User:OptimismBeast

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Revision as of 18:01, 13 March 2020 by OptimismBeast (talk | contribs)
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OptimismBeast's GM Style Sheet

Overall I'm pretty new to Shadowrun in general, so I trend towards not taking it too seriously as a system. In terms of tone and gamestyle, I aim for a range of targets, averaging somewhere around Red Mohawk.

Generally I want players to:

  • Not walk away from the job at the meet. I will try not to pick characters who might walk at the meet, and will try to make warnings about it, but if your character can't accept the job it creates a serious complication for the entire run.
  • Not try and screw over the rest of the team which can include disrupting the run if that's not their scheme.
  • Be okay with serious and dark themes. The 6th world is not a pretty place and sometimes bad things happen.
  • Be willing to go along with consequences, but be willing to bring up concerns.


GMP Tracking

GMP Total GMP Change Source
2 +2 Player AAR (A Templar's Plea)
4 +2 Player AAR (Patinazo)
14 +10 Medium-Threat Run (Fishy Data)
22 +8 Medium-Threat AAR (Fishy Data)
24 +2 Player AAR (Aggressive Research)
19 -5 +5 Karma (Poppet)
21 +2 Player AAR (The Hangover)
17 -4 +2 Karma, +4000 NY (Leviathan)
25 +8 AAR (Reformation Hunt 16 19)
35 +10 Medium-Threat Run (Cut and Crush)
39 +4 Found Wiki Error (Player Rules) regarding Milspec Armor Legality
40 +1 Found Wiki Error (Contact Rules) regarding Contact Restrictions
48 +8 (Finally) AAR (Cut and Crush)
50 +2 Player AAR (The Collectors: Give Me A Man After Midnight)
52 +2 Player AAR (Excessively Long Run Title by Doc MG)
54 +2 Player AAR (One Second to Midnight)
56 +2 Player AAR (Frag n Clear)
58 +2 Player AAR (Over The Hedge)