Difference between revisions of "Newt (As played by Discogoblin)"

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m (Fangblade moved page Newt to Newt (As played by Discogoblin): Old page requested by user after 3 year inactivity)
 
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{{CategoryTemplate}} <!-- This entire line is safe to delete. In fact, please do. -->
{{Infobox
{{Infobox
|YourWikiUsername =  
|YourWikiUsername =  
|title = {{PAGENAME}} <!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. -->
|title = {{PAGENAME}} <!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. -->
|image= [[File:Newt_Art.jpg]] <!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. -->
|image= [[File:Newt_Art.jpg]] <!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. -->
|header1= Mysad Scout and Surged Sewer Frog
|header1=Frog Surge and Sewer Survivalist
|header2="Every tunnel has a story, for those who are willing to listen."  
|header2="Every tunnel has a story, for those with the ears to listen."  
|header3=Art Source: https://www.artpal.com/AdmiralBackbar
|header3=Art Source: https://society6.com/admiral_backbar
|header4=
|header4=
|label5 = Discord
|label5 = Discord
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|label12 = CDP  
|label12 = CDP  
|data12 = {{CDP|  
|data12 = {{CDP|  
|Expenses=0
|Expenses=28
|Bonuses=0
|Bonuses=2
|}} <!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. -->
|}} <!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. -->
|label13 = D.O.B.
|label13 = D.O.B.
|data13 = November 4th, 2060
|data13 = November 4th, 2059
|label14 = Age
|label14 = Age
|data14 = {{Age| <!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. -->
|data14 = {{Age| <!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. -->
|Month=6
|Month=6
|Day=4
|Day=4
|Year=2060
|Year=2059
|}} <!-- The above will automatically update your character's age on their birthday! Just enter their month, day, and year of birth in numeric format. -->
|}} <!-- The above will automatically update your character's age on their birthday! Just enter their month, day, and year of birth in numeric format. -->
|label15 = Folder
|label15 = Folder
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===Summary===
===Summary===


Newt in a small amphibian surge with slimy green skin and long frog legs. She has color changing, seaweed like hair and three bulging eyes, one in the center of her forehead. She dresses in the grime-streaked gear of an urban explorer, and practically hums with paranoid energy. She's spent most of her life as a scavenger, using her magic and mutations to eke out a living in Seattle's sewers. A talented psychometrist and follower of Raven, she believes herself to be a messenger for the spirits trapped in the junk; fragments of souls are left in the garbage, and their stories are desperate to be heard. A recent vision of a murder has sparked an obsession that's driven Newt to the shadows, searching for the truth that will put the victim's spirit to rest.
Newt in a small amphibian surge with slimy, color changing skin and long frog legs. She has damp, seaweed like hair and three bulging eyes, one in the center of her forehead. She dresses in the grime-streaked gear of an urban explorer, having spent most of her life scavenging Seattle's sewers. A talented psychometrist and devotee of Raven, she believes herself to be a vessel for the secrets trapped in the junk. A recent vision of a murder has pushed her into the shadows, driven by a feverish obsession with finding the victim. She's an amateur assassin and ruthless survivalist, and will stop at nothing to satisfy her curiosity.


===Goals===
===Goals===


* Find the woman from her vision, and put her spirit to rest.  
* Find the woman from her vision.
* Hear the stories hidden in the waste  
* Hear the secrets hidden in the waste  
* Become a chosen follower of Raven
* Buy a real bed
* Buy a real bed


==Background==
==Background==
''(CW: Violent Murder)''
''(CW: Gore, Violent Murder)''


