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A list of all pages that have property "NegativeAspectDescription" with value "Everything will have a pirate theme, whether you like it or not.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 11 results starting with #1.

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List of results

  • Enigma The Boggart  + (As a boggle spirit, Enigma's very presenceAs a boggle spirit, Enigma's very presence causes inanimate objects to degrade and fall apart. Entrusting it to stay in a location, hold onto gear or deal with physical items will result in them having all of their numerical statistics reduced by 50% until repaired. statistics reduced by 50% until repaired.)
  • Erica Clements  + (Erica is an acolyte of a radiation cult. However nice she may act, that has consquences. When you take Erica as a contact, gain one notoriety. Magical gear purchased from Erica will show faint traces of toxic magic with a threshold 3 assensing test.)
  • Yoshinaga Chikara  + (Establishing a yakuza clan overseas with pEstablishing a yakuza clan overseas with precious little support or manpower is a monumental task, and the majority of the oyabun's time and energy is poured into it, resulting in frequent unavailability. (Add +3 to contact availability checks and always make one.) availability checks and always make one.))
  • Estelle Valka  + (Estelle has a half-dozen side hustles going on at any given time, which keeps her very busy. Always make an Availability Test for this Contact with her Connection 3 higher than normal.)
  • Etain Darejan  + (Etain was once a Tir Ghost and still has tEtain was once a Tir Ghost and still has the reputation, she is known to communities both legitimate and criminal, and she scares them all. When having Etain show up or take an active role in dealing with a target or group, roll 1d6. On a result of 1 or 2 the person or group would rather flee than deal with one of the most feared security services on the planet, believing their lives are at risk planet, believing their lives are at risk)
  • Evaan Talos  + (Evaan is not known for her subtlety, nor does she have concern for runners. When utilized, roll a 1d6. On a 1, the actions Evaan takes are obvious and are easily traceable back to you.)
  • Eveline Powers  + (Eveline will absolutely not assist runnersEveline will absolutely not assist runners whom she knows to be acting against Evo, or whom she knows to have acted against Evo corporation in the past. Should she become aware that her PC contact is actively running against Evo or has done so in the past, reduced her loyalty to 0 immediately.ast, reduced her loyalty to 0 immediately.)
  • Tessen  + (Even before her training, Tessen was always a shut in individual who rarely let anyone know much about her or what she was thinking. Her loyalty cannot be raised above 2 outside of runs.)
  • Marika  + (Even when you know you've been manipulatedEven when you know you've been manipulated and abused, it doesn't stop it from affecting you, from being real. Marika has difficulties working against Saeder-Krupp or any Dragon if she does not have direction from a superior. For her to work against either, make an Edge + Loyalty test. At base, the threshold is 2. Depending on the situation and context, this can be higher though (GM Discretion). This is '''in addition''' to any normal considerations about if she wants to do the action.tions about if she wants to do the action.)
  • Dottie  + (In terms of Runner clientele, Dottie is faIn terms of Runner clientele, Dottie is fairly selective. She despises the wealthy and aristocratic, and is loathe to work with anyone so bland and spineless. The cost to upgrade this contact's loyalty is doubled unless the character has either visible cyberware or the Distinctive Style quality. Loyalty costs are also doubled for any character with a Corporate or Corporate Limited SIN.with a Corporate or Corporate Limited SIN.)
  • F1ZZ  + (Everyone's in such a rush these days. F1ZZEveryone's in such a rush these days. F1ZZ is far too old to be running back and forth across matrix; if you want to talk to him, you come to the 3w1g and sit down for a spell. Any knowledge or networking checks made by this contact must be accompanied by at least half an hour of drinking and small talk at the bar. If you wish to try and hurry the process up, make a test of loyalty with a threshold of 2. On a success, F1ZZ will begrudgingly make the check with a -4. On a failure, he will angrily inform the player that they should do it themselves if they're in such a hurry. it themselves if they're in such a hurry.)
  • Exeunt  + (Exeunt will not work with gang members, fuExeunt will not work with gang members, full stop. Even then, he sometimes feels the need to do extensive background checks. Whenever you reach out to him, the GM rolls 1D6 in secret. On a 1, he's unavailable for 24 hours while he digs up everything he can on you.while he digs up everything he can on you.)
  • Expedien  + (Expedien is a free sprite, a creature of tExpedien is a free sprite, a creature of the Resonance. They do not understand the non-matrix world and refuse to interact with it. They are unable to aid in gear acquisition, and can only network with other Matrix or Resonance related entities/individuals.or Resonance related entities/individuals.)
  • Faith  + (Faith will not help with jobs in or against the country of CAS.)
  • Faulty  + (Faulty doesn't understand the real world, only the Matrix, Foundations, Resonance, and Dissonance. All checks related to a topic other than those automatically gets 0 hits.)
  • Eric Fiengold  + (Feingold is a very busy man. Getting him Feingold is a very busy man. Getting him on the phone can be an exhausting effort. If loyalty is less than 5, roll a 1d6 to determine when the phone call will be returned - on a 1 or 2, 12 hours, 3 or 4, 3 hours, 5 or 6, fifteen minutes. Fiengold always picks up immediately for those of loyalty 5 or more.mmediately for those of loyalty 5 or more.)
  • Ferris Nearl  + (Ferris gets excited about her wife and wilFerris gets excited about her wife and will talk your ear off at any opportunity. When contacting her, the GM secretly rolls a D6. If they roll a 1, Ferris gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. Negotiation (3) or Intimidation (3) test.)
  • Fiendest  + (Fie may or may not have eaten her former boss alive as a form of resignation. As a result, there's a 75,000 Nuyen bounty for her head by Lone Star.)
  • Gertrude "Five-Star" Juarez  + (Five-Star isn't especially keen on being uFive-Star isn't especially keen on being used to ferry around a bunch of idiot criminals she doesn't know - at least, not without financial incentive. For every person below Loyalty 4 that she's asked to drive around, she'll charge a minimum of 1000 nuyen. Rates go up if they're known to be infected ("I'm NOT getting ghoul blood on my fraggin' upholstery.") or a rigger ("Fuck you need me for? Get your own ride instead of a bunch of toys.").ur own ride instead of a bunch of toys.").)
  • Flavia Rodriguez  + (Flavia is an Aztechnology yes-woman through and through. She will not accept requests obviously against Aztechnology, Trés Chic or Armanté (GM discretion), and might request "favors" (chips) in return for her help if your Loyalty with her is 3+.)