Summary
Newt in a small amphibian surge with slimy green skin and long frog legs. She has color changing, seaweed like hair and three bulging eyes, one in the center of her forehead. She dresses in the grime-streaked gear of an urban explorer, and practically hums with paranoid energy. She's spent most of her life as a scavenger, using her magic and mutations to eke out a living in Seattle's sewers. A talented psychometrist and follower of Raven, she believes herself to be a messenger for the spirits trapped in the junk; fragments of souls are left in the garbage, and their stories are desperate to be heard. A recent vision of a murder has sparked an obsession that's driven Newt to the shadows, searching for the truth that will put the victim's spirit to rest.
Goals
- Find the woman from her vision, and put her spirit to rest.
- Hear the stories hidden in the waste
- Buy a real bed
Background
(CW: Violent Murder)
Newt was born as a hobgoblin in the Orcish Underground, and had a fairly normal childhood until their SURGE at 15. With the passing of a comet that they couldn't even see, they underwent drastic mutations that gave them the appearance of a three eyed kappa. Her legs contorted into those of a massive frog, and her now slimy skin began to morph to match its environment. Her tongue stretched out and turned a deep, almost black shade of purple, and corrosive spit drooled uncontrollably from her mouth. She had turned into a monster, and her community treated her as such.
With Newt's hometown offering nothing in the way of shelter, the only way to go was down. She was drifted to the lowest reaches of the OU, using her new body to scrape out a living in the muck. As it turns out, she was pretty good at it; Her mutations and newly-awakened magic gave her a much-needed edge over the critters and ghouls, and before long she was safe enough to begin exploring her new home. It was during these first few journeys that she made contact with her mentor spirit Raven, who instilled a lifelong fascination with the secrets hidden in the tunnels. Newt became a talented psychometrist, plumbing the depths for trinkets and selling the boring ones to the Skraacha. Her life settled into a stable, if somewhat lonely rhythm, where it remained for several years. Until the vision.
It started with a rusted claw hammer at the bottom of an abandoned dump. Raven said to grab it, and a trusting Newt was happy to oblige. They were greeted with the sight of a high rise apartment, nice than anything they had ever seen, and the overpowering stench of death. They were a tall human, or maybe an elf, bearing down on a dwarf with pitch black hair. They met the woman's icy blue eyes, and their fingers tightened around the hammer. Metal met bone and yet the woman didn't flinch. She didn't cry, or scream, or try to run; she just watched her murderer with unblinking intensity. As the last blow fell and the vision's red mist faded, Newt was struck with a thought. That woman had been looking at her.
In the next few days Newt became obsessed with that vision. She put herself through it again and again, each sensing confirming what she had already suspected: that woman was watching her. Not not murderer, or anyone else she thought might've been behind those eyes. She saw Newt more clearly than they had ever been seen before. Those pale eyes burned through every part of her being, leaving behind only a single request. Find their owner, and lay them to rest. Newt was enthralled, and began a hunt for clues that would eventually lead them to the shadows.
With the help of the Skraacha officer Warboss, she obtained a fake SIN and access to the Haven; the truth of this murder lies on the surface, and to get there they would need money. Shadowrunning strikes them as a mixed bag. On one hand, they can earn more money than they've ever seen in the span of a few hours. On the other, they're now indentured to Warboss. It doesn't matter, though. That woman was the first in six years to look at Newt as a human, and Newt would stop at nothing to give her peace.
Narrative Significant Qualities
Positive
A Big Frog (Positive Metagenics)
- Satyr Legs (Extra movement speed, -1 Freak penalty)
- Corrosive Spit (6P acid damage)
- Frog Tongue (Able to snatch objects up to 200 grams)
- Dynamic Coloration (-2 visual perception to detect them when moving, -4 when stationary. Cannot be wearing clothes that would impede this)
- Greasy Skin (-2 to subduing melee attacks when at least half the skin is exposed)
"I don't know why the Goddess gave me this body, but it certainly has its uses."
Follower of Raven (Mentor Spirit): "My magic helped me survive. Raven gave me a reason to."
Urban Survivalist (School of Hard Knocks, Practice practice practice: Sneaking): "The tunnels don't forgive mistakes. Watch your step, or you'll end up dead."