Newt was born as a hobgoblin in the Orcish Underground, and had a fairly normal childhood until their SURGE at 15. With the passing of a comet that they couldn't even see, they underwent drastic mutations that gave them the appearance of a three eyed kappa. Her legs contorted into those of a massive frog, and her now slimy skin began to morph to match its environment. Her tongue stretched out and turned a deep, almost black shade of purple, and corrosive spit drooled uncontrollably from her mouth. She had turned into a monster, and her community treated her as such.  
Newt was born as a hobgoblin in the Orcish Underground, and enjoyed a fairly normal childhood until her SURGE. A random spike in mana triggered a glitch in her genetic code, forcing drastic mutations that gave her the appearance of a three eyed kappa. Her legs contorted into those of a massive frog, and her skin's color and texture began to shift to match its environment. Her long tongue turned an almost black shade of purple, and toxic slime started to ooze from her body. Her parents, terrified of what their child had become, decided to take her underground. She was bundled up, sedated, and abandoned in the lowest reaches of the Orkish Underground


With Newt's hometown offering nothing in the way of shelter, the only way to go was down. She was drifted to the lowest reaches of the OU, using her new body to scrape out a living in the muck. As it turns out, she was pretty good at it; Her mutations and newly-awakened magic gave her a much-needed edge over the critters and ghouls, and before long she was safe enough to begin exploring her new home. It was during these first few journeys that she made contact with her mentor spirit Raven, who instilled a lifelong fascination with the secrets hidden in the tunnels. Newt became a talented psychometrist, plumbing the depths for trinkets and selling the boring ones to the Skraacha. Her life settled into a stable, if somewhat lonely rhythm, where it remained for several years. Until the vision.  
Left to fend for herself, Newt used her new body to scrape out a living in the muck. Although her mutations gave her an edge, it was the intervention of Raven that truly saved her life. The spirit appeared in the form of a grotesquely mutated three-eyed bird, its whispers guiding Newt as she adapted to her environment. They taught her how to harness her magic, to peer through the darkness and remain unseen by her foes; They taught Newt to survive, and for that they earned her unquestioning devotion.  


It started with a rusted claw hammer at the bottom of an abandoned dump. Raven said to grab it, and a trusting Newt was happy to oblige. They were greeted with the sight of a high rise apartment, nice than anything they had ever seen, and the overpowering stench of death. They were a tall human, or maybe an elf, bearing down on a dwarf with pitch black hair. They met the woman's icy blue eyes, and their fingers tightened around the hammer. Metal met bone and yet the woman didn't flinch. She didn't cry, or scream, or try to run; she just watched her murderer with unblinking intensity. As the last blow fell and the vision's red mist faded, Newt was struck with a thought. That woman had been looking at ''her''.  
After a while, Raven's whispers began to change. They focused less on survival and more on feeding Newt's curiosity. The spirit told of valuable secrets, hidden in the waste for those brave enough to find them. The young SURGE jumped at the chance to please her mentor, and opened her mind to receive their knowledge. Raven taught her sensing and psychometry, techniques that when used in the underground threatened to shatter her already fragile mind. Newt didn't care; her fascination with the visions far outweighed their horror, and as she grew older Raven's influence drove her deeper under the earth.  


In the next few days Newt became obsessed with that vision. She put herself through it again and again, each sensing confirming what she had already suspected: that woman was watching her. Not not murderer, or anyone else she thought might've been behind those eyes. She saw Newt more clearly than they had ever been seen before. Those pale eyes burned through every part of her being, leaving behind only a single request. Find their owner, and lay them to rest. Newt was enthralled, and began a hunt for clues that would eventually lead them to the shadows.  
Newt spent years exploring Seattle's vast underground, scavenging the tunnels for items to assense. She sell the ones that gave her the strongest visions to the Skraacha; it was their secrets that fascinated her, not the objects themselves. She didn't understand the knowledge she was receiving, but she kept wanting more. Psychometry became her purpose and her obsession, one of the very few reasons she had to even ''want'' to stay alive. Over the years she scoured the underground for hidden things, eventually discovering a claw hammer that lay at the bottom of a vast pit. The handle thrummed with a powerful secret, and Newt took hold.  


