Difference between revisions of "User:OptimismBeast"
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Tag: visualeditor |
Tag: visualeditor |
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Overall I'm pretty new to Shadowrun in general, so I trend towards not taking it too seriously as a | Overall I'm pretty new to Shadowrun in general, so I trend towards not taking it too seriously as a system. In terms of tone and gamestyle, I aim for a range of targets, averaging somewhere around Red Mohawk. | ||
Generally I want players to: | Generally I want players to: | ||
*Not walk away from the job at the meet. I will try not to pick characters who might walk at the meet, and will try to make warnings about it, but if your character can | *Not walk away from the job at the meet. I will try not to pick characters who might walk at the meet, and will try to make warnings about it, but if your character can't accept the job it creates a serious complication for the entire run. | ||
*Not try and screw over the rest of the team which can include disrupting the run if that's not their scheme. | *Not try and screw over the rest of the team which can include disrupting the run if that's not their scheme. | ||
*Be okay with serious and dark themes. The 6th world is not a pretty place and sometimes bad things happen. | *Be okay with serious and dark themes. The 6th world is not a pretty place and sometimes bad things happen. | ||
*Be willing to go along with consequences, but be | *Be willing to go along with consequences, but be willing to bring up concerns. | ||
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Revision as of 18:01, 13 March 2020
OptimismBeast's GM Style Sheet
Overall I'm pretty new to Shadowrun in general, so I trend towards not taking it too seriously as a system. In terms of tone and gamestyle, I aim for a range of targets, averaging somewhere around Red Mohawk.
Generally I want players to:
- Not walk away from the job at the meet. I will try not to pick characters who might walk at the meet, and will try to make warnings about it, but if your character can't accept the job it creates a serious complication for the entire run.
- Not try and screw over the rest of the team which can include disrupting the run if that's not their scheme.
- Be okay with serious and dark themes. The 6th world is not a pretty place and sometimes bad things happen.
- Be willing to go along with consequences, but be willing to bring up concerns.
GMP Tracking
GMP Total | GMP Change | Source |
---|---|---|
2 | +2 | Player AAR (A Templar's Plea) |
4 | +2 | Player AAR (Patinazo) |
14 | +10 | Medium-Threat Run (Fishy Data) |
22 | +8 | Medium-Threat AAR (Fishy Data) |
24 | +2 | Player AAR (Aggressive Research) |
19 | -5 | +5 Karma (Poppet) |
21 | +2 | Player AAR (The Hangover) |
17 | -4 | +2 Karma, +4000 NY (Leviathan) |
25 | +8 | AAR (Reformation Hunt 16 19) |
35 | +10 | Medium-Threat Run (Cut and Crush) |
39 | +4 | Found Wiki Error (Player Rules) regarding Milspec Armor Legality |
40 | +1 | Found Wiki Error (Contact Rules) regarding Contact Restrictions |
48 | +8 | (Finally) AAR (Cut and Crush) |
50 | +2 | Player AAR (The Collectors: Give Me A Man After Midnight) |
52 | +2 | Player AAR (Excessively Long Run Title by Doc MG) |
54 | +2 | Player AAR (One Second to Midnight) |
56 | +2 | Player AAR (Frag n Clear) |
58 | +2 | Player AAR (Over The Hedge) |