All Seeing Eyes (Hedge Witch: Detection): "My spells are too good to be used as weapons. Besides, I have other tools for hunting."
Negative
A Big Frog (Negative Metagenics)
- Critter Spook (Freaks out animals, -2 to handling checks)
- Nocturnal (Mental attributes reduced by 1 during the daytime)
- Scales (Wrists, forearms, and neck. -1 social dice when visible, +2 to matrix searches on the character)
- Scent Glands (+1 dice to locate by scent (+2 if stressed), -1 social dice (-2 when stressed). Effect can be covered by perfume)
- Symbiosis (The Orcish Undergound. RF 122)
- Third Eye (Center of forehead. Threshold 2 perception to spot it when closed. -1 social dice when not concealed)
- Unusual Hair (Color changing, seaweed like hair. +1 to matrix searches on the character)
When completely uncovered, Newt faces either a -4 or -5 social dice penalty depending on their stress level. Perfume and a full body cover will eliminate these penalties.
"People like throwing rocks at me."
Angry Sewer Goblin (Did You Just Call Me Dumb, Poor Self Control: Vindictive): "Being nice doesn't stop you from getting eaten by ghouls."
Monsters Have Allergies Too (Allergy Mild, Uncommon): Shellfish: "They make me throw up, although so does a lot of the stuff I eat."
No Schools in the Sewer (Uneducated): "The surface is a very weird place. What the hell is 'Wifi'?"
Completely Justified Paranoia (Social Stress: Tough Looking Women): "What? Frag off, I'm not nervous! They're just... they're really dangerous okay? It's survival instinct."
Run History
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|---|---|---|---|---|---|
Warboss | 6 | -3 | Fixer | Fixer | WAAAGH!, Moar Dakka!, Half Machine, All Trog, Gang Boss, Lok'tar Ogar, Crime Lord, Smuggler | -4 |
Organizations
The Skraacha: The Skraacha aren't exactly friendly, but Newt has dealt with them enough to be somewhat familiar with how the organization works. She's also indentured to one of their officers.
Allies
Enemies
Metaracists: Most meta-hating groups would attack Newt on sight if they saw her real body. She doesn't appreciate it much.
In Character Information
Symbols and Signatures
Matrix Search Table
Threshold | Result |
---|---|
1 | You find some adorable salamander pictures |
3 | Various conspiracy theories of a frog-like cryptid living underneath Seattle, known as the Muckraker. There's an episode of the trideo show "Paranormal Monster Hunt" devoted to the theories, featuring the two hosts doing frog croaks in a sewer tunnel. |
6 | You find some extremely angry comments debunking the "Paranormal Monster Hunt" episode. Apparently the Muckraker is either a very intelligent paracritter or a SURGE. No concrete info on why they live in the sewer, but the hordes of gun toting conspiracy theorists seem like a pretty compelling reason. |
Shadow Community Table
Threshold | Result |
---|---|
1 | Newt? You sure that's even a street name? |
3 | One of Warboss's prospects, a new runner on the scene. They're awakened and good at sneaking. |
5 | They're a SURGE, and a heavily mutated one at that. They come from deep in the Orcish Undergound, and are a mystic adept specializing in recon. |
SINs
Olga Salazar (Rating 4 Fake)
- Mysad License
- Concealed Carry License
- Private Investigator License
- Suffers from a severe skin condition. Contagious on touch.
Appearance
Newt is about 4'11 and 100 pounds. Uncovered, she looks like a color changing kappa, with a long purple tongue and a third eye that opens when they're casting spells. Protective scales line her wrists and forearms, sharing the skin's color changing properties. Her hair hangs down like seaweed, and the top of her head is flat. When stressed, she is covered in a thin layer of slime.
Clothing
Out in public, Newt will typically cover her body completely. She wraps slime-resistant bandages around her forearms, calves, neck, and head. She wears a specially made urban explorer jumpsuit and boots, covered by a hooded brown cloak long enough to conceal her legs. As a finishing touch, she covers her face with a theatrical kappa mask. The actor whom it used to belong left some of their passion for the craft; Newt believes that touching it helps improve their own performance.
Matrix Persona
Newt's matrix persona is a normal, unassuming hobgoblin woman. It's what she believes she would have looked like if not for the SURGE.