With the help of the Skraacha officer Warboss, she obtained a fake SIN and access to the Haven; the truth of this murder lies on the surface, and to get there they would need money. Shadowrunning strikes them as a mixed bag. On one hand, they can earn more money than they've ever seen in the span of a few hours. On the other, they're now indentured to Warboss. It doesn't matter, though. That woman was the first in six years to look at Newt as a human, and Newt would stop at nothing to give her peace.
They were standing in a high rise apartment, nicer than any they had ever seen. The stenches of sweat and death filled their nostrils, and a fine red mist closed around their head. Thin blood dripped from their hammer as they clenched their fist. A dwarven woman lay on the floor, as graceful as someone with a cracked skull could be. She seemed awfully casual about her own death, and staring up at her killer with an almost playful expression. Her violet eyes though, they burned with intensity. She stared through the flesh and into the mind, making it clear with their smile that they found it lacking. The mist pressed down harder, and the hammer fell. Right before the metal met bone, the eyes shifted their focus. They looked ''through'' their killer, boring into Newt like a pair of rats. They never left, even as the hammer smashed them into paste, and as the vision faded to red Newt was left with a single demand: find them.
 
Newt emerged in a cold sweat, struggling to hold back their vomit. Her mentor spirit loomed, just as fascinated with the hammer as she was. They repeated the eyes' demand: find them. She put herself through the vision again and again, searching for any clues as to who this woman was. The alien apartment overlooked a skyline she had never seen, and the only thing she could be sure of was that it was on the surface. She would need to climb to continue her investigation, and Newt knew enough about the surface to know that it would take a ''lot'' of money.  
 
She began to deal with the Skraacha, not as a salvager but a spy and assassin. After a few preliminary jobs and a loan from the officer Warboss, she obtained a fake SIN and access to the Haven. Now she runs the shadows, searching for any clues that may lead her to the eyes. The surface is a strange and usually hostile place, but Newt is determined to find the source of her vision. If anyone gets in her way, they'll just be another body to step over.


== Narrative Significant Qualities ==
== Narrative Significant Qualities ==
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'''A Big Frog''' ''(Positive Metagenics)''
'''A Big Frog''' ''(Positive Metagenics)''
* Satyr Legs ''(Extra movement speed, -1 Freak penalty)''
* Satyr Legs ''(Extra movement speed, -1 Freak penalty)''
* Corrosive Spit ''(6P acid damage)''
* Monkey Paws ''(+2 to non-tumbling gymnastics and climbing checks, only +1 if wearing shoes that aren't specially made)''
* Frog Tongue ''(Able to snatch objects up to 200 grams)''
* Frog Tongue ''(Able to snatch objects up to 200 grams)''
* Dynamic Coloration ''(-2 visual perception to detect them when moving, -4 when stationary. Cannot be wearing clothes that would impede this)''
* Dynamic Coloration ''(-2 visual perception to detect them when moving, -4 when stationary. Cannot be wearing clothes that would impede this)''
* Greasy Skin ''(-2 to subduing melee attacks when at least half the skin is exposed)''
* Defensive Secretion ''(If someone touches her bare skin while she's agitated, they take -1 to all tests in the next 24 hours. Can be cured with Logic + Medicine, threshold 2)''


"I don't know why the Goddess gave me this body, but it certainly has its uses."
Newt is a heavily mutated SURGE. Although their body horrifies polite society, it is quite effective at surviving.  


'''Devotee of Raven''' ''(Mentor Spirit: Raven (Alt))'': Raven has been with Newt since she was first abandoned, appearing in the form of a grotesquely mutated three-eyed crow. Metahumans leave many secrets in their waste, and Raven urges their follower to find them.


'''Follower of Raven''' ''(Mentor Spirit)'': "My magic helped me survive. Raven gave me a reason to."
'''Urban Survivalist''' ''(School of Hard Knocks, PPP: Sneaking)'': You don't make it 20 years in the sewers by being dumb. What Newt lacks in schooling she makes up for in pure survival instinct.  


'''Urban Survivalist''' ''(School of Hard Knocks, Practice practice practice: Sneaking)'': "The tunnels don't forgive mistakes. Watch your step, or you'll end up dead."
'''All Seeing Eyes''' ''(Seer)'': Newt is capable of sensing and psychometry, and uses them to their fullest. She pursues new visions with the fervor of a BTL addict, giving no regard for the harm that they're bringing to her mind.  


'''All Seeing Eyes''' ''(Hedge Witch: Detection)'': "My spells are too good to be used as weapons. Besides, I have other tools for hunting."


===Negative===
===Negative===
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* Critter Spook ''(Freaks out animals, -2 to handling checks)''
* Critter Spook ''(Freaks out animals, -2 to handling checks)''
* Nocturnal ''(Mental attributes reduced by 1 during the daytime)''
* Nocturnal ''(Mental attributes reduced by 1 during the daytime)''
* Scales ''(Wrists, forearms, and neck. -1 social dice when visible, +2 to matrix searches on the character)''
* Scales ''(Not scales as much as frog skin. -1 social dice when visible, +2 to matrix searches on the character)''
* Scent Glands ''(+1 dice to locate by scent (+2 if stressed), -1 social dice (-2 when stressed). Effect can be covered by perfume)''
* Scent Glands ''(+1 dice to locate by scent (+2 if stressed), -1 social dice (-2 when stressed). Effect can be covered by perfume)''
* Symbiosis ''(The Orcish Undergound. RF 122)''
* Symbiosis ''(The Orcish Undergound. RF 122)''
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When completely uncovered, Newt faces either a -4 or -5 social dice penalty depending on their stress level. Perfume and a full body cover will eliminate these penalties.
When completely uncovered, Newt faces either a -4 or -5 social dice penalty depending on their stress level. Perfume and a full body cover will eliminate these penalties.


"People like throwing rocks at me."
Newt cannot walk freely on the surface, and must usually cover every inch of skin. Her SIN claims that she has a highly infectious skin disease, but assensing will quickly reveal that to be a lie. 


'''Psychometric Burnout''' ''(Did You Just Call Me Dumb, Poor Self Control: Vindictive, Impassive)'': A life spent in the tunnels is traumatic enough, but years of opening her mind to their misery have left Newt's sanity hanging by a thread. She's seen the waste that metahumans leave behind, lived through their worst impulses and regrets; she believes the species to be inherently corrupt, and holds little regard for individual lives. She's cold, paranoid, and has almost no manners to speak of.


'''Angry Sewer Goblin''' ''(Did You Just Call Me Dumb, Poor Self Control: Vindictive)'': "Being nice doesn't stop you from getting eaten by ghouls."
'''Monsters Have Allergies Too''' ''(Allergy Mild, Uncommon): Shellfish'': Was the allergy a part of her SURGE? Who can say. Either way, shellfish make her break out in hives.


'''Monsters Have Allergies Too''' ''(Allergy Mild, Uncommon): Shellfish'': "They make me throw up, although so does a lot of the stuff I eat."
'''No Schools in the Sewer''' ''(Uneducated, Illiterate)'': Raven taught Newt everything she needed to know. Apparently that didn't include how to read.  


'''No Schools in the Sewer''' ''(Uneducated)'': "The surface is a very weird place. What the hell is 'Wifi'?"
'''Completely Justified Paranoia''' ''(Social Stress: Tough/Battle Scarred Women)'': It's not nerves, it's survival instinct.
 
'''Completely Justified Paranoia''' ''(Social Stress: Tough Looking Women)'': "What? Frag off, I'm not nervous! They're just... they're really dangerous okay? It's survival instinct."


==Run History==
==Run History==
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|Name=Warboss
|Name=Warboss
|Loyalty=1
|Loyalty=1
|Chips=-4
|Chips=-2
|}}
 
{{HasContact|
|Name=Carlos Blanco
|Loyalty=2
|Chips=Even
|}}
 
{{HasContact|
|Name=The Cap'n
|Loyalty=1
|Chips=Even
|}}
 
{{HasContact|
|Name=Amelia Novak
|Loyalty=3
|Chips=Even
|}}
|}}


{{HasContact|
{{HasContact|
|Name=
|Name=Krimelin
|Loyalty=
|Loyalty=1
|Chips=Even
|Chips=Even
|}}
|}}


{{HasContact|
{{HasContact|
|Name=
|Name=Weirdboi
|Loyalty=
|Loyalty=3
|Chips=Even
|Chips=Even
|}}
|}}




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|MidResult=One of Warboss's prospects, a new runner on the scene. They're awakened and good at sneaking.  
|MidResult=One of Warboss's prospects, a new runner on the scene. They're awakened and good at sneaking.  
|HighThreshold=5
|HighThreshold=5
|HighResult=They're a SURGE, and a heavily mutated one at that. They come from deep in the Orcish Undergound, and are a mystic adept specializing in recon.  
|HighResult=They're a SURGE, and a heavily mutated one at that. They come from deep in the Orcish Undergound, and are a physical adept specializing in recon. They're also a psychometrist. 
}}
}}


==SINs==
==SINs==


'''Olga Salazar''' ''(Rating 4 Fake)''
'''Olga Salazar''' ''(Rating 4 Fake)''
* Mysad License
* Adept License
* Concealed Carry License
* Concealed Carry License
* Private Investigator License
* Private Investigator License
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==Appearance==
==Appearance==


Newt is about 4'11 and 100 pounds. Uncovered, she looks like a color changing kappa, with a long purple tongue and a third eye that opens when they're casting spells. Protective scales line her wrists and forearms, sharing the skin's color changing properties. Her hair hangs down like seaweed, and the top of her head is flat. When stressed, she is covered in a thin layer of slime.  
Newt is about 4'11 and 100 pounds. Uncovered she looks like a color changing kappa, with a long purple tongue and a third eye that opens when she's casting spells. She has a soft, highly flexible shell on her back that shifts color with her skin; It's the consistency of very stretchy rubber. Her damp hair hangs down like seaweed, and the top of her head has a small divet that she likes to keep filled with water. When stressed, she is covered in a thin layer of slime.  
    
    
=== Clothing ===
=== Clothing ===


Out in public, Newt will typically cover her body completely. She wraps slime-resistant bandages around her forearms, calves, neck, and head. She wears a specially made urban explorer jumpsuit and boots, covered by a hooded brown cloak long enough to conceal her legs. As a finishing touch, she covers her face with a theatrical kappa mask. The actor whom it used to belong left some of their passion for the craft; Newt believes that touching it helps improve their own performance.
Out in public, Newt will typically cover her body completely. She wraps slime-resistant bandages around her forearms, calves, neck, and head. She wears a specially made urban explorer jumpsuit and boots, covered by a hooded brown cloak long enough to conceal her legs. As a finishing touch, she covers her face with a theatrical kappa mask. The actor whom it used to belong left behind some of their passion for the craft; Newt believes that touching it helps improve their own performance.


===Matrix Persona===
===Matrix Persona===


Newt's matrix persona is a normal, unassuming hobgoblin woman. It's what she believes she would have looked like if not for the SURGE.
Newt uses the Sony Angel's default matrix persona, not really knowing how to change it.


==Media Mentions==
==Media Mentions==

Latest revision as of 01:10, 12 September 2024

Newt (As played by Discogoblin)
Newt Art.jpg
Frog Surge and Sewer Survivalist
"Every tunnel has a story, for those with the ears to listen."
Art Source: https://society6.com/admiral_backbar
Discord@disco goblin#9660
Reddit[1]
MetatypeHobgoblin
Street Cred0
Notoriety1
Public Awareness0
CDP2
D.O.B.November 4th, 2059
Age26
Folder[2]
PriorityMetatype - C
Attributes - C
Magic/Resonance - B
Skills - B
Resources - E


Character Information

Summary

Newt in a small amphibian surge with slimy, color changing skin and long frog legs. She has damp, seaweed like hair and three bulging eyes, one in the center of her forehead. She dresses in the grime-streaked gear of an urban explorer, having spent most of her life scavenging Seattle's sewers. A talented psychometrist and devotee of Raven, she believes herself to be a vessel for the secrets trapped in the junk. A recent vision of a murder has pushed her into the shadows, driven by a feverish obsession with finding the victim. She's an amateur assassin and ruthless survivalist, and will stop at nothing to satisfy her curiosity.

Goals

  • Find the woman from her vision.
  • Hear the secrets hidden in the waste
  • Become a chosen follower of Raven
  • Buy a real bed

Background

(CW: Gore, Violent Murder)

Newt was born as a hobgoblin in the Orcish Underground, and enjoyed a fairly normal childhood until her SURGE. A random spike in mana triggered a glitch in her genetic code, forcing drastic mutations that gave her the appearance of a three eyed kappa. Her legs contorted into those of a massive frog, and her skin's color and texture began to shift to match its environment. Her long tongue turned an almost black shade of purple, and toxic slime started to ooze from her body. Her parents, terrified of what their child had become, decided to take her underground. She was bundled up, sedated, and abandoned in the lowest reaches of the Orkish Underground

Left to fend for herself, Newt used her new body to scrape out a living in the muck. Although her mutations gave her an edge, it was the intervention of Raven that truly saved her life. The spirit appeared in the form of a grotesquely mutated three-eyed bird, its whispers guiding Newt as she adapted to her environment. They taught her how to harness her magic, to peer through the darkness and remain unseen by her foes; They taught Newt to survive, and for that they earned her unquestioning devotion.

After a while, Raven's whispers began to change. They focused less on survival and more on feeding Newt's curiosity. The spirit told of valuable secrets, hidden in the waste for those brave enough to find them. The young SURGE jumped at the chance to please her mentor, and opened her mind to receive their knowledge. Raven taught her sensing and psychometry, techniques that when used in the underground threatened to shatter her already fragile mind. Newt didn't care; her fascination with the visions far outweighed their horror, and as she grew older Raven's influence drove her deeper under the earth.

Newt spent years exploring Seattle's vast underground, scavenging the tunnels for items to assense. She sell the ones that gave her the strongest visions to the Skraacha; it was their secrets that fascinated her, not the objects themselves. She didn't understand the knowledge she was receiving, but she kept wanting more. Psychometry became her purpose and her obsession, one of the very few reasons she had to even want to stay alive. Over the years she scoured the underground for hidden things, eventually discovering a claw hammer that lay at the bottom of a vast pit. The handle thrummed with a powerful secret, and Newt took hold.

They were standing in a high rise apartment, nicer than any they had ever seen. The stenches of sweat and death filled their nostrils, and a fine red mist closed around their head. Thin blood dripped from their hammer as they clenched their fist. A dwarven woman lay on the floor, as graceful as someone with a cracked skull could be. She seemed awfully casual about her own death, and staring up at her killer with an almost playful expression. Her violet eyes though, they burned with intensity. She stared through the flesh and into the mind, making it clear with their smile that they found it lacking. The mist pressed down harder, and the hammer fell. Right before the metal met bone, the eyes shifted their focus. They looked through their killer, boring into Newt like a pair of rats. They never left, even as the hammer smashed them into paste, and as the vision faded to red Newt was left with a single demand: find them.

Newt emerged in a cold sweat, struggling to hold back their vomit. Her mentor spirit loomed, just as fascinated with the hammer as she was. They repeated the eyes' demand: find them. She put herself through the vision again and again, searching for any clues as to who this woman was. The alien apartment overlooked a skyline she had never seen, and the only thing she could be sure of was that it was on the surface. She would need to climb to continue her investigation, and Newt knew enough about the surface to know that it would take a lot of money.

She began to deal with the Skraacha, not as a salvager but a spy and assassin. After a few preliminary jobs and a loan from the officer Warboss, she obtained a fake SIN and access to the Haven. Now she runs the shadows, searching for any clues that may lead her to the eyes. The surface is a strange and usually hostile place, but Newt is determined to find the source of her vision. If anyone gets in her way, they'll just be another body to step over.

Narrative Significant Qualities

Positive

A Big Frog (Positive Metagenics)

  • Satyr Legs (Extra movement speed, -1 Freak penalty)
  • Monkey Paws (+2 to non-tumbling gymnastics and climbing checks, only +1 if wearing shoes that aren't specially made)
  • Frog Tongue (Able to snatch objects up to 200 grams)
  • Dynamic Coloration (-2 visual perception to detect them when moving, -4 when stationary. Cannot be wearing clothes that would impede this)
  • Defensive Secretion (If someone touches her bare skin while she's agitated, they take -1 to all tests in the next 24 hours. Can be cured with Logic + Medicine, threshold 2)

Newt is a heavily mutated SURGE. Although their body horrifies polite society, it is quite effective at surviving.

Devotee of Raven (Mentor Spirit: Raven (Alt)): Raven has been with Newt since she was first abandoned, appearing in the form of a grotesquely mutated three-eyed crow. Metahumans leave many secrets in their waste, and Raven urges their follower to find them.

Urban Survivalist (School of Hard Knocks, PPP: Sneaking): You don't make it 20 years in the sewers by being dumb. What Newt lacks in schooling she makes up for in pure survival instinct.

All Seeing Eyes (Seer): Newt is capable of sensing and psychometry, and uses them to their fullest. She pursues new visions with the fervor of a BTL addict, giving no regard for the harm that they're bringing to her mind.


Negative

A Big Frog (Negative Metagenics)

  • Critter Spook (Freaks out animals, -2 to handling checks)
  • Nocturnal (Mental attributes reduced by 1 during the daytime)
  • Scales (Not scales as much as frog skin. -1 social dice when visible, +2 to matrix searches on the character)
  • Scent Glands (+1 dice to locate by scent (+2 if stressed), -1 social dice (-2 when stressed). Effect can be covered by perfume)
  • Symbiosis (The Orcish Undergound. RF 122)
  • Third Eye (Center of forehead. Threshold 2 perception to spot it when closed. -1 social dice when not concealed)
  • Unusual Hair (Color changing, seaweed like hair. +1 to matrix searches on the character)

When completely uncovered, Newt faces either a -4 or -5 social dice penalty depending on their stress level. Perfume and a full body cover will eliminate these penalties.

Newt cannot walk freely on the surface, and must usually cover every inch of skin. Her SIN claims that she has a highly infectious skin disease, but assensing will quickly reveal that to be a lie.

Psychometric Burnout (Did You Just Call Me Dumb, Poor Self Control: Vindictive, Impassive): A life spent in the tunnels is traumatic enough, but years of opening her mind to their misery have left Newt's sanity hanging by a thread. She's seen the waste that metahumans leave behind, lived through their worst impulses and regrets; she believes the species to be inherently corrupt, and holds little regard for individual lives. She's cold, paranoid, and has almost no manners to speak of.

Monsters Have Allergies Too (Allergy Mild, Uncommon): Shellfish: Was the allergy a part of her SURGE? Who can say. Either way, shellfish make her break out in hives.

No Schools in the Sewer (Uneducated, Illiterate): Raven taught Newt everything she needed to know. Apparently that didn't include how to read.

Completely Justified Paranoia (Social Stress: Tough/Battle Scarred Women): It's not nerves, it's survival instinct.

Run History

NameGMMetaplotThreatDate of Run
Halluncination Nation 4: Newt Fucking Dies (This Time For Real)PatGriffinCall of the Shadows13 September 2082
Hallucination Nation 3: Newt Fucking Dies (Spiritually)SleeveyHigh11 September 2082
Fragmented VineyardAsmodeusSemi-Prime8 September 2082
A Maximus Tactical Family CatastropheAuroraSemi-Prime27 August 2082
In The Plastic JunglesAuroraMedium23 August 2082
Ghouls in my Ork UndergroundSleeveyMedium9 August 2082
The Second StrikeArchtmagBy Royal DecreeHigh4 August 2082
Just Your Standard Gender Reveal PartyAuroraHigh2 August 2082
Tug of WarAsmodeusThe Life and Times of One Kevin CrimesHigh28 July 2082
Finda KillerPatGriffinCall of the ShadowsHigh22 July 2082
Chestnuts Out of the FireSarcarianA Scattering of Deadly PetalsMedium14 July 2082
The Most Urban Brawl 3: A Nice Clean MatchSleeveyMedium30 June 2082
The Enigma of Nodbert's Numerous Noodles for a Nuyen that are Nowhere to be NoticedWarrLow20 June 2082
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Affiliations

Contacts

Contact Connection Loyalty Archetype Profession Aspects Chips
Warboss 6 -1 Fixer Fixer WAAAGH!, Moar Dakka!, Half Machine, All Trog, Gang Boss, Lok'tar Ogar, Crime Lord, Smuggler -2
Carlos Blanco 3 2 Fixer(K,G,N,A) Town Gossip Rumer Mill, Tortuga Taco Truck, I Know A Guy, Corporate Lunchbreak Even
The Cap'n 1 1 Service Cap'n Who Are Ye, Again?, Master of the High Seas, Smuggling Scoundrel, Fish Fear Me Even
Amelia Novak 1 3 Service Urban Primitive The Beast Within, Use Every Part Even
Krimelin 3 1 Custom(K,A,G,N) FBI's Most Wanted Albinism, Spirit Savant, Demoncaller, Go On A Trip, Safehouses, Let It All Burn Even
Weirdboi 3 3 Custom(G,A,K,N) Skraacha Cyberdoc Shamanic Surgery, Shamanic Cybersurgeon, Measure twice, cut just an irresponsible amount, It fell of a lot of trucks, Black Market Connections, Jar of blood! Oh I'll stop the bleeding now Even


Organizations

The Skraacha: The Skraacha aren't exactly friendly, but Newt has dealt with them enough to be somewhat familiar with how the organization works. She's also indentured to one of their officers.

Allies

Enemies

Metaracists: Most meta-hating groups would attack Newt on sight if they saw her real body. She doesn't appreciate it much.

In Character Information

Symbols and Signatures

Matrix Search Table

Threshold Result
1 You find some adorable salamander pictures
3 Various conspiracy theories of a frog-like cryptid living underneath Seattle, known as the Muckraker. There's an episode of the trideo show "Paranormal Monster Hunt" devoted to the theories, featuring the two hosts doing frog croaks in a sewer tunnel.
6 You find some extremely angry comments debunking the "Paranormal Monster Hunt" episode. Apparently the Muckraker is either a very intelligent paracritter or a SURGE. No concrete info on why they live in the sewer, but the hordes of gun toting conspiracy theorists seem like a pretty compelling reason.

Shadow Community Table

Threshold Result
1 Newt? You sure that's even a street name?
3 One of Warboss's prospects, a new runner on the scene. They're awakened and good at sneaking.
5 They're a SURGE, and a heavily mutated one at that. They come from deep in the Orcish Undergound, and are a physical adept specializing in recon. They're also a psychometrist.

SINs

Olga Salazar (Rating 4 Fake)

  • Adept License
  • Concealed Carry License
  • Private Investigator License
  • Suffers from a severe skin condition. Contagious on touch.

Appearance

Newt is about 4'11 and 100 pounds. Uncovered she looks like a color changing kappa, with a long purple tongue and a third eye that opens when she's casting spells. She has a soft, highly flexible shell on her back that shifts color with her skin; It's the consistency of very stretchy rubber. Her damp hair hangs down like seaweed, and the top of her head has a small divet that she likes to keep filled with water. When stressed, she is covered in a thin layer of slime.

Clothing

Out in public, Newt will typically cover her body completely. She wraps slime-resistant bandages around her forearms, calves, neck, and head. She wears a specially made urban explorer jumpsuit and boots, covered by a hooded brown cloak long enough to conceal her legs. As a finishing touch, she covers her face with a theatrical kappa mask. The actor whom it used to belong left behind some of their passion for the craft; Newt believes that touching it helps improve their own performance.

Matrix Persona

Newt uses the Sony Angel's default matrix persona, not really knowing how to change it.

Media Mentions